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server_main.cpp
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#include <iostream>
#include <vector>
#include <stdexcept>
#include "socket.h"
#include "constantes.h"
#include "common_thread.h"
#include "server_aceptador.h"
#include "server_gameloop.h"
#include "common_queue.h"
#define MAX_SIZE 50
int main(int argc, char *argv[]) {
char *nombre_servidor;
try {
if (argc == 2) {
nombre_servidor = argv[1];
} else {
throw std::invalid_argument("Error al crear el servidor.");
}
} catch(const std::invalid_argument &error) {
std::cerr << "ERROR: " << error.what() << std::endl;
return -1;
}
Socket srv(nombre_servidor);
Queue<uint8_t> queue_compartida(MAX_SIZE);
std::vector<Queue<Server_data>*> queue_senders;
Server_protected_queue protected_queue(queue_senders);
auto *server_gameloop = new Server_gameloop(queue_compartida, protected_queue);
server_gameloop->start();
auto *aceptador = new Aceptador(srv, queue_compartida, protected_queue);
aceptador->start();
char c = '0';
while (c != CARACTER_SALIDA) {
std::cin >> c;
}
srv.shutdown(2);
srv.close();
queue_compartida.close();
server_gameloop->join();
delete server_gameloop;
aceptador->join();
delete aceptador;
return 0;
}