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Project Structure

Danil Platonov edited this page Feb 19, 2017 · 20 revisions

Project Structure:

  • Node - a node in a graph network
  • Path - a path in a network
  • Plane - a regular plane
  • Point - a point
  • Direction - possible directions
  • PointGenerator - a collection of point sets generators

Project Structure

Node <- creates space Creature <- something that can live inside the graph space World <- a graph space filled with creatures Time <- allows the world to update in discrete ticks

Graphics <- an interface that allows to render a creature on the screen

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