-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtimer.inc
43 lines (27 loc) · 1017 Bytes
/
timer.inc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
;
; Inclues go below - order is crucial, since this is also the order in which
; they will appear in the generated assembly file
;
; header file
2600basicheader.asm
; standard kernel: two players, two missiles, a ball and an asymmetric playfield.
std_kernel.asm
; standard startup routine.
startup.asm
; below are collections of subroutines and functions
; if you have any more to add, put them immediately below this line.
pf_drawing.asm
pf_scrolling.asm
std_routines.asm
; The overscan routine goes below. it sets up sprites for the std_kernel.
; if you have any routines that will not run until the overscan period,
; put them immediately below this line.
std_overscan.asm
; below is the generated batari Basic file
bB.asm
; score graphics.
score_graphics_timer.asm
; below is the footer, which contains the score digits and startup vectors.
; If you want to create your own custom score digits, you may hack the file below,
; but first you should rename it to something else.
2600basicfooter.asm