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Area-deleting a large amount of tiles with the tile spawner causes empty non-deleted chunk debug asserts #6500

@DrSmugleaf

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@DrSmugleaf
  • Create a large grid of tiles (50x50), or multiple
  • Area delete all of them
  • Keep doing this until it trips the assert DebugTools.Assert(chunk.TileData.Any(x => !x.IsEmpty), "Empty non-deleted chunk");

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