This repository has been archived by the owner on Oct 20, 2021. It is now read-only.
Walls are transparent when run in the Unity Editor on the Android platform #187
Labels
A: art
Area: This is related to art
S: known-issue
Status: This is a known issue
T: bug
Type: This is a bug
Affects: Release v0.1.4 and up
Internal Ticket: UTY-1592
Description
Running the FPS Starter Project in the Unity Editor with the current platform set as Android leads to the walls being slightly transparent.
Workaround
It renders correctly when running in the Emulator or an Android device.
The text was updated successfully, but these errors were encountered: