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How to use Flutter for Embedded Linux
You need to install the following dependent libraries to build and run. Here introduce how to install the libraries on Debian-based systems like Ubuntu.
- clang (for building)
- cmake (for building)
- build-essential (for building)
- pkg-config (for building)
- EGL
- xkbcommon
- OpenGL ES (>=2.0)
$ sudo apt install clang cmake build-essential pkg-config libegl1-mesa-dev libxkbcommon-dev libgles2-mesa-dev
- libwayland
- wayland-protocols (for generating xdg-shell source files)
$ sudo apt install libwayland-dev wayland-protocols
- weston (>=8.0.0)
- libweston-*-dev
$ sudo apt install weston libweston-8-dev
- libdrm
- libgbm
- libinput
- libudev
- libsystemd
$ sudo apt install libdrm-dev libgbm-dev libinput-dev libudev-dev libsystemd-dev
- x11
$ sudo apt install libx11-dev
This embedder requres libflutter_engine.so
(Flutter embedder library). You need to install it in <path_to_cmake_build_directory>
to build. See: Building Flutter Engine embedder
Or you can download a specific pre-built Flutter Engine from Google's infra by the following steps, but it's limited to debug mode and x64 targets.
Step 1) Check the version (SHA) of the channel you want to use.
You can also get the version from ${path_to_flutter_sdk_install}/flutter/bin/internal/engine.version
of the Flutter SDK which you are currently using.
Step 2) Download Flutter Engine embedder library. Note that replace FLUTTER_ENGINE
with the SHA of the Flutter engine you want to use.
$ curl -O https://storage.googleapis.com/flutter_infra/flutter/FLUTTER_ENGINE/linux-x64/linux-x64-embedder
Step 3) Install the library. Note that the downloaded library is only debug mode and for x64 targets.
$ unzip ./linux-x64-embedder
$ cp ./libflutter_engine.so <path_to_cmake_build_directory>
There are sample projects in examples
directory. You can also comunicate with Dart code by using the plugin APIs with the same specifications as with Flutter desktops for Windows.
$ mkdir build
$ cd build
$ cmake -DUSER_PROJECT_PATH=examples/flutter-wayland-client ..
$ cmake --build .
This binary will run as a desktop-shell by setting weston.ini
when Weston starts. See Settings of weston.ini file.
$ mkdir build
$ cd build
$ cmake -DUSER_PROJECT_PATH=examples/flutter-weston-desktop-shell ..
$ cmake --build .
$ mkdir build
$ cd build
$ cmake -DUSER_PROJECT_PATH=examples/flutter-drm-gbm-backend ..
$ cmake --build .
$ mkdir build
$ cd build
$ cmake -DUSER_PROJECT_PATH=examples/flutter-drm-eglstream-backend ..
$ cmake --build .
Basically, the x11 backend is just only for debugging and developing Flutter apps on desktops. And it's still being implemented now.
$ mkdir build
$ cd build
$ cmake -DUSER_PROJECT_PATH=examples/flutter-x11-client ..
$ cmake --build .
You need to create a toolchain file to cross compile using the Yocto SDK for aarch64 on x64 hosts. toolchain-template.cmake is the templete file for aarch64 toolchain. Also, you need to modify <path_to_user_target_sysroot> appropriately for your environment if you want to use the template file.
$ cmake -DUSER_PROJECT_PATH=<path_to_user_project> -DCMAKE_TOOLCHAIN_FILE=<toolchain-template-file> ..
If you want to build using Yocto, see: meta-flutter
You need to build the embedder with CMAKE_BUILD_TYPE=Debug
option if you want to debug the embedder. Using this option, you can get gather logs and debug them with debuggers such as gdb / lldb.
$ cmake -DUSER_PROJECT_PATH=<path_to_user_project> -DCMAKE_BUILD_TYPE=Debug ..
Please edit cmake/user_config.cmake
file.
