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main.go
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main.go
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/*
- RUN ON A SINGLE COMPUTER:
go run main.go
- RUN USING DISTRIBUTED COMPUTING:
Run as master:
go run main.go --role=master --slaves=127.0.0.1
Run as slave:
go run main.go --role=slave
*/
package main
import (
"context"
"flag"
"fmt"
"github.com/gen2brain/raylib-go/raygui"
"github.com/gen2brain/raylib-go/raylib"
"github.com/lucasb-eyer/go-colorful"
"google.golang.org/grpc"
"log"
"mandelbrot-fractal/proto"
"math"
"net"
"runtime"
"strings"
"sync"
"time"
)
const MAX_THREADS int32 = 16
const SCREEN_WIDTH int32 = 1280
const SCREEN_HEIGHT int32 = 720
type Mandelbrot struct {
ScreenWidth int32
ScreenHeight int32
Pixels []rl.Color
MagnificationFactor float64
MaxIterations float64
PanX float64
PanY float64
ThreadWaitGroup sync.WaitGroup
DistributedWaitGroup sync.WaitGroup
NeedUpdate bool
MaxLocalThreads int32
LocalThreadsProcessTimes []time.Duration
FrameProcessTime time.Duration
ZoomLevel float64
Canvas rl.RenderTexture2D
MovementOffset [16]float64
IsMaster bool
SlavePort int32
SlavesIPs []string
SlavesClients []proto.MandelbrotSlaveNodeClient // Used only in 'master' mode
SlavesCount int32
NodesProcessTimes []time.Duration // Array of processing times of each slave node and the master node (last value in the array)
NodesRegions []NodeRegion // Array of regions data assigned to each node
NodesThreadsProcessTimes [][]time.Duration // Thread processing times of all slave nodes
BalancedWorkloads []int32 // Array of values within range [0-100] defining the workload of each slave and the master (last value)
FragmentWidth int32
FragmentHeight int32
RGBBuffer []byte
}
type NodeRegion struct {
XStart int32
XEnd int32
YStart int32
YEnd int32
Width int32
Height int32
}
var nodeRole = flag.String("role", "master", "cluster node role: `master` or `slave`")
var slavesIPs = flag.String("slaves", "", "cluster node slaves IP's separated by comas")
func main() {
flag.Parse()
// Ask the Golang runtime how many CPU cores are available
totalCores := runtime.NumCPU()
isMaster := *nodeRole != "slave"
fmt.Printf("\n- Multi-threaded cores available: %d\n", totalCores)
fmt.Printf("- Using %d cores\n", totalCores)
var slaves []string
if len(*slavesIPs) > 0 {
slaves = strings.Split(*slavesIPs, ",")
}
if isMaster {
fmt.Println("- Running as master")
fmt.Println("- Slaves:", slaves)
} else {
fmt.Println("- Running as slave")
}
// Set-up the Go runtime to use all the available CPU cores
runtime.GOMAXPROCS(totalCores)
if isMaster {
rl.InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Mandelbrot fractal")
rl.SetTargetFPS(30)
}
fractal := Mandelbrot{}
fractal.Init(isMaster, slaves)
if isMaster {
fmt.Println("\n- Use keys A and S for zoom-in and zoom-out.")
