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build.yml
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name: CMake
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ${{matrix.os}}
strategy:
matrix:
os: [macos-latest] #, windows-latest]
steps:
- uses: actions/checkout@v2
- name: Install 7Zip (Windows)
if: runner.os == 'Windows'
shell: powershell
run: Install-Module 7Zip4PowerShell -Force -Verbose
- name: Get SC source code
run: git clone https://github.com/supercollider/supercollider.git ${{github.workspace}}/supercollider
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake (Unix)
shell: bash
if: matrix.os != 'windows-latest'
working-directory: ${{github.workspace}}/build
run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}/supercollider -DCMAKE_INSTALL_PREFIX=${{github.workspace}}/build/install -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
- name: Configure CMake (Windows)
if: matrix.os == 'windows-latest'
shell: pwsh
working-directory: ${{github.workspace}}\build
run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}\supercollider -DCMAKE_INSTALL_PREFIX=${{github.workspace}}\build\install
- name: Build (Unix)
if: matrix.os != 'windows-latest'
working-directory: ${{github.workspace}}/build
shell: bash
env:
CMAKE_BUILD_PARALLEL_LEVEL: 4
run: cmake --build . --config "Release" --target install
- name: Build (Windows)
working-directory: ${{github.workspace}}\build
if: matrix.os == 'windows-latest'
shell: pwsh
env:
CMAKE_BUILD_PARALLEL_LEVEL: 4
run: cmake --build . --config "Release" --target install
# Gather all files in a zip
- name: Zip up build (Unix)
if: matrix.os != 'windows-latest'
shell: bash
working-directory: ${{github.workspace}}/build
run: zip -r "OversamplingOscillators-${{runner.os}}" "install/OversamplingOscillators"
# Gather all files in a zip
- name: Zip up build (Windows)
if: matrix.os == 'windows-latest'
shell: pwsh
working-directory: ${{github.workspace}}\build
run: Compress-7Zip "install\OversamplingOscillators" -ArchiveFileName "OversamplingOscillators-${{runner.os}}.zip" -Format Zip
# Upload
- name: Upload binaries to release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{github.workspace}}/build/OversamplingOscillators-${{runner.os}}.zip
asset_name: OversamplingOscillators-${{runner.os}}.zip
prerelease: true
# body: ${{ steps.release.outputs.RELEASE_BODY }}
tag: ${{ github.ref }}
# on:
# push:
# tags:
# - 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10
# env:
# # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
# BUILD_TYPE: Release
# jobs:
# build:
# runs-on: ${{matrix.os}}
# strategy:
# matrix:
# os: [macos-latest, ubuntu-18.04, windows-latest]
# steps:
# - uses: actions/checkout@v3
# - name: Get SC source code
# run: git clone https://github.com/supercollider/supercollider.git ${{github.workspace}}/supercollider
# - name: Create Build Environment
# # Some projects don't allow in-source building, so create a separate build directory
# # We'll use this as our working directory for all subsequent commands
# run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# - name: Configure CMake (Unix)
# shell: bash
# if: matrix.os != 'windows-latest'
# working-directory: ${{github.workspace}}/build
# run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}/supercollider
# - name: Configure CMake (Windows)
# if: matrix.os == 'windows-latest'
# shell: pwsh
# working-directory: ${{github.workspace}}\build
# run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}\supercollider
# - name: Build (Unix)
# if: matrix.os != 'windows-latest'
# working-directory: ${{github.workspace}}/build
# shell: bash
# run: cmake --build . --config "Release"
# - name: Build (Windows)
# working-directory: ${{github.workspace}}\build
# if: matrix.os == 'windows-latest'
# shell: pwsh
# run: cmake --build . --config "Release"