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home.py
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home.py
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#Import of Modules
import turtle
import time
from tkinter import *
from tkinter import ttk
from tkinter import font
from tkinter import colorchooser
from tkinter import messagebox
import random
import requests
from threading import Thread
import clipboard
import ctypes
import os
from screeninfo import get_monitors
#Import of created files
import game
import logic
import replay
import constant
import database_functions
from utils import Tooltip, CustomButton, rgb_to_hex, ScrolledFrame, tfor, show_labels
def main_menu():
global canvas_turtle, img_logo, img_history, img_play_offline, img_play_online, img_toggle_on, img_toggle_off, canvas_main_menu, mode_of_play
def on_play_over_board():
global mode_of_play
mode_of_play = "offline"
settings()
def on_play_with_friends():
global mode_of_play
mode_of_play = "online"
settings()
def on_visit_past_games():
global mode_of_play, canvas_main_menu
mode_of_play = None
destroy_all_widgets_in_canvas_main_menu()
canvas_main_menu.destroy()
if database_functions.check_connection()==False:
#Opening Database function
database_functions.open_connection()
if database_functions.check_connection()==True:
root_turtle.grid_columnconfigure((0,1,2,3), weight = 0)
root_turtle.grid_rowconfigure((0,1,2,3), weight = 0)
replay.games_played()
else:
messagebox.showerror("Error", "Check your internet connection and try again.")
def on_about():
about()
def on_turtle_close():
global program_running
program_running = False
root_turtle.destroy()
database_functions.close_connection()
root_turtle.protocol("WM_DELETE_WINDOW", on_turtle_close)
#canvas_turtle has been placed at the location below temporarily. It will get replaced by canvas_left. If canvas_turtle is NOT placed anywhere on the screen, turtle will throw an error. So, we are actually fooling turtle.
canvas_turtle.grid(row = 0, column = 0)
#Gridding root_turtle
root_turtle.grid_columnconfigure((0,1,2,3), weight = 0)
root_turtle.grid_rowconfigure((0,1,2,3), weight = 0)
root_turtle.grid_rowconfigure(0, weight = 1)
root_turtle.grid_columnconfigure(0, weight = 1)
#Creating the main menu window
canvas_main_menu = Canvas(root_turtle, bg = constant.DARKBGCLR, bd = 0, highlightthickness = 0)
canvas_main_menu.grid(row = 0, column = 0, sticky = NSEW, ipadx = 5, ipady = 5)
#Gridding canvas_main_menu
canvas_main_menu.grid_columnconfigure((0,1), weight = 1)
canvas_main_menu.grid_rowconfigure((0,1,2), weight = 1)
#Adding the pocket chess arena logo
img_logo = PhotoImage(file = "./Icons/pocket_chess_arena_logo.png").subsample(3, 3)
label_logo = Label(canvas_main_menu, image = img_logo, text = "POCKET\nCHESS ARENA", compound = TOP, font = ('Algerian', 32, 'bold'), fg = constant.LIGHTBGTEXTCLR, bg = constant.LIGHTBGCLR, bd = 2, highlightthickness = 2, justify = CENTER)
label_logo.grid(row = 0, column = 0, rowspan = 4, sticky = NSEW, ipadx = 10, ipady = 10)
#Creating the icons for the buttons/toggles
img_history = PhotoImage(file = "./Icons/history.png").subsample(6,6)
img_play_offline = PhotoImage(file = "./Icons/play_offline.png").subsample(6,6)
img_play_online = PhotoImage(file = "./Icons/play_online.png").subsample(6,6)
img_toggle_on = PhotoImage(file = "./Icons/on.png")
img_toggle_off = PhotoImage(file = "./Icons/off.png")
#Creating all the buttons inside
button_play_offline = CustomButton(canvas_main_menu, text = " PLAY OVER THE BOARD", image = img_play_offline, compound = TOP, font = ('Algerian', 20, 'bold'), bg = constant.PRIMARYCLR, fg = constant.LIGHTBGTEXTCLR, relief = "ridge", justify = "center", command = on_play_over_board)
button_play_online = CustomButton(canvas_main_menu, text = " PLAY A FRIEND ONLINE", image = img_play_online, compound = TOP,font = ('Algerian', 20, 'bold'), bg = constant.PRIMARYCLR, fg = constant.LIGHTBGTEXTCLR, relief = "ridge", justify = "center", command = on_play_with_friends)
button_visit_past_games = CustomButton(canvas_main_menu, text = " VISIT PAST GAMES ", image = img_history, compound = TOP, font = ('Algerian', 20, 'bold'), bg = constant.PRIMARYCLR, fg = constant.LIGHTBGTEXTCLR, relief = "ridge", justify = "center", command = on_visit_past_games)
