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go.yml
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# This workflow will build a golang project
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-go
name: Go
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
jobs:
# Requires paying for GPU access.
# build-mac:
# name: MacOS
# runs-on: macos-latest-xlarge
# steps:
# - uses: actions/checkout@v3
# - name: Setup GPU drivers
# run: brew install mesa
# - name: Set up Go
# uses: actions/setup-go@v3
# with:
# go-version: 1.22
# - name: Build
# run: go build -v ./...
# - name: Test
# run: go test -v ./...
build-linux:
name: Linux
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
# ubuntu-latest runner has no GPU.
- name: Env disable Cgo
run: echo "CGO_ENABLED=0" >> $GITHUB_ENV
- name: Set up Go
uses: actions/setup-go@v3
with:
go-version: 1.22
- name: Build
run: go build -v ./...
- name: Test
run: go test -v -coverprofile=coverage.txt -covermode=atomic ./...
- name: govulncheck
uses: golang/govulncheck-action@v1
with:
go-version-input: 1.22
go-package: ./...
- shell: bash
env:
CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
run: |
# Replace `linux` below with the appropriate OS
# Options are `alpine`, `linux`, `macos`, `windows`
# You will need to setup the environment variables below in github
# and the project in codecov.io
go test -v -coverprofile=coverage.txt -covermode=atomic ./...
curl -Os https://uploader.codecov.io/latest/linux/codecov
chmod +x codecov
CODECOV_TOKEN=$CODECOV_TOKEN ./codecov