Option | Description |
---|---|
BACKEND_TYPE | Select WAYLAND, DRM-GBM, DRM-EGLSTREAM, or X11 as the display backend type (The default setting is WAYLAND) |
DESKTOP_SHELL | Work as Weston desktop-shell |
USE_VIRTUAL_KEYBOARD | Use Virtual Keyboard (Only available when you choose Wayland backend) |
USE_GLES3 | Use OpenGLES3 instead of OpenGLES2 |
See also: Desktop support for Flutter
$ git clone https://github.com/flutter/flutter
$ sudo mv flutter /opt/
$ export PATH=$PATH:/opt/flutter/bin
$ flutter config --enable-linux-desktop
$ flutter doctor
Please note that you must use the same version (channel) that you built Flutter embedder for. I recommend that you use the latest version of the master channel for both the SDK and Flutter Engine. See also: Building Flutter Engine embedder
Here introduce how to build the flutter sample app.
Note that you need to build Flutter apps in the same mode(release/debug) libflutter_engine.so
was built. It means you need to build Flutter apps in the release mode if you use libflutter_engine.so
was built in release mode.
Build for release mode:
$ flutter create sample
$ cd sample/$ cd sample/
$ flutter build linux
$ cd ..
Build for debug mode:
$ flutter build linux --debug
Comming soon. We are contributing to support this now. See: https://github.com/flutter/flutter/issues/74929
If you want to work Flutter apps in debug mode, you can also do the following steps on both x64 and arm64 hosts. In debug mode, the Flutter bundle artifacts are not architecturally different between x64 and arm64.
$ flutter build bundle --asset-dir=./bundle/data/flutter_assets
$ cp <path_to_flutter_sdk_install>/bin/cache/artifacts/engine/linux-*/icudtl.dat ./bundle/data
Wayland compositor such as Weston must be running before running the program.
$ ./flutter-client --bundle=./sample/build/linux/x64/release/bundle
You can switch quickly between debug / profile / release modes for the Flutter app without replacing libflutter_engine.so
by using LD_LIBRARY_PATH
when you run the Flutter app.
$ LD_LIBRARY_PATH=<path_to_engine> ./flutter-client --bundle=<path_to_flutter_project_bundle>
# e.g. Run in debug mode
$ LD_LIBRARY_PATH=/usr/lib/flutter_engine/debug/ ./flutter-client --bundle=./sample/build/linux/x64/debug/bundle
# e.g. Run in profile mode
$ LD_LIBRARY_PATH=/usr/lib/flutter_engine/profile/ ./flutter-client --bundle=./sample/build/linux/x64/profile/bundle
# e.g. Run in release mode
$ LD_LIBRARY_PATH=/usr/lib/flutter_engine/release/ ./flutter-client --bundle=./sample/build/linux/x64/release/bundle
You need to switch from GUI which is running X11 or Wayland to the Character User Interface (CUI). In addition, FLUTTER_DRM_DEVICE
must be set properly. The default value is /dev/dri/card0
.
$ Ctrl + Alt + F3 # Switching to CUI
$ sudo FLUTTER_DRM_DEVICE="/dev/dri/card1" <binary_file_name> --bundle=./sample/build/linux/x64/release/bundle
If you want to switch back from CUI to GUI, run Ctrl + Alt + F2
keys in a terminal.
You need to run this program by a user who has the permission to access the input devices(/dev/input/xxx), if you use the DRM backend. Generally, it is a root user or a user who belongs to an input group.
You can do debugging Flutter apps. Please see: How to debug Flutter apps
Sets the following parameters when this embedder works as a desktop-shell on Weston. Sample file can be found examples/config/weston.ini. See also man weston.ini
.
Specifies the path to the binary file to start as the shell when Weston starts.
Field | Description |
---|---|
client | /flutter-desktop-shell |
An extended section for this embedder. The entries that can appear in this section are:
Field | Description |
---|---|
show-cursor | Set whether to show mouse cursor (boolean) |
flutter-project-path | Set an absolute path or relative path from the binary file to Flutter project path (string) |