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pong.c
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pong.c
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/* x86 realmode pong
*
* runs on bare metal hardware, it just uses some BIOS
* interrupts.
*
* (c) 2016 <stecdose@gmail.com>
*
*/
#define SCR_X 80
#define SCR_Y 25
#define FIELD_X 80
#define FIELD_Y 24
#define LEFT 0
#define RIGHT 1
#define UP 0
#define DOWN 1
/* color definitions */
#define ATTRIB_BALL 0xCF
#define ATTRIB_PADDLE_L 0x2E
#define ATTRIB_PADDLE_R 0x5A
#define ATTRIB_PADDLE_CLEAR 0x00
#define PADDLE_SIZE_X 2
#define PADDLE_SIZE_Y 8
/* datatypes */
#define uint8_t unsigned char
#define uint16_t unsigned short
#define NULL ((void *)0)
/* prototypes: game functions */
void draw_score_bar();
void draw_top_bar();
void draw_paddle(int x, int y, uint16_t attr);
void draw_ball(uint16_t bx, uint16_t by, uint16_t attr);
void update_score_bar();
/* prototypes: screen related */
void clrscr();
void set_cursor(uint16_t col, uint16_t row);
void inc_cursor();
/* prototypes: text+number output */
void _putc(c);
void put_hex8(uint8_t hex8);
void put_hex16(uint16_t hex16);
void putc_attr(uint16_t attrib, uint16_t c);
void print_str(char *s);
char *_ultoa(unsigned long val);
/* prototypes: keyboard */
uint16_t _getch_nonblocking();
void _kbhit();
/* prototypes: system related */
void simple_delay(uint16_t del);
uint16_t _inb(uint16_t port);
/* vars */
uint16_t color_l, color_r, color_ball;
uint16_t score_l, score_r;
uint16_t pos_l, pos_r;
uint16_t scancode = 0;
uint16_t speed;
uint16_t ball_x, ball_y;
uint16_t dir_x, dir_y;
int main() {
uint8_t u8temp;
uint16_t key;
score_l = 0;
score_r = 0;
pos_l = 1;
pos_r = 3;
color_l = ATTRIB_PADDLE_L;
color_r = ATTRIB_PADDLE_R;
ball_x = SCR_X / 2;
ball_y = SCR_Y / 2;
color_ball = ATTRIB_BALL;
speed = 1;
dir_x = LEFT;
dir_y = UP;
#asm
mov ax, #0x0003 // reset and clear screen
int 0x10
mov ah, #0x01
mov cx, #0x2607 // invisible cursor
int 0x10
#endasm
clrscr();
draw_score_bar();
draw_top_bar();
update_score_bar();
draw_paddle(0, pos_l, color_l);
draw_paddle(SCR_X-PADDLE_SIZE_X-1, pos_r, color_r);
draw_ball(ball_x, ball_y, color_ball);
_kbhit();
for(;;) {
key = _getch_nonblocking();
scancode = key >> 8;
if (key)
_kbhit();
update_score_bar();
switch(scancode) {
case 0x13: // reset, r
score_l = 0;
score_r = 0;
draw_ball(ball_x, ball_y, 0x00);
ball_x = SCR_X / 2;
ball_y = SCR_Y / 2;
draw_ball(ball_x, ball_y, color_ball);
draw_score_bar();
update_score_bar();
_kbhit();
break;
case 0x19: // pause, p
_kbhit();
break;
case 0x48: // R UP, arrow up
if(pos_r > 1) {
pos_r--;
draw_paddle(SCR_X-PADDLE_SIZE_X-1, pos_r+1, ATTRIB_PADDLE_CLEAR);
draw_paddle(SCR_X-PADDLE_SIZE_X-1, pos_r, color_r);
