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Project Structure
Danil Platonov edited this page Feb 19, 2017
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Project Structure:
- Node - a node in a graph network
- Path - a path in a network
- Plane - a regular plane
- Point - a point
- Direction - possible directions
- PointGenerator - a collection of point sets generators
Node <- creates space Creature <- something that can live inside the graph space World <- a graph space filled with creatures Time <- allows the world to update in discrete ticks
Graphics <- an interface that allows to render a creature on the screen