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Merging final GDK for Unreal 0.13.0 release
Release 0.13.0
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@@ -1,60 +1,26 @@ | ||
--- | ||
# This is designed to trap and retry failures because agent lost | ||
# connection. Agent exits with -1 in this case. | ||
agent_transients: &agent_transients | ||
exit_status: -1 | ||
limit: 3 | ||
# BK system error | ||
bk_system_error: &bk_system_error | ||
exit_status: 255 | ||
limit: 3 | ||
# job was interrupted by a signal (e.g. ctrl+c etc) | ||
bk_interrupted_by_signal: &bk_interrupted_by_signal | ||
exit_status: 15 | ||
limit: 3 | ||
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||
script_runner: &script_runner | ||
agents: | ||
- "agent_count=8" | ||
- "capable_of_building=platform" | ||
- "environment=production" | ||
- "machine_type=quarter" | ||
- "permission_set=builder" | ||
- "platform=linux" | ||
- "queue=${CI_LINUX_BUILDER_QUEUE:-v4-20-08-12-083656-bk14222-38697241}" | ||
- "scaler_version=2" | ||
- "working_hours_time_zone=london" | ||
retry: | ||
automatic: | ||
- <<: *agent_transients | ||
- <<: *bk_system_error | ||
- <<: *bk_interrupted_by_signal | ||
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||
# NOTE: step labels turn into commit-status names like {org}/{repo}/{pipeline}/{step-label}, lower-case and hyphenated. | ||
# These are then relied on to have stable names by other things, so once named, please beware renaming has consequences. | ||
env: | ||
SLACK_CHANNEL: "#unreal-gdk-builds" | ||
GDK_REPOSITORY: "git@github.com:spatialos/UnrealGDK.git" | ||
MAIN_MAP_NAME: "Control_Small" | ||
SPATIAL_PROJECT_NAME: "unreal_gdk" | ||
SPATIAL_RUNTIME_VERSION: "15.0.0" ## the runtime version of SpatialOS | ||
ci_version: &ci_version "1.1" | ||
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||
steps: | ||
- label: "generate-pipeline-steps" | ||
commands: | ||
- "chmod -R +rwx ci" | ||
- "ci/generate-pipeline-steps.sh" | ||
env: | ||
ENGINE_VERSION: "${ENGINE_VERSION}" | ||
<<: *script_runner | ||
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||
- wait | ||
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- label: "slack-notify" | ||
if: | | ||
build.env("NIGHTLY_BUILD") == "true" || | ||
build.env("SLACK_NOTIFY") == "true" || | ||
build.env("FIREBASE_TEST") == "true" || | ||
build.branch == "master" | ||
command: "python3 ci/slack-notify.py" | ||
<<: *script_runner | ||
# New build pipeline | ||
# Trigger a 4.26 build | ||
- trigger: "unrealgdkbuild-ci" | ||
label: "exampleproject-ci" | ||
async: false | ||
build: | ||
branch: *ci_version | ||
message: "exampleproject-4.26 ${BUILDKITE_MESSAGE}" | ||
env: | ||
BUILD_TYPE: "EXAMPLE" | ||
GDK_BRANCH: "${GDK_BRANCH:-0.13.0}" # NOTE: temp fix for new ci release interop issues | ||
ENGINE_BRANCH: "${ENGINE_BRANCH:-4.26-SpatialOSUnrealGDK-0.13.0}" # NOTE: temp fix for new ci release interop issues | ||
ENGINE_MAJOR: "4.26" | ||
PROJECT_BRANCH: "${BUILDKITE_BRANCH}" | ||
USE_FASTBUILD: "True" | ||
IS_BUILDKITE_BUILD: "True" | ||
BUILD_ANDROID: "True" | ||
SKIP_TESTS: "True" | ||
CLEAN_BUILD: "False" | ||
START_DEPLOYMENT: "True" | ||
SPATIAL_PROJECT_NAME: "unreal_gdk" | ||
# TODO: bring back deployment link notifies UNR-5391 |
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1 @@ | ||
0.12.0 | ||
0.13.0 |
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@@ -1,11 +1,11 @@ | ||
{ | ||
"name": "your_project_name_here", | ||
"project_version": "0.0.1", | ||
"sdk_version": "15.0.0", | ||
"sdk_version": "15.0.1", | ||
"dependencies": [ | ||
{ | ||
"name": "standard_library", | ||
"version": "15.0.0" | ||
"version": "15.0.1" | ||
} | ||
] | ||
} |
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