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NASA Challenge_[@dirksavage88]_[Implement hardware rendering, (fixes #159)] #168

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Fixes #159

With hardware rendering in place, the gazebo models and world can run at a higher RTF and thus open up more possibilities for detailed environments, to include particle emitter (dust and lighting) sources. First screen shot without hardware rendering, second is with hardware rendering using Intel iris xe graphics:
rtf_nogpu
rtf_gpu

Test of the mesa drivers inside the docker container (basic OpenGL test)
spaceros_gpu_test

@EzraBrooks EzraBrooks self-requested a review August 20, 2024 21:47
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Thanks for the contribution! This seems like it might also be fixing #100?

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These changes all make sense to me, but could you reword your commit title to include a reference to the issue? i.e.

implement hardware rendering (fixes #159)

We are trying to make sure all commits reference an issue, for the sake of NASA's software project management requirements.

@dirksavage88 dirksavage88 changed the title Implement hardware rendering (tested on intel graphics using mesa drivers) [NASA Space ROS Sim Summer Sprint Challenge] Implement hardware rendering, (fixes #159) [NASA Space ROS Sim Summer Sprint Challenge] Aug 21, 2024
@dirksavage88 dirksavage88 changed the title Implement hardware rendering, (fixes #159) [NASA Space ROS Sim Summer Sprint Challenge] NASA Challenge_[@dirksavage88]_[Implement hardware rendering, (fixes #159)] Aug 29, 2024
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To clarify, I mean the commit message itself - not the name of the PR.

Signed-off-by: dirksavage88 <dirksavage88@gmail.com>
Signed-off-by: dirksavage88 <dirksavage88@gmail.com>
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Low RTF using gazebo without hardware rendering [NASA Space ROS Sim Summer Sprint Challenge]
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