fmt.Println("- Use arrow keys to navigate.\n")
for !rl.WindowShouldClose() {
fractal.Update()
fractal.Draw()
fractal.ProcessKeyboard()
}
rl.UnloadTexture(fractal.Canvas.Texture)
rl.CloseWindow()
} else {
fractal.ProcessRequestsFromMasterNode()
}
}
// Mandelbrot functions
func (m *Mandelbrot) Init(isMaster bool, slavesIPs []string) {
m.ScreenWidth = SCREEN_WIDTH
m.ScreenHeight = SCREEN_HEIGHT
m.ZoomLevel = 0.1
m.MagnificationFactor = 400
m.MaxIterations = 80
m.PanX = 1.624203
m.PanY = 0.620820
m.MovementOffset = [...]float64{
0.018666, 0.017666, 0.016666, 0.015000,
0.002950, 0.000400, 0.000025, 0.0000025,
0.00000025, 0.000000025, 0.0000000025, 0.0000000025,
0.00000000025, 0.000000000025, 0.0000000000025, 0.00000000000025}
m.NeedUpdate = true
m.MaxLocalThreads = MAX_THREADS
m.LocalThreadsProcessTimes = make([]time.Duration, m.MaxLocalThreads)
m.FragmentWidth = int32(math.Ceil(float64(m.ScreenWidth-1) / float64(m.MaxLocalThreads)))
m.FragmentHeight = m.ScreenHeight - 1
m.SlavePort = 50051
m.IsMaster = isMaster
if m.IsMaster {
m.Canvas = rl.LoadRenderTexture(m.ScreenWidth, m.ScreenHeight)
m.SlavesCount = int32(len(slavesIPs))
m.SlavesIPs = make([]string, m.SlavesCount)
m.SlavesClients = make([]proto.MandelbrotSlaveNodeClient, m.SlavesCount)
m.NodesProcessTimes = make([]time.Duration, m.SlavesCount+1) // processing times for each each slave and the master (last value in array)
m.NodesThreadsProcessTimes = make([][]time.Duration, m.SlavesCount) // thread processing times of all nodes in the cluster (slaves and master)
// This array stores all slaves IPs
for i := int32(0); i < m.SlavesCount; i++ {
m.SlavesIPs[i] = slavesIPs[i]
}
// This array stores all thread processing times of all slave nodes
for i := int32(0); i < m.SlavesCount; i++ {
m.NodesThreadsProcessTimes[i] = make([]time.Duration, m.MaxLocalThreads)
}
m.BalancedWorkloads = make([]int32, m.SlavesCount+1) // balanced workloads for each slave and the master (last value in array)
m.NodesRegions = make([]NodeRegion, m.SlavesCount+1) // balanced workloads for each slave and the master (last value in array)
// Set initial relative workload values for each slave node and the master node
portion_acc := int32(0)
for d := int32(0); d < m.SlavesCount; d++ {
workload_portion := 100 / float64(m.SlavesCount+1) //float64(m.SlavesCount + 1)
if d%2 == 0 {
m.BalancedWorkloads[d] = int32(math.Floor(workload_portion))
} else {
m.BalancedWorkloads[d] = int32(math.Ceil(workload_portion))
}
portion_acc += m.BalancedWorkloads[d]
}
m.BalancedWorkloads[m.SlavesCount] = int32(math.Abs(100 - float64(portion_acc))) // master worload
// Initialize the gRPC client for each slave node
for c := int32(0); c < m.SlavesCount; c++ {
address := fmt.Sprintf("%s:%d", slavesIPs[c], m.SlavePort)
fmt.Printf("- Connecting to slave node at %s... ", address)
conn, err := grpc.Dial(address, grpc.WithInsecure(), grpc.WithBlock())
if err != nil {
log.Fatalf(" [ ERROR ] Cannot connect: %v", err)
}
fmt.Print("[ OK ]\n")
m.SlavesClients[c] = proto.NewMandelbrotSlaveNodeClient(conn)
}
}
// Initialize the pixel matrix
m.Pixels = make([]rl.Color, m.ScreenWidth*m.ScreenHeight)
for i := int32(0); i < int32(len(m.Pixels)); i++ {
m.Pixels[i] = rl.NewColor(0, 0, 0, 255)
}
}
func (m *Mandelbrot) Update() {
if !m.NeedUpdate {
return
}
start := time.Now()
if m.SlavesCount == 0 {
// SINGLE COMPUTER
for i := int32(0); i < m.MaxLocalThreads; i++ {
m.ThreadWaitGroup.Add(1)
go m.CalculateFragmentInThread(i, i*m.FragmentWidth, 0, i*m.FragmentWidth+m.FragmentWidth, m.FragmentHeight-1, 0, m.ScreenWidth-1)