}
break;
case 0x50: // R DOWN, arrow down
if(pos_r < (SCR_Y-1-PADDLE_SIZE_Y)) {
pos_r++;
draw_paddle(SCR_X-PADDLE_SIZE_X-1, pos_r-1, ATTRIB_PADDLE_CLEAR);
draw_paddle(SCR_X-PADDLE_SIZE_X-1, pos_r, color_r);
}
break;
case 0x10: // L UP, q
if(pos_l > 1) {
pos_l--;
draw_paddle(0, pos_l+1, ATTRIB_PADDLE_CLEAR);
draw_paddle(0, pos_l, color_l);
}
break;
case 0x1E: // L DOWN, a
if(pos_l < (SCR_Y-1-PADDLE_SIZE_Y)) {
pos_l++;
draw_paddle(0, pos_l-1, ATTRIB_PADDLE_CLEAR);
draw_paddle(0, pos_l, color_l);
}
break;
case 0x0B: // R color 2, 0
u8temp = (uint8_t)color_r;
u8temp++;
u8temp &= 0x0f;
color_r &= 0xf0;
color_r = color_r | u8temp;
draw_paddle(SCR_X-PADDLE_SIZE_X-1, pos_r, color_r);
simple_delay(10);
break;
case 0x0A: // R color 1, 9
u8temp = (uint8_t)color_r;
u8temp >>= 4;
u8temp++;
u8temp &= 0x0f;
u8temp <<= 4;
color_r &= 0x0f;
color_r = color_r | u8temp;
draw_paddle(SCR_X-PADDLE_SIZE_X-1, pos_r, color_r);
simple_delay(10);
break;
case 0x02: // L color 1, 1
u8temp = (uint8_t)color_l;
u8temp >>= 4;
u8temp++;
u8temp &= 0x0f;
u8temp <<= 4;
color_l &= 0x0f;
color_l = color_l | u8temp;
draw_paddle(0, pos_l, color_l);
simple_delay(10);
break;
case 0x03: // L color 2, 2
u8temp = (uint8_t)color_l;
u8temp++;
u8temp &= 0x0f;
color_l &= 0xf0;
color_l = color_l | u8temp;
draw_paddle(0, pos_l, color_l);
simple_delay(10);
break;
case 0x4e: // speed up, numpad +
speed--;
if(speed == 0) speed = 1;
simple_delay(3);
break;
case 0x4a: // speed down, numpad -
speed++;
if(speed > 0xff) speed = 0xff;
simple_delay(3);
break;
case 0x01: // ESC, return to DOS
#asm
mov ah, 0x4c
int 0x21
#endasm
break;
}
if(dir_x == LEFT) {
draw_ball(ball_x, ball_y, 0x00);
ball_x--;
ball_x--;
if(ball_x < 3) { // hit left
ball_x = 3;
dir_x = RIGHT;
if(!((ball_y > pos_l) && (ball_y < (pos_l+PADDLE_SIZE_Y)))) {
score_r++;
}
}
} else { // dir = RIGHT
draw_ball(ball_x, ball_y, 0x00);
ball_x++;
ball_x++;
if(ball_x > 76) { // hit right
ball_x = 76;
dir_x = LEFT;
if(!((ball_y > pos_r) && (ball_y < (pos_r+PADDLE_SIZE_Y)))) {
score_l++;
}
}
}
if(dir_y == UP) {
draw_ball(ball_x, ball_y, 0x00);
ball_y--;
if(ball_y < 1) { // hit top
ball_y = 1;
dir_y = DOWN;
}
} else { // dir = DOWN
draw_ball(ball_x, ball_y, 0x00);
ball_y++;
if(ball_y > 23) { // hit bottom
ball_y = 23;
dir_y = UP;
}
}
draw_ball(ball_x, ball_y, ATTRIB_BALL);
simple_delay(speed);
}
}
void simple_delay(uint16_t del) {
#asm
mov bx, sp
mov di, [bx+2]
mov ah, #0x00
int 0x1A ; get time
mov bx,dx
del_loop:
mov ah, #0x00
int #0x1A
sub dx,bx
cmp di,dx
ja del_loop
#endasm
}
void draw_ball(uint16_t bx, uint16_t by, uint16_t attr) {
set_cursor(bx, by);
putc_attr(attr, 0xDB);
}
void update_score_bar() {
set_cursor(11, 24);
put_hex8(color_l);
inc_cursor();
put_hex8(color_r);
inc_cursor();
