- Double win occurs when a player gets two sets of three-in-a-rows, and that player is awarded full wager.
- When the game comes to a tie, a player wins their opponent's expenditure and loses their own.
- In the 3D version, we discovered that it was impossible for a player to win if their opponent played the center of the cube, so that move was said to be 'illegal'.
- Player clicks on the chosen spot to move there.
- Both board and pieces are images and have 3D-like perspective planes.
- Images, rather than plain colors, are used as much as possible.
- User-friendly terminology is used for deployer and attacher labeling.
- The front right leg of the web-based 3D game was placed in front of the pieces.
- Two different game modes are available on the web version of the game, these being: Standard, and 3D.
- Three different game modes are also available on the CLI version: Simulation mode, Live mode, and 3D. Live mode.
- The simplest thing that we would like to add to the game is a 'play again' button to allow the players to play again.
- Implement python nescient server with a JS client for chatting and contract info transfer.
- Add a 'FOMO' game mode, eg. play until one player is three wins ahead of the other, and wins the total pot of all games.
- Add 'Best of three' game mode, where players commit to 3 games and the winner gets the total pot of all three.
- Allow
for
andwhile
loops in regular steps so that programmers where not bound to useArray.iota().map()
for looping. - We continually ran into
Stack too deep
compiler errors fromArray.iota().map()
when constructing a 3x3x3 array. This happened whether we used triple stackedArray.iota(3).map()
or flatArray.iota(27).map()
statements. - The error messages were not very helpful, improved stack trace on the Reach end would expedite development.
- Allowing
var
in regular steps would improve the ability to develop more exotic logic and mathematical statements.