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1 |
| -# openFPGA-NES |
| 1 | +# Spiritualized NES |
2 | 2 | NES core for openFPGA on Analogue Pocket
|
| 3 | +- |
| 4 | + |
| 5 | +NSF playing, FDS games, Vs. Games, and everything else should be supported by this core. |
| 6 | + |
| 7 | +If you wish to play FDS games, make sure the file "fds.bios" is present in your |
| 8 | +/nes/common/ folder! If not, you will get a "file not found" error. |
| 9 | + |
| 10 | +When loading an FDS file for the first time, it must be processed. This can |
| 11 | +take several seconds. Subsequent loading will be nearly instant. |
| 12 | + |
| 13 | +Loading NSFs can take 2-3 seconds as well. |
| 14 | + |
| 15 | +For Vs. games, press the left trigger (default) to insert coins. |
| 16 | + |
| 17 | +The following interact menu items are present: |
| 18 | + |
| 19 | +Region: |
| 20 | + |
| 21 | +This lets you select one of three regions. NTSC, PAL, or Dendy. |
| 22 | + |
| 23 | +The selected region can be overridden if the "auto region" |
| 24 | +checkbox is checked. This setting will allow NES 2.0 headered |
| 25 | +games to override the region. |
| 26 | + |
| 27 | +The following types of results can happen: |
| 28 | + |
| 29 | +If the region is set to NTSC, and a PAL game is run, it will be |
| 30 | +autoswitched to PAL for that game. No user interaction is required. |
| 31 | + |
| 32 | +Vice-versa is also true- If the region is set to PAL, and an NTSC |
| 33 | +game is run, it will run in NTSC. |
| 34 | + |
| 35 | +Note that the 2.0 header can specify "multiregion". Codemasters |
| 36 | +games are known for their ability to modify behavior based on which system |
| 37 | +it is running on. If a multiregion game is loaded, it will use the |
| 38 | +region that you have selected, and will not override it. |
| 39 | + |
| 40 | +Overscan: |
| 41 | + |
| 42 | +Checking this box will reduce the visible area of the screen, cutting |
| 43 | +some of the top, bottom, and sides off, while resizing the screen so that |
| 44 | +dead screen realestate is minimized. |
| 45 | + |
| 46 | +Looped Noise Off: |
| 47 | + |
| 48 | +Checking this box will simulate what a first run Famicom sounds like. |
| 49 | +This is audible on games like the Metal Man stage on Megaman 2. The |
| 50 | +metallic instrument will turn into white noise instead. |
| 51 | + |
| 52 | +Square Reset Off: |
| 53 | + |
| 54 | +Checking this will disable the phase reset when the square wave |
| 55 | +frequency is reloaded. Some homebrew games/music don't sound quite as |
| 56 | +good if they reload the frequency high byte each frame. This is also |
| 57 | +what gives the Super Mario Bros time countdown that "gritty" sound. |
| 58 | +Toggle it on and off during the countdown to hear the difference. |
| 59 | + |
| 60 | +16 Sprites/Line: |
| 61 | + |
| 62 | +Selecting this will allow up to 16 sprites to be visible per line. |
| 63 | +It can reduce sprite flicker on certain games. Beware that some games |
| 64 | +actually use the sprite limit to hide things. |
| 65 | + |
| 66 | +Multicart Mode: |
| 67 | + |
| 68 | +Some multicarts have solder pads on them which can be jumpered to show |
| 69 | +different game counts. This lets you change that. |
| 70 | + |
| 71 | +4 Player Mode: |
| 72 | + |
| 73 | +Using a dock, up to 4 players can play games. The type of 4 player adapter |
| 74 | +can be selected here: None, Four Score, or Famicom style 4 players. |
| 75 | + |
| 76 | +The 4 player adapter is only enabled if 3 or more controllers are |
| 77 | +hooked up to the dock. |
| 78 | + |
| 79 | +FDS Mode: |
| 80 | + |
| 81 | +Selects if automatic or manual disk change is used. |
| 82 | + |
| 83 | +For automatic mode, the disk is automatically flipped and the user does |
| 84 | +not have to do anything. |
| 85 | + |
| 86 | +Manual mode requires the user to press the right trigger to change disks. |
| 87 | + |
| 88 | +Most games are fine with automatic mode, but a few do not like it and |
| 89 | +will constantly think the disk is being ejected. Select this mode if |
| 90 | +you run into that. |
| 91 | + |
| 92 | +Enjoy |
| 93 | + |
| 94 | +This core is for the [Analogue Pocket](https://www.analogue.co/pocket) via [openFPGA](https://www.analogue.co/developer). |
| 95 | + |
| 96 | +## Release Notes |
| 97 | + |
| 98 | +* First public release |
| 99 | + |
| 100 | +## Installation |
| 101 | +To play NES on your Pocket follow these instructions. |
| 102 | +1. Download and install the latest Pocket firmware here https://analogue.link/pocket-firmware |
| 103 | +2. Unzip the contents onto the root of your Pocket SD Card in the appropriate folders. |
| 104 | +3. You will need to add a FDS bios to your sd card. Name the FDS bios file "fds.bios" and place it in the assets/nes/common folder. |
| 105 | +4. Place rom files in the assets/nes/common folder. |
| 106 | +5. Power on Pocket and select openFPGA to run the core. |
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