|
| 1 | +import * as THREE from "three"; |
1 | 2 | import { SH_C0, SH_DEGREE_TO_NUM_COEFF } from "../defines"; |
2 | 3 | import type { SplatEncoder, UnpackResult } from "../encoding/encoder"; |
3 | 4 | import { GunzipReader, fromHalf } from "../utils"; |
@@ -232,3 +233,201 @@ export class SpzReader { |
232 | 233 | } |
233 | 234 | } |
234 | 235 | } |
| 236 | + |
| 237 | +// SPZ file format writer |
| 238 | + |
| 239 | +export const SPZ_MAGIC = 0x5053474e; // NGSP = Niantic gaussian splat |
| 240 | +export const SPZ_VERSION = 3; |
| 241 | +export const FLAG_ANTIALIASED = 0x1; |
| 242 | + |
| 243 | +export class SpzWriter { |
| 244 | + private buffer: ArrayBuffer; |
| 245 | + private view: DataView; |
| 246 | + private numSplats: number; |
| 247 | + readonly shDegree: number; |
| 248 | + private fractionalBits: number; |
| 249 | + private fraction: number; |
| 250 | + private flagAntiAlias: boolean; |
| 251 | + clippedCount = 0; |
| 252 | + |
| 253 | + constructor({ |
| 254 | + numSplats, |
| 255 | + shDegree, |
| 256 | + fractionalBits = 12, |
| 257 | + flagAntiAlias = true, |
| 258 | + }: { |
| 259 | + numSplats: number; |
| 260 | + shDegree: number; |
| 261 | + fractionalBits?: number; |
| 262 | + flagAntiAlias?: boolean; |
| 263 | + }) { |
| 264 | + const splatSize = |
| 265 | + 9 + // Position |
| 266 | + 1 + // Opacity |
| 267 | + 3 + // Scale |
| 268 | + 3 + // DC-rgb |
| 269 | + 4 + // Rotation |
| 270 | + SH_DEGREE_TO_NUM_COEFF[shDegree]; |
| 271 | + const bufferSize = 16 + numSplats * splatSize; |
| 272 | + this.buffer = new ArrayBuffer(bufferSize); |
| 273 | + this.view = new DataView(this.buffer); |
| 274 | + |
| 275 | + this.view.setUint32(0, SPZ_MAGIC, true); // NGSP |
| 276 | + this.view.setUint32(4, SPZ_VERSION, true); |
| 277 | + this.view.setUint32(8, numSplats, true); |
| 278 | + this.view.setUint8(12, shDegree); |
| 279 | + this.view.setUint8(13, fractionalBits); |
| 280 | + this.view.setUint8(14, flagAntiAlias ? FLAG_ANTIALIASED : 0); |
| 281 | + this.view.setUint8(15, 0); // Reserved |
| 282 | + |
| 283 | + this.numSplats = numSplats; |
| 284 | + this.shDegree = shDegree; |
| 285 | + this.fractionalBits = fractionalBits; |
| 286 | + this.fraction = 1 << fractionalBits; |
| 287 | + this.flagAntiAlias = flagAntiAlias; |
| 288 | + } |
| 289 | + |
| 290 | + setCenter(index: number, x: number, y: number, z: number) { |
| 291 | + // Divide by this.fraction and round to nearest integer, |
| 292 | + // then write as 3-bytes per x then y then z. |
| 293 | + const xRounded = Math.round(x * this.fraction); |
| 294 | + const xInt = Math.max(-0x7fffff, Math.min(0x7fffff, xRounded)); |
| 295 | + const yRounded = Math.round(y * this.fraction); |
| 296 | + const yInt = Math.max(-0x7fffff, Math.min(0x7fffff, yRounded)); |
| 297 | + const zRounded = Math.round(z * this.fraction); |
| 298 | + const zInt = Math.max(-0x7fffff, Math.min(0x7fffff, zRounded)); |
| 299 | + const clipped = xRounded !== xInt || yRounded !== yInt || zRounded !== zInt; |
| 300 | + if (clipped) { |
| 301 | + this.clippedCount += 1; |
| 302 | + } |
| 303 | + const i9 = index * 9; |
| 304 | + const base = 16 + i9; |
| 305 | + this.view.setUint8(base, xInt & 0xff); |
| 306 | + this.view.setUint8(base + 1, (xInt >> 8) & 0xff); |
| 307 | + this.view.setUint8(base + 2, (xInt >> 16) & 0xff); |
| 308 | + this.view.setUint8(base + 3, yInt & 0xff); |
| 309 | + this.view.setUint8(base + 4, (yInt >> 8) & 0xff); |
| 310 | + this.view.setUint8(base + 5, (yInt >> 16) & 0xff); |
| 311 | + this.view.setUint8(base + 6, zInt & 0xff); |
| 312 | + this.view.setUint8(base + 7, (zInt >> 8) & 0xff); |
| 313 | + this.view.setUint8(base + 8, (zInt >> 16) & 0xff); |
| 314 | + } |
| 315 | + |
| 316 | + setAlpha(index: number, alpha: number) { |
| 317 | + const base = 16 + this.numSplats * 9 + index; |
| 318 | + this.view.setUint8( |
| 319 | + base, |
| 320 | + Math.max(0, Math.min(255, Math.round(alpha * 255))), |
| 321 | + ); |
| 322 | + } |
| 323 | + |
| 324 | + static scaleRgb(r: number) { |
| 325 | + const v = ((r - 0.5) / (SH_C0 / 0.15) + 0.5) * 255; |
| 326 | + return Math.max(0, Math.min(255, Math.round(v))); |
| 327 | + } |
| 328 | + |