}
m.ThreadWaitGroup.Wait()
} else {
// DISTRIBUTED COMPUTING
regionIndex := int32(0)
// Upload workloads according to previous master and slaves processing times
m.UpdateAndBalanceWorkload()
// Calculate each region separatelly in a slave node identified by 'regionIndex'
for regionIndex = 0; regionIndex < m.SlavesCount; regionIndex++ {
node_region := m.NodesRegions[regionIndex]
m.DistributedWaitGroup.Add(1)
go m.CalculateRegionInSlaveNode(regionIndex, node_region.XStart, node_region.YStart, node_region.XEnd, node_region.YEnd)
}
// Calculate one region locally (master node)
master_start := time.Now()
node_region := m.NodesRegions[regionIndex]
m.CalculateRegionLocally(node_region.XStart, node_region.YStart, node_region.XEnd, node_region.YEnd)
m.NodesProcessTimes[regionIndex] = time.Since(master_start) // last item in NodesProcessTimes is used to save the process time of the master node
// Wait for all distributed calculations
m.DistributedWaitGroup.Wait()
}
m.FrameProcessTime = time.Since(start)
}
func (m *Mandelbrot) Draw() {
rl.BeginDrawing()
rl.ClearBackground(rl.Black)
// Send updated texture from RAM to GPU
rl.UpdateTexture(m.Canvas.Texture, m.Pixels)
// Render texture in GPU to screen
rl.DrawTexture(m.Canvas.Texture, 0, 0, rl.RayWhite)
raygui.SetStyleProperty(raygui.GlobalTextFontsize, 14.0)
raygui.SetStyleProperty(raygui.GlobalTextColor, 9999999)
label_height := 14
// Show master node threads processing times
raygui.Label(rl.NewRectangle(0, 8, 40, float32(label_height)), fmt.Sprintf("MASTER\n"))
for thread_index := 0; thread_index < len(m.LocalThreadsProcessTimes); thread_index++ {
raygui.Label(rl.NewRectangle(0, float32(20+8+thread_index*(label_height+8)), 100, float32(label_height)), fmt.Sprintf("Thread %d: %s\n", thread_index, m.LocalThreadsProcessTimes[thread_index]))
}
// Show slave nodes threads processing times
for region_index := 0; region_index < len(m.NodesThreadsProcessTimes); region_index++ {
raygui.Label(rl.NewRectangle(float32(region_index+1)*160, 8, 40, float32(label_height)), fmt.Sprintf("NODE %d (%s)\n", region_index, m.SlavesIPs[region_index]))
for thread_index := 0; thread_index < len(m.NodesThreadsProcessTimes[region_index]); thread_index++ {
raygui.Label(rl.NewRectangle(float32(region_index+1)*160, float32(20+8+thread_index*(label_height+8)), 100, float32(label_height)), fmt.Sprintf("Thread %d: %s\n", thread_index, m.LocalThreadsProcessTimes[thread_index]))
}
}
// Show frame total processing time and rendering FPS
raygui.Label(rl.NewRectangle(0, float32(m.ScreenHeight-40), 100, float32(label_height)), fmt.Sprintf("(Frame time: %s)\n", m.FrameProcessTime))
raygui.Label(rl.NewRectangle(0, float32(m.ScreenHeight-20), 100, float32(label_height)), fmt.Sprintf("(FPS: %f)\n", rl.GetFPS()))
rl.EndDrawing()
}
func (m *Mandelbrot) ProcessKeyboard() {
m.NeedUpdate = false
if rl.IsKeyDown(rl.KeyLeft) {
m.PanX -= m.MovementOffset[int(m.ZoomLevel)]
m.NeedUpdate = true
}
if rl.IsKeyDown(rl.KeyRight) {
m.PanX += m.MovementOffset[int(m.ZoomLevel)]
m.NeedUpdate = true
}
if rl.IsKeyDown(rl.KeyUp) {
m.PanY -= m.MovementOffset[int(m.ZoomLevel)]
m.NeedUpdate = true
}
if rl.IsKeyDown(rl.KeyDown) {
m.PanY += m.MovementOffset[int(m.ZoomLevel)]
m.NeedUpdate = true
}
if rl.IsKeyDown(rl.KeyA) {
m.ZoomLevel += 0.01
m.MagnificationFactor = 400 + math.Exp2(m.ZoomLevel*3)
m.MaxIterations = 80 + 50*m.ZoomLevel
m.NeedUpdate = true
}
if rl.IsKeyDown(rl.KeyS) {
m.ZoomLevel -= 0.01
m.MagnificationFactor = 400 + math.Exp2(m.ZoomLevel*3)
m.MaxIterations = 80 + 50*m.ZoomLevel