button_about = CustomButton(canvas_main_menu, text = "ABOUT", font = ('Algerian', 18, 'bold'), bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, bd = 0, highlightthickness = 0, relief = "ridge", command = on_about)
#Gridding all the buttons
button_play_offline.grid(row = 0, column = 1, sticky = NSEW, ipadx = 10, ipady = 10, padx = 40, pady = (30, 20))
button_play_online.grid(row = 1, column = 1, sticky = NSEW, ipadx = 10, ipady = 10, padx = 40, pady = 20)
button_visit_past_games.grid(row = 2, column = 1, sticky = NSEW, ipadx = 10, ipady = 10, padx = 40, pady = 20)
button_about.grid(row = 3, column = 1, sticky = EW, ipadx = 5, ipady = 5, padx = 40, pady = 5)
def destroy_all_widgets_in_canvas_main_menu():
global canvas_main_menu
for widget in canvas_main_menu.winfo_children():
try:
for child_widget in widget.winfo_children():
child_widget.destroy()
except:
pass
widget.destroy()
def send_challenge_request(code): #Challenger
global url, oppname, received , oppside, black_name , white_name
info = {
'code': code,
'name': player_name,
'side': player_side,
'mintime': min_time,
'inc': increment,
'tm' : touch_move,
'status':'waiting'
}
r = requests.post(geturl('rooms'), data = info)
while True:
try:
r = requests.get(geturl('rooms') , params={'code':code})
r = r.json()
if r['status'] == 'running':
received = True
break
except Exception as e:
pass
time.sleep(0.2)
oppname = r['name']
oppside = 'white' if player_side == 'black' else 'black'
if player_side == 'white':
white_name = player_name
black_name = oppname
root_turtle.title(f'{code}: {player_name} vs {oppname}')
else:
white_name = oppname
black_name = player_name
root_turtle.title(f'{code}: {oppname} vs {player_name}')
def accept_challenge_request(code): #Joinee
global accepted, oppname, oppside, touch_move, min_time, increment, player_side, black_name, white_name
info = {
'code': code,
'name': player_name,
'status': 'running'
}
while 1:
try:
r = requests.get(geturl('rooms') , params={'code' : code})
r = r.json()
if r is None:
messagebox.showerror("Error" , f"Invalid room code {code}")
return False
if r['status'] == 'waiting':
accepted = True
requests.post(geturl('rooms'), data=info)
break
except KeyError:
messagebox.showerror("Error" , f"Invalid room code {code}")
return False
except Exception as e:
pass
time.sleep(0.2)
oppinfo = r
oppname = oppinfo['name']
oppside = oppinfo['side']
player_side = 'white' if oppside == 'black' else 'black'
touch_move = (oppinfo['tm'].lower() == 'true')
min_time = oppinfo['mintime']
increment = int(oppinfo['inc']) if oppinfo['inc'] else 0
if player_side == 'white':
white_name = player_name
black_name = oppname
root_turtle.title(f'{code}: {player_name} vs {oppname}')
else:
white_name = oppname
black_name = player_name
root_turtle.title(f'{code}: {oppname} vs {player_name}')
return True
#For the timers and stuff (pre game page)
def settings():
global canvas_turtle, var_min_time, var_increment, mode_of_play, canvas_main_menu, img_play_offline, img_play_online, img_history, img_back, img_join_game, img_create_game, button_touch_move, touch_move, challenger, joinee_code, var_white_name, var_black_name
possible_min_times=["Unlimited", '1', '2', '3', '5', '10', '15', '20', '30', '45', '60', '90']
possible_increments=['0','3','5','10','30','60']
def select_min_time(e):
global combo_increment
min_time_ = var_min_time.get()
if min_time_ == "Unlimited":
var_increment.set('')
combo_increment['state'] = DISABLED
elif min_time_ != "Unlimited" and str(combo_increment['state']) == str(DISABLED):
combo_increment['state'] = 'readonly'
def on_start_game():
global canvas_turtle, canvas_main_menu, var_white_name, var_black_name, var_min_time, var_increment, white_name, black_name, min_time, increment
white_name = var_white_name.get().strip().strip('*')
black_name = var_black_name.get().strip().strip('*')
min_time = var_min_time.get()
increment = var_increment.get()
if not(white_name and black_name and ((min_time and increment) or min_time.lower() == "unlimited")):
return
#print(white_name, black_name, min_time, increment)
destroy_all_widgets_in_canvas_main_menu()
canvas_main_menu.destroy()
setup_game()
def on_touch_move_toggle():
global touch_move, button_touch_move
if touch_move == True:
touch_move = False
button_touch_move.configure(image = img_toggle_off)
elif touch_move == False:
touch_move = True
button_touch_move.configure(image = img_toggle_on)
pass
def on_back():
global canvas_main_menu
destroy_all_widgets_in_canvas_main_menu()
canvas_main_menu.destroy()
main_menu()
def on_choice_create_game():
global canvas_main_menu, frame_self_details, label_player_side, label_player_name, challenger, var_player_side, var_player_name
def on_create_game(): #Online
global received, canvas_turtle, canvas_main_menu, var_player_side, var_player_name, player_side, player_name, min_time, increment, code, started
player_side = var_player_side.get().lower().strip('*')
player_name = var_player_name.get().strip().strip('*')
min_time = var_min_time.get()
increment = var_increment.get()
if not(player_side and player_name and ((min_time and increment) or min_time.lower() == "unlimited")):
return
if player_side == "random":
player_side = random.choice(("white", "black"))
received = False
code = requests.get(geturl('connect')).text
Thread(target=send_challenge_request,args=[code]).start()
destroy_all_widgets_in_canvas_main_menu()
canvas_main_menu.destroy()
setup_game()
#The player is a challenger
challenger = True
#Creating a frame and adding entry boxes to input name and side chosen by the player
frame_self_details = Frame(canvas_main_menu, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
frame_self_details.grid(row = 1, column = 1, sticky = EW, padx = 30, pady = (0,10), ipadx = 10, ipady = 10)
#Gridding frame_names
frame_self_details.grid_columnconfigure((0,1), weight = 1)
frame_self_details.grid_rowconfigure((0,1), weight = 1)
label_player_side = Label(frame_self_details, text = "Your side", bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, font = ('Consolas', 20, 'bold'), bd = 0, highlightthickness=0)
label_player_name = Label(frame_self_details, text = "Your name", bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, font = ('Consolas', 20, 'bold'), bd = 0, highlightthickness=0)
var_player_side = StringVar()
combo_player_side = ttk.Combobox(frame_self_details, textvariable = var_player_side, justify = CENTER, font = ("Consolas", 20), state = 'readonly')
combo_player_side['values'] = ('White', 'Black', 'Random')
combo_player_side.current()
var_player_name = StringVar()
entry_player_name = Entry(frame_self_details, textvariable = var_player_name, font = ('Consolas', 20), justify = CENTER)
#Gridding all the contents of frame_self_details
label_player_side.grid(row = 0, column = 0, sticky = NSEW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
combo_player_side.grid(row = 0, column = 1, sticky = EW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
label_player_name.grid(row = 1, column = 0, sticky = NSEW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
entry_player_name.grid(row = 1, column = 1, sticky = EW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
#Creating the button to create game
button_create_game = CustomButton(canvas_main_menu, text = "CREATE GAME", font = ('Algerian', 22, 'bold'), bg = constant.SECONDARYCLR, fg = constant.DARKBGTEXTCLR, relief = "ridge", justify = "center", command = on_create_game)
button_create_game.grid(row = 4, column = 1, sticky = EW, padx = 30, pady = (5, 20), ipadx = 10, ipady = 10)
#Taking out focus
label_player_side.bind("<Button-1>", lambda e: label_player_side.focus_set())
label_player_name.bind("<Button-1>", lambda e: label_player_name.focus_set())
offline_or_challenger()
def on_choice_join_game():
global challenger, canvas_main_menu, frame_joinee_code, label_player_name, label_joinee_code, var_joinee_code, var_player_name
def on_join_game(): #Online
global canvas_turtle, canvas_main_menu, var_player_name, player_name, var_joinee_code, joinee_code, player_side, min_time, increment, touch_move, code, accepted
player_name = var_player_name.get().strip().strip('*')
joinee_code = var_joinee_code.get().strip().strip('*')
code = joinee_code
if not (player_name and joinee_code):
return
#Check if valid game code and get player_side, min_time, increment and touch_move
accepted = False
success = accept_challenge_request(joinee_code)
if success:
destroy_all_widgets_in_canvas_main_menu()
canvas_main_menu.destroy()
setup_game()
#The player is a joinee
challenger = False
#Creating a frame and adding entry boxes to input name and side chosen by the player