| 329 | + setRgb(index: number, r: number, g: number, b: number) { |
| 330 | + const base = 16 + this.numSplats * 10 + index * 3; |
| 331 | + this.view.setUint8(base, SpzWriter.scaleRgb(r)); |
| 332 | + this.view.setUint8(base + 1, SpzWriter.scaleRgb(g)); |
| 333 | + this.view.setUint8(base + 2, SpzWriter.scaleRgb(b)); |
| 334 | + } |
| 335 | + |
| 336 | + setScale(index: number, scaleX: number, scaleY: number, scaleZ: number) { |
| 337 | + const base = 16 + this.numSplats * 13 + index * 3; |
| 338 | + this.view.setUint8( |
| 339 | + base, |
| 340 | + Math.max(0, Math.min(255, Math.round((Math.log(scaleX) + 10) * 16))), |
| 341 | + ); |
| 342 | + this.view.setUint8( |
| 343 | + base + 1, |
| 344 | + Math.max(0, Math.min(255, Math.round((Math.log(scaleY) + 10) * 16))), |
| 345 | + ); |
| 346 | + this.view.setUint8( |
| 347 | + base + 2, |
| 348 | + Math.max(0, Math.min(255, Math.round((Math.log(scaleZ) + 10) * 16))), |
| 349 | + ); |
| 350 | + } |
| 351 | + |
| 352 | + setQuat( |
| 353 | + index: number, |
| 354 | + ...q: [number, number, number, number] // x, y, z, w |
| 355 | + ) { |
| 356 | + const base = 16 + this.numSplats * 16 + index * 4; |
| 357 | + |
| 358 | + const quat = normalize(q); |
| 359 | + |
| 360 | + // Find largest component |
| 361 | + let iLargest = 0; |
| 362 | + for (let i = 1; i < 4; ++i) { |
| 363 | + if (Math.abs(quat[i]) > Math.abs(quat[iLargest])) { |
| 364 | + iLargest = i; |
| 365 | + } |
| 366 | + } |
| 367 | + |
| 368 | + // Since -quat represents the same rotation as quat, transform the quaternion so the largest element |
| 369 | + // is positive. This avoids having to send its sign bit. |
| 370 | + const negate = quat[iLargest] < 0 ? 1 : 0; |
| 371 | + |
| 372 | + // Do compression using sign bit and 9-bit precision per element. |
| 373 | + let comp = iLargest; |
| 374 | + for (let i = 0; i < 4; ++i) { |
| 375 | + if (i !== iLargest) { |
| 376 | + const negbit = (quat[i] < 0 ? 1 : 0) ^ negate; |
| 377 | + const mag = Math.floor( |
| 378 | + ((1 << 9) - 1) * (Math.abs(quat[i]) / Math.SQRT1_2) + 0.5, |
| 379 | + ); |
| 380 | + comp = (comp << 10) | (negbit << 9) | mag; |
| 381 | + } |
| 382 | + } |
| 383 | + |
| 384 | + this.view.setUint8(base, comp & 0xff); |
| 385 | + this.view.setUint8(base + 1, (comp >> 8) & 0xff); |
| 386 | + this.view.setUint8(base + 2, (comp >> 16) & 0xff); |
| 387 | + this.view.setUint8(base + 3, (comp >>> 24) & 0xff); |
| 388 | + } |
| 389 | + |
| 390 | + static quantizeSh(sh: number, bits: number) { |
| 391 | + const value = Math.round(sh * 128) + 128; |
| 392 | + const bucketSize = 1 << (8 - bits); |
| 393 | + const quantized = |
| 394 | + Math.floor((value + bucketSize / 2) / bucketSize) * bucketSize; |
| 395 | + return Math.max(0, Math.min(255, quantized)); |
| 396 | + } |
| 397 | + |
| 398 | + setSh(index: number, sh: ArrayLike<number>) { |
| 399 | + const base = |
| 400 | + 16 + this.numSplats * 20 + index * SH_DEGREE_TO_NUM_COEFF[this.shDegree]; |
| 401 | + for (let i = 0; i < SH_DEGREE_TO_NUM_COEFF[this.shDegree]; ++i) { |
| 402 | + this.view.setUint8(base + i, SpzWriter.quantizeSh(sh[i], i >= 9 ? 4 : 5)); |
| 403 | + } |
| 404 | + } |
| 405 | + |
| 406 | + async finalize(): Promise<Uint8Array> { |
| 407 | + const input = new Uint8Array(this.buffer); |
| 408 | + const stream = new ReadableStream({ |
| 409 | + async start(controller) { |
| 410 | + controller.enqueue(input); |
| 411 | + controller.close(); |
| 412 | + }, |
| 413 | + }); |
| 414 | + const compressed = stream.pipeThrough(new CompressionStream("gzip")); |
| 415 | + const response = new Response(compressed); |
| 416 | + const buffer = await response.arrayBuffer(); |
| 417 | + console.log( |
| 418 | + "Compressed", |
| 419 | + input.length, |
| 420 | + "bytes to", |
| 421 | + buffer.byteLength, |
| 422 | + "bytes", |
| 423 | + ); |
| 424 | + return new Uint8Array(buffer); |
| 425 | + } |
| 426 | +} |
| 427 | + |
| 428 | +const tempQuat = new THREE.Quaternion(); |
| 429 | +function normalize( |
| 430 | + quat: [number, number, number, number], |
| 431 | +): [number, number, number, number] { |
| 432 | + return tempQuat.fromArray(quat).normalize().toArray(quat); |
| 433 | +} |
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