m.NeedUpdate = true
}
}
func (m *Mandelbrot) UpdateAndBalanceWorkload() {
var minProcessTime, maxProcessTime time.Duration = 1 * time.Hour, 0
var minProcessTimeRegionIndex, maxProcessTimeRegionIndex int32 = 0, 0
// Search for the fastest and the slowest node
for i := int32(0); i <= m.SlavesCount; i++ {
if m.NodesProcessTimes[i] < minProcessTime {
minProcessTime = m.NodesProcessTimes[i]
minProcessTimeRegionIndex = i
}
if m.NodesProcessTimes[i] > maxProcessTime {
maxProcessTime = m.NodesProcessTimes[i]
maxProcessTimeRegionIndex = i
}
}
// Balance the fastest and the slowest node
if (m.BalancedWorkloads[minProcessTimeRegionIndex] < 100) && (m.BalancedWorkloads[maxProcessTimeRegionIndex] > 0) && (minProcessTimeRegionIndex != maxProcessTimeRegionIndex) {
m.BalancedWorkloads[minProcessTimeRegionIndex]++
m.BalancedWorkloads[maxProcessTimeRegionIndex]--
}
// Update node regions according to the new workloads calculated
x := int32(0)
for i := int32(0); i <= m.SlavesCount; i++ {
workload := float64(m.BalancedWorkloads[i]) / 100
m.NodesRegions[i].XStart = x
m.NodesRegions[i].Width = int32(float64(m.ScreenWidth) * workload)
x += m.NodesRegions[i].Width - 1
m.NodesRegions[i].XEnd = x
x++
m.NodesRegions[i].YStart = 0
m.NodesRegions[i].YEnd = m.ScreenHeight - 1
m.NodesRegions[i].Height = m.ScreenHeight
}
}
func (m *Mandelbrot) CalculateRegionInSlaveNode(region_index int32, x_start int32, y_start int32, x_end int32, y_end int32) {
defer m.DistributedWaitGroup.Done()
ctx, cancel := context.WithTimeout(context.Background(), time.Second)
defer cancel()
start := time.Now()
regionWidth := x_end - x_start + 1
regionHeight := y_end - y_start + 1
// Send the job to the slave node with the region to calculate
response, err := m.SlavesClients[region_index].CalculateRegion(ctx, &proto.CalculateRegionRequest{MagnificationFactor: m.MagnificationFactor, MaxIterations: m.MaxIterations, PanX: m.PanX, PanY: m.PanY, Index: region_index, Width: regionWidth, Height: regionHeight, XStart: x_start, YStart: y_start, XEnd: x_end, YEnd: y_end})
if err != nil {
log.Fatalf("An error occurred when fetching data from slave node (%d) error: (%v)", region_index, err)
}
// Save the time spent by slave node to receive, process and return the region calculated
m.NodesProcessTimes[region_index] = time.Since(start)
// RGB buffer with calculated region values(pixels) in RGB
rgbBuffer := response.GetRGBPixels()
slaveThreadsProcessTimesInt64 := response.GetThreadsProcessTimes()
// Update local buffer with the region calculated in a slave node
var i int32 = 0
for x := x_start; (x <= x_end) && (x < m.ScreenWidth); x++ {
for y := y_start; y < y_end; y++ {
// Update region pixels with the calculated values by the slave node
m.Pixels[(m.ScreenWidth*y)+x] = rl.NewColor(rgbBuffer[i*3], rgbBuffer[i*3+1], rgbBuffer[i*3+2], 255) // RGBA
i++
}
}
// Store slave node threads processing times (used only to show node stats)
for e := int32(0); e < m.MaxLocalThreads; e++ {
m.NodesThreadsProcessTimes[region_index][e] = time.Duration(slaveThreadsProcessTimesInt64[e]) * time.Nanosecond
}
}
func (m *Mandelbrot) CalculateRegionLocally(x_start int32, y_start int32, x_end int32, y_end int32) {
regionWidth := x_end - x_start
fragmentWidth := int32(math.Ceil(float64(regionWidth) / float64(m.MaxLocalThreads)))
fragmentHeight := y_end - y_start
for i := int32(0); i < m.MaxLocalThreads; i++ {
m.ThreadWaitGroup.Add(1)
go m.CalculateFragmentInThread(i, x_start+i*fragmentWidth, y_start, x_start+i*fragmentWidth+fragmentWidth, fragmentHeight, i*fragmentWidth*fragmentHeight, x_end)
