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Limit of team/players does not work #236

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crashzk opened this issue Oct 3, 2018 · 10 comments
Open

Limit of team/players does not work #236

crashzk opened this issue Oct 3, 2018 · 10 comments
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@crashzk
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crashzk commented Oct 3, 2018

Expected behavior

When the competition starts, give live, no player could enter more teams than the 5 players on each side.

But when players enter the server they can enter any team, leaving a team with 6 players, even more, if more players enter the server.

No server error log: http://prntscr.com/l1w4ub

NOTE: I have already tried setting up mp_limitteams 5 and still nothing.

Actual behavior

Limit 5 players to each side when you start the competitive when you live.

Steps to reproduce

I just start the competitive, live, no change whatsoever there the problem begins.

Plugins Version

  • Plugin Version: 2.0.5
  • SourceMod Version: 1.9 - build 6252
  • Metamod Version: 1.10 - build 966

@splewis

@Technoblazed
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Are you using the pugsetup_teamlocker plugin?

@crashzk
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crashzk commented Oct 3, 2018

Yes... http://prntscr.com/l1w6p8

Only the pugsetup_teamnames.smx and pugsetup_rwsbalancer.smx plugins are disabled

@crashzk
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crashzk commented Oct 4, 2018

I made some changes to the plugin settings, apparently this is all right now. Everything indicates that it was a configuration error.

I'll be watching to see if it's solved, thank you for now!

@crashzk
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crashzk commented Oct 5, 2018

The problem continues...

The game starts, and players when they enter the server instead of spec are going directly to some team, it will not get blocked.

I configured cfg pugsetup_teamlocker.cfg as follows:

// This file was auto-generated by SourceMod (v1.9.0.6252)
// ConVars for plugin "pugsetup_teamlocker.smx"


// Whether players are blocked from joining spectator (admins excluded) during a live match.
// -
// Default: "1"
sm_pugsetup_block_spectate_joins "0"

// If players don't join a team after this many seconds, they will be kicked. Use 0 to disable.
// -
// Default: "0"
sm_pugsetup_kick_time "0"

// Whether teams are locked when matches are live.
// -
// Default: "1"
sm_pugsetup_teamlocker_enabled "1"

I'm waiting for some solution.

@splewis

@crashzk
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crashzk commented Oct 5, 2018

I also realized the following...

If the player enters spec after the competitive has started, if he clicks to enter some team he can not is blocked.

But if he leaves the time to choose a team to finish, he is automatically selected for a team.

I think this would be the BUG in question, I'm waiting for a bug fix.

@splewis splewis added the bug label Oct 7, 2018
@splewis
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splewis commented Oct 7, 2018

I don't intend on looking into this, but it someone else wants to:

You can get those debug values by setting sm_pugsetup_debug to a sum of the values you want in https://github.com/splewis/csgo-pug-setup/blob/master/scripting/include/logdebug.inc#L23

@splewis splewis changed the title [BUG] Limit of team/players does not work Limit of team/players does not work Oct 7, 2018
@crashzk
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crashzk commented Oct 7, 2018

I'll be checking and anything will return with the results.

I noticed something, I reduced my servers to a maximum of 10 slots, so it worked everything right, players can not get into teams when they already have 5 players for each side, can only stay spec.

The problem only starts happening again if I leave the server with more than 10 slots.

@bam-F
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bam-F commented Mar 17, 2019

@paulocrash were you able to solve this bug?

@crashzk
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crashzk commented Mar 17, 2019

@bam-F same thing still, I solved the problem leaving the server with 10 sltos, try too.

I also believe that this problem would be the same as #261

@bam-F
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bam-F commented Mar 17, 2019

I can't leave the server with just 10. I'm thinking maybe there's a way to move the player to spec if they stay on "choose team" screen till time expires?

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