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structure.go
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package qap
import (
"errors"
"fmt"
)
// Project structure. Mostly for having ready for use
// representations of projects. Equipment code naming convention
// can be found at https://edms.cern.ch/ui/file/103369/3.2/LHC-PM-QA-204-32-00.pdf
// document LHC-PM-QA-204-32-00.
// Project represents the overlying project structure as outlined by
// LHC-PM-QA-202 and LHC-PM-QA-204.
type Project struct {
Code [3]byte // Project name (3 letters)
Systems []System
Name string
Description string
}
// System represents the first letter of the equipment code, which indicates
// the system to which the equipment belongs.
type System struct {
Code byte
Families []Family
Name string
Description string
}
// Family represents the second letter of the equipment code. It defines the
// family of the equipment within a given system.
type Family struct {
Code byte
Types []Type
Name string
Description string
}
// Type represents the third letter in an equipment code and defines the
// type within a family of an equipment.
type Type struct {
Code byte
Models []Model
Name string
Description string
}
// Model represents the fourth letter within an equipment code.
type Model struct {
Code byte
Variants []Variant
Name string
Description string
}
// Variant represents the fifth letter within an equipment code.
type Variant struct {
Code byte
Name string
Description string
}
func (p *Project) AddEquipmentCode(code, name, description string) error {
code = validQAPAlpha([]byte(code))
switch len(code) {
case 1:
return p.AddSystem(System{Code: code[0], Name: name, Description: description})
case 2:
return p.AddFamily(code[0], Family{Code: code[1], Name: name, Description: description})
case 3:
return p.AddType(code[0], code[1], Type{Code: code[2], Name: name, Description: description})
}
return errors.New("invalid code or attempted to add variant/model (not implemented)")
}
// Project returns the project code string. i.e. "LHC"
func (p Project) Project() string {
project := validQAPAlpha(p.Code[:])
if project == "" {
return "invalid project code"
}
return project
}
func (p Project) String() string {
return p.Project()
}
func (s System) String() string {
if s.Name == "" {
return string(s.Code)
}
return s.Name
}
func (f Family) String() string {
if f.Name == "" {
return string(f.Code)
}
return f.Name
}
func (t Type) String() string {
if t.Name == "" {
return string(t.Code)
}
return t.Name
}
func (m Model) String() string {
if m.Name == "" {
return string(m.Code)
}
return m.Name
}
func (v Variant) String() string {
if v.Name == "" {
return string(v.Code)
}
return v.Name
}
func (p *Project) AddSystem(sys System) error {
if !isAlpha(sys.Code) {
return ErrBadEquipmentCode
}
for i := range p.Systems {
code := p.Systems[i].Code
if code == sys.Code {
return fmt.Errorf("system %s already exists for project %s", string(code), p)
}
}
p.Systems = append(p.Systems, sys)
return nil
}
func (p *Project) AddFamily(sys byte, family Family) error {
if !isAlpha(sys) || !isAlpha(family.Code) {
return ErrBadEquipmentCode
}
for i := range p.Systems {
code := p.Systems[i].Code
if code == sys {
return p.Systems[i].AddFamily(family)
}
}
return fmt.Errorf("system %s not found in project %s", string(sys), p)
}
func (s *System) AddFamily(family Family) error {
if !isAlpha(family.Code) {
return ErrBadEquipmentCode
}
for i := range s.Families {
if s.Families[i].Code == family.Code {
return fmt.Errorf("family %s already exists (%s)", string(s.Families[i].Code), s.Families[i])
}
}
s.Families = append(s.Families, family)
return nil
}
func (p *Project) AddType(sys, family byte, tp Type) error {
if !isAlpha(sys) || !isAlpha(family) || !isAlpha(tp.Code) {
return ErrBadEquipmentCode
}
for i := range p.Systems {
if p.Systems[i].Code == sys {
return p.Systems[i].AddType(family, tp)
}
}
return fmt.Errorf("system %s not found in project %s", string(sys), p)
}
func (s *System) AddType(family byte, tp Type) error {
if !isAlpha(family) || !isAlpha(tp.Code) {
return ErrBadEquipmentCode
}
for i := range s.Families {
if s.Families[i].Code == family {
return s.Families[i].AddType(tp)
}
}
return fmt.Errorf("family %s not found in system %s", string(family), s)
}
func (f *Family) AddType(tp Type) error {
if !isAlpha(tp.Code) {
return ErrBadEquipmentCode
}
for i := range f.Types {
if f.Types[i].Code == tp.Code {
return fmt.Errorf("type %s already exists for family %s", tp, f)
}
}
f.Types = append(f.Types, tp)
return nil
}
func (s System) Letter() string {
if isAlpha(s.Code) {
return string(s.Code)
}
return "<invalid system code>"
}
func (f Family) Letter() string {
if isAlpha(f.Code) {
return string(f.Code)
}
return "<invalid family code>"
}
func (t Type) Letter() string {
if isAlpha(t.Code) {
return string(t.Code)
}
return "<invalid type code>"
}
func (m Model) Letter() string {
if isAlpha(m.Code) {
return string(m.Code)
}
return "<invalid model code>"
}
func (v Variant) Letter() string {
if isAlpha(v.Code) {
return string(v.Code)
}
return "<invalid variant code>"
}
// ContainsCode returns true if header equipment code and project code
// exist inside the project structure. Does not check for validity of entire Header.
func (p Project) ContainsCode(hd Header) bool {
if p.Code != hd.ProjectCode {
return false
}
equip := hd.Equipment()
if len(equip) == 0 {
return false
}
for _, sys := range p.Systems {
if equip[0] == sys.Code {
return sys.contains(equip)
}
}
return false
}
func (s System) contains(code string) bool {
if len(code) == 1 {
return true
}
for _, fam := range s.Families {
if code[1] == fam.Code {
return fam.contains(code)
}
}
return false
}
func (f Family) contains(code string) bool {
if len(code) == 2 {
return true
}
for _, tp := range f.Types {
if code[2] == tp.Code {
return tp.contains(code)
}
}
return false
}
func (tp Type) contains(code string) bool {
if len(code) == 3 {
return true
}
for _, m := range tp.Models {
if code[3] == m.Code {
return m.contains(code)
}
}
return false
}
func (m Model) contains(code string) bool {
if len(code) == 4 {
return true
}
for _, v := range m.Variants {
if code[4] == v.Code {
return true
}
}
return false
}