}
m.ThreadWaitGroup.Wait()
}
func (m *Mandelbrot) CalculateFragmentInThread(thread_index int32, x_start int32, y_start int32, x_end int32, y_end int32, offset int32, x_region_end int32) {
defer m.ThreadWaitGroup.Done()
start := time.Now()
var red, green, blue uint8
var i int32 = 0
for x := x_start; (x <= x_end) && (x < x_region_end); x++ {
for y := y_start; y < y_end; y++ {
red, green, blue = m.GetPixelColorAtPosition((float64(x)/m.MagnificationFactor)-m.PanX, (float64(y)/m.MagnificationFactor)-m.PanY)
if m.IsMaster {
// RGBA buffer that will be sent to the GPU in order to draw the fractal in the screen
m.Pixels[(m.ScreenWidth*y)+x] = rl.NewColor(red, green, blue, 255)
} else {
// RBG buffer used to store the data that should be sent to the master node
m.RGBBuffer[offset*3+i*3] = red
m.RGBBuffer[offset*3+i*3+1] = green
m.RGBBuffer[offset*3+i*3+2] = blue
i++
}
}
}
m.LocalThreadsProcessTimes[thread_index] = time.Since(start)
}
func (m *Mandelbrot) GetPixelColorAtPosition(x float64, y float64) (uint8, uint8, uint8) {
realComponent := x
imaginaryComponent := y
var tempRealComponent float64
for i := float64(0); i < m.MaxIterations; i++ {
tempRealComponent = (realComponent * realComponent) - (imaginaryComponent * imaginaryComponent) + x
imaginaryComponent = 2*realComponent*imaginaryComponent + y
realComponent = tempRealComponent
if realComponent*imaginaryComponent > 5 {
colorHSV := colorful.Hsv(i*360/m.MaxIterations, 0.98, 0.922) // hue bar color (Hsv)
return uint8(colorHSV.R * 255), uint8(colorHSV.G * 255), uint8(colorHSV.B * 255)
}
}
return 0, 0, 0 //black
}
func (m *Mandelbrot) ProcessRequestsFromMasterNode() {
lis, err := net.Listen("tcp", fmt.Sprintf("0.0.0.0:%d", m.SlavePort))
if err != nil {
log.Fatalf("failed to listen: %v", err)
}
fmt.Println("\nListening for Mandelbrot jobs at 0.0.0.0 on port", m.SlavePort)
var opts []grpc.ServerOption
grpcServer := grpc.NewServer(opts...)
slaveNodeServer := MandelbrotSlaveNodeServer{Mandelbrot: *m}
proto.RegisterMandelbrotSlaveNodeServer(grpcServer, &slaveNodeServer)
grpcServer.Serve(lis)
}
// MandelbrotSlaveNodeServer functions
type MandelbrotSlaveNodeServer struct {
proto.UnimplementedMandelbrotSlaveNodeServer
Mandelbrot Mandelbrot
}
func (s *MandelbrotSlaveNodeServer) CalculateRegion(ctx context.Context, request *proto.CalculateRegionRequest) (*proto.CalculateRegionResponse, error) {
s.Mandelbrot.MagnificationFactor = request.GetMagnificationFactor()
s.Mandelbrot.MaxIterations = request.GetMaxIterations()
s.Mandelbrot.PanX = request.GetPanX()
s.Mandelbrot.PanY = request.GetPanY()
regionWidth := request.GetWidth()
regionHeight := request.GetHeight()
regionXStart := request.GetXStart()
regionXEnd := request.GetXEnd()
regionYStart := request.GetYStart()
regionYEnd := request.GetYEnd()
// Following memory allocation is not efficient at all in terms of performance. Need some improvements.
// Allocate memory for the rgb-pixel buffer used as response
s.Mandelbrot.RGBBuffer = make([]byte, regionWidth*regionHeight*3)
s.Mandelbrot.CalculateRegionLocally(regionXStart, regionYStart, regionXEnd, regionYEnd)
localThreadsProcessTimesInt64 := make([]int64, s.Mandelbrot.MaxLocalThreads)
for i := int32(0); i < s.Mandelbrot.MaxLocalThreads; i++ {
localThreadsProcessTimesInt64[i] = s.Mandelbrot.LocalThreadsProcessTimes[i].Nanoseconds()
}
return &proto.CalculateRegionResponse{RGBPixels: s.Mandelbrot.RGBBuffer, ThreadsProcessTimes: localThreadsProcessTimesInt64}, nil
}
// Other functions
func MIN(a, b int) int {
if a < b {
return a
}
return b
}