frame_names = Frame(canvas_main_menu, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
frame_names.grid(row = 1, column = 1, sticky = EW, padx = 30, pady = 10, ipadx = 5, ipady = 5)
#Gridding frame_names
frame_names.grid_rowconfigure(0, weight = 1)
frame_names.grid_columnconfigure((0,1), weight = 1)
label_player_name = Label(frame_names, text = "Your name", bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, font = ('Consolas', 20, 'bold'), bd = 0, highlightthickness=0)
label_player_name.grid(row = 0, column = 0, sticky = EW, padx = 5, pady = 5, ipadx = 10, ipady = 2)
var_player_name = StringVar()
entry_player_name = Entry(frame_names, textvariable = var_player_name, font = ('Consolas', 20), justify = CENTER)
entry_player_name.grid(row = 0, column = 1, sticky = EW, padx = 5, pady = 5, ipadx = 10, ipady = 2)
frame_joinee_code = Frame(canvas_main_menu, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
frame_joinee_code.grid(row = 2, column = 1, sticky = EW, padx = 30, pady = 10, ipadx = 5, ipady = 5)
#Gridding frame_joinee_code
frame_joinee_code.grid_rowconfigure(0, weight = 1)
frame_joinee_code.grid_columnconfigure((0,1), weight = 1)
label_joinee_code = Label(frame_joinee_code, text = "Game code", bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, font = ('Consolas', 20, 'bold'), bd = 0, highlightthickness=0)
label_joinee_code.grid(row = 0, column = 0, sticky = EW, padx = 5, pady = 5, ipadx = 10, ipady = 2)
var_joinee_code = StringVar()
entry_joinee_code = Entry(frame_joinee_code, textvariable = var_joinee_code, font = ('Consolas', 20), justify = CENTER)
entry_joinee_code.grid(row = 0, column = 1, sticky = EW, padx = 5, pady = 5, ipadx = 10, ipady = 2)
#Creating the button to join game
button_join_game = CustomButton(canvas_main_menu, text = "JOIN GAME", font = ('Algerian', 22, 'bold'), bg = constant.SECONDARYCLR, fg = constant.DARKBGTEXTCLR, relief = "ridge", justify = "center", command = on_join_game)
button_join_game.grid(row = 3, column = 1, sticky = EW, padx = 30, pady = (5, 20), ipadx = 10, ipady = 10)
#Taking out focus
canvas_main_menu.bind("<Button-1>", lambda e: canvas_main_menu.focus_set())
frame_names.bind("<Button-1>", lambda e: frame_names.focus_set())
frame_joinee_code.bind("<Button-1>", lambda e: frame_joinee_code.focus_set())
label_joinee_code.bind("<Button-1>", lambda e: label_joinee_code.focus_set())
label_player_name.bind("<Button-1>", lambda e: label_player_name.focus_set())
def offline_or_challenger():
global canvas_main_menu, touch_move, var_min_time, var_increment, button_touch_move, combo_increment
#Creating a frame for the timer initialisation and then creating the timers
frame_timers = Frame(canvas_main_menu, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
frame_timers.grid(row = 2, column = 1, sticky = EW, padx = 30, pady = 10, ipadx = 10, ipady = 10)
#Gridding frame_timers
frame_timers.grid_columnconfigure((0,1), weight = 1)
frame_timers.grid_rowconfigure((0,1), weight = 1)
#Creating the title labels for the content in frame_timers
label_min_time = Label(frame_timers, text = "Min time (min)", font = ("Consolas", 20, 'bold'), bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, bd = 0, highlightthickness=0)
label_increment = Label(frame_timers, text = "Increment (sec)", font = ("Consolas", 20, 'bold'), bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, bd = 0, highlightthickness=0)
#Creating the comboboxes for receiving their choices for the min time and increment
var_min_time = StringVar()
combo_min_time= ttk.Combobox(frame_timers, textvariable = var_min_time, justify = CENTER, font = ("Consolas", 20), state = 'readonly')
var_increment = StringVar()
combo_increment = ttk.Combobox(frame_timers, textvariable = var_increment, justify = CENTER, font = ("Consolas", 20), state = 'readonly')
combo_min_time['values'] = tuple(possible_min_times)
combo_increment['values'] = tuple(possible_increments)
combo_min_time.current()
combo_increment.current()
combo_min_time.bind('<<ComboboxSelected>>', select_min_time)
#Packing all the contents of frame_timers
label_min_time.grid(row = 0, column = 0, sticky = NSEW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
combo_min_time.grid(row = 0, column = 1, sticky = EW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
label_increment