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These days I'm mostly interested in C++ projects, where I do work on very low level infrastructure projects to help improve C++ library coverage (for example coroutines and high performance IO). I want to make these available on all of the main desktop, server and gaming platforms and CPU architectures. I then use these low level libraries to make games and open source as much of the game code infrastructure as I can.
The more support I get the more I'll be able to open source
Featured work
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Felspar/coro
Coroutine library and toolkit for C++20
C++ 38 -
Felspar/io
Coroutine based asynchronous IO using poll and io_uring for C++20
C++ 12 -
Blue5alamander/planet
2D game map library with simple command line game engine
C++ 1 -
Blue5alamander/planet-sdl
Simple C++ wrappers for SDL2
C++ 1