-
Notifications
You must be signed in to change notification settings - Fork 1
/
SocketServer.m
276 lines (215 loc) · 6.95 KB
/
SocketServer.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
//
// SocketServer.m
// ZetaConsole
//
// Created by Søren Bruus Frank on 13/04/14.
// Copyright (c) 2014 Bruus Frank. All rights reserved.
//
#import "SocketServer.h"
#include <CoreFoundation/CoreFoundation.h>
#include <sys/socket.h>
#include <netinet/in.h>
@interface SocketServer () {
dispatch_queue_t serverQueue;
}
@property (nonatomic, assign) socketType socketType;
@property (nonatomic, strong) NSMutableArray *connections;
//Callback for kCFSocketAcceptCallBack.
static void handleConnect(CFSocketRef sock, CFSocketCallBackType type, CFDataRef address, const void *data, void *info);
//Private functions.
- (BOOL)openSocketPOSIX;
- (BOOL)openSocketCF;
- (void)closeSocketPOSIX;
- (void)closeSocketCF;
@end
@implementation SocketServer
#pragma mark - Setters/getters
- (NSMutableArray *)connections
{
if (!_connections) {
_connections = [[NSMutableArray alloc] init];
}
return _connections;
}
#pragma mark - publically accessible functions
- (SocketServer *)init
{
return [self initWithSocketType:CFSocket];
}
- (SocketServer *)initWithSocketType:(socketType)socketType
{
self = [super init];
_socketType = socketType;
return self;
}
- (BOOL)start
{
BOOL success;
if (self.socketType == POSIXSocket) {
success = [self openSocketPOSIX];
} else {
success = [self openSocketCF];
}
[self publishService];
return success;
}
- (void)terminate
{
self.port = 0;
self.service = nil;
self.socketType = -1;
self.connections = nil;
if (self.socketType == POSIXSocket) {
[self closeSocketPOSIX];
} else {
[self closeSocketCF];
}
[self unpublishService];
}
#pragma mark - server creation
- (BOOL)openSocketPOSIX
{
//Create the socket
int ipv4_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //IPv4 socket
//int ipv6_socket = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP); //IPv6 socket
//Bind it to a port
struct sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_len = sizeof(sin);
sin.sin_family = AF_INET; // or AF_INET6 (address family)
sin.sin_port = htons(0);
sin.sin_addr.s_addr= INADDR_ANY;
if (bind(ipv4_socket, (struct sockaddr *)&sin, sizeof(sin)) < 0) {
// Handle the error.
return NO;
}
socklen_t len = sizeof(sin);
if (getsockname(ipv4_socket, (struct sockaddr *)&sin, &len) < 0) {
// Handle error here
return NO;
}
//Get the port number with ntohs(sin.sin_port).
self.port = ntohs(sin.sin_port);
//Listen on the assigned port.
if (listen(ipv4_socket, 128) < 0) {
//Handle error.
return NO;
}
//STILL NEED TO ADD THIS TO THE RUN LOOP BEFORE IT WILL WORK.
return YES;
}
- (BOOL)openSocketCF
{
//Define the context for the socket.
const CFSocketContext socketCtxt = {0, (__bridge void *)self, NULL, NULL, NULL};
//Create the ipv4 and ipv6 sockets.
self.cfSocket = CFSocketCreate(
kCFAllocatorDefault,
PF_INET,
SOCK_STREAM,
IPPROTO_TCP,
kCFSocketAcceptCallBack,
(CFSocketCallBack)handleConnect,
&socketCtxt);
//Assert that the socket is created.
if (self.cfSocket == NULL) {
return NO;
}
//Bind the socket to an address and port.
struct sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_len = sizeof(sin);
sin.sin_family = AF_INET; /* Address family */
sin.sin_port = htons(0); /* Or a specific port */
sin.sin_addr.s_addr= INADDR_ANY;
CFDataRef sincfd = CFDataCreate(
kCFAllocatorDefault,
(UInt8 *)&sin,
sizeof(sin));
if (kCFSocketSuccess != CFSocketSetAddress(self.cfSocket, sincfd)) {
NSLog(@"CFSocketSetAddress failed");
}
CFRelease(sincfd);
//Get the port of the socket.
NSData *socketAddressActualData = (__bridge NSData *)CFSocketCopyAddress(self.cfSocket);
//Convert socket data into a usable structure
struct sockaddr_in socketAddressActual;
memcpy(&socketAddressActual, [socketAddressActualData bytes],
[socketAddressActualData length]);
self.port = ntohs(socketAddressActual.sin_port);
//Add the socket to a run loop.
CFRunLoopSourceRef socketsource = CFSocketCreateRunLoopSource(
kCFAllocatorDefault,
self.cfSocket,
0);
CFRunLoopAddSource(
CFRunLoopGetCurrent(),
socketsource,
kCFRunLoopDefaultMode);
return YES;
}
- (BOOL)publishService
{
self.service = [[NSNetService alloc] initWithDomain:@"local." type:@"_zeta._tcp." name:@"" port:self.port];
if (self.service == nil) {
return NO;
}
self.service.delegate = self;
[self.service publish];
return YES;
}
#pragma mark - server termination
- (void)closeSocketPOSIX
{
//Set POSIX socket reference to NULL.
}
- (void)closeSocketCF
{
self.cfSocket = NULL;
}
- (void)unpublishService
{
if (self.service) {
[self.service stop];
self.service = nil;
}
}
#pragma mark - callbacks
static void handleConnect(CFSocketRef sock, CFSocketCallBackType type, CFDataRef address, const void *data, void *info)
{
SocketServer *server = (__bridge SocketServer *)info;
// We can only process "connection accepted" calls here
if ( type != kCFSocketAcceptCallBack ) {
return;
}
// for an AcceptCallBack, the data parameter is a pointer to a CFSocketNativeHandle
CFSocketNativeHandle nativeSocketHandle = *(CFSocketNativeHandle *)data;
[server handleNewNativeSocket:nativeSocketHandle];
}
// Handle new connections
- (void)handleNewNativeSocket:(CFSocketNativeHandle)nativeSocketHandle {
SocketConnection* connection = [[SocketConnection alloc] initWithNativeSocketHandle:nativeSocketHandle];
// In case of errors, close native socket handle
if ( connection == nil ) {
close(nativeSocketHandle);
return;
}
// finish connecting
if ( ! [connection connect] ) {
[connection close];
return;
}
[self.connections addObject:connection];
// Pass this on to our delegate
[self.delegate handleNewConnection:connection];
}
#pragma mark - NSNetServiceDelegate
- (void)netService:(NSNetService*)sender didNotPublish:(NSDictionary*)errorDict {
if (sender != self.service) {
return;
}
// Stop socket server
[self terminate];
[self unpublishService];
}
@end