Expose some EnTT functionality to Python #1183
Unanswered
arthurmoreno
asked this question in
Q&A
Replies: 1 comment 3 replies
-
Just throwing a random idea at you here. |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello everyone!
I'm working on a game that uses EnTT, and I initially started development in Python. Midway through, I decided to create a C++ core and gradually migrate some components to C++. The integration between Python and C++ is working quite well overall, but at times it feels tight and not very flexible.
Now that I'm developing and experimenting with more mechanics and features beyond the basics like rendering and physics, I'm aiming to create a more generic exposure of the EnTT registry. This approach would allow me to prototype ideas more quickly on the Python side—which is much faster for me—and later decide whether to migrate certain parts to C++ for performance reasons.
Here how I am doing now:
I'm looking for advice on how to achieve a more flexible and generic integration between EnTT and Python, specifically regarding exposing the registry for prototyping. If anyone has experience with this or has tackled similar challenges, I'd love to hear your thoughts!
Thanks in advance, and I'm excited to discuss this with you all!
Beta Was this translation helpful? Give feedback.
All reactions