put_hex8(speed);
set_cursor(5, SCR_Y-1);
print_str(_ultoa((unsigned long)score_l));
set_cursor(SCR_X-6, SCR_Y-1);
print_str(_ultoa((unsigned long)score_r));
}
void draw_paddle(int x, int y, uint8_t attr) {
int y_start = y;
for(; y < (y_start+PADDLE_SIZE_Y); y++) {
set_cursor(x,y);
putc_attr(attr, '@');
set_cursor(x+1,y);
putc_attr(attr, '@');
set_cursor(x+2,y);
putc_attr(attr, '@');
}
}
void draw_score_bar() {
int i;
for(i = 0; i < 80; i++) {
set_cursor(i, SCR_Y-1);
putc_attr(0x3F, ' ');
}
}
void draw_top_bar() {
int i;
for(i = 0; i < 80; i++) {
set_cursor(i, 0);
putc_attr(0x4F, ' ');
}
set_cursor(0,0);
print_str("KEYS LEFT> A Q 1 2 ESC=END DOWN UP 9 0 <KEYS RIGHT");
}
#if 0
uint16_t _inb(uint16_t port) {
#asm
mov bx, sp
mov dx, [bx+2] ; get port
xor ax, ax ; clear AX
in al, dx
#endasm
}
#endif
void inc_cursor() {
#asm
xor bx, bx ; page 0
mov ah, #0x03
int 0x10 ; get cursor
inc dl ; inc row
mov ah, #0x02
int 0x10 ; set cursor
#endasm
}
void putc_attr(uint16_t attrib, uint16_t c) {
#asm
; put_char takes:
; AL = char (ASCII)
; BL = color
; located at cursor
mov bx, sp
mov al, [bx+4] ; get c
mov ah, #0x09 ; interrupt function
mov bl, [bx+2] ; get attrib
mov bh, #0 ; page
mov cx, #1
int 0x10
#endasm
}
void _putc(c) {
#asm
mov ah, #0x0E ; int function Eh, write char, move cursor
mov bx, sp
mov al, [bx+2] ; arguments are on stack,
; see cdecl calling conventions
mov bh, #0 ; page
mov cx, #1 ; number of chars
int 0x10
#endasm
}
void clrscr() {
set_cursor(0,0);
#asm
mov ah, #0x0A ; repeat printing chars
mov al, #0x20 ; space
mov bh, #0
mov cx, #2000
int 0x10
#endasm
}
void set_cursor(uint16_t col, uint16_t row) {
#asm
mov bx, sp
mov dh, [bx+4]
mov dl, [bx+2]
xor bx, bx ; page 0
mov ah, #0x02 ; DH = row, DL = col
int 0x10
#endasm
}
/* ultoa is from others:
*
* Copyright (C) 1995,1996 Robert de Bath <rdebath@cix.compulink.co.uk>
* This file is part of the Linux-8086 C library and is distributed
* under the GNU Library General Public License.
*
* taken from bcc's source
*/
static char buf[12];
char *_ultoa(unsigned long val) {
char *p;
p = buf+sizeof(buf);
*--p = '\0';
do
{
*--p = '0' + val%10;
val/=10;
}
while(val);
return p;
}
void print_str(char *s) {
while(*s) {
_putc(*s);
s++;
}
}
void put_hex8(uint8_t hex8) {
uint8_t save = hex8;
hex8 = hex8 >> 4;
hex8 = hex8 & 0x0f;
hex8 += '0';
if(hex8 > '9') hex8 += 7;
_putc(hex8);
save = save & 0x0f;
save += '0';
if(save > '9') save += 7;
_putc(save);
}
void put_hex16(uint16_t hex16) {
uint8_t hex8 = (hex16 >> 8) & 0xff;
put_hex8(hex8);
hex8 = hex16 & 0xff;
put_hex8(hex8);
}
uint16_t _getch_nonblocking() {
#asm
mov ah, #0x01
int 0x16
jnz .key
xor ax, ax
.key:
#endasm
}
void _kbhit() {
#asm
mov ah, #0x00 ; read keyboard, blocking
int 0x16
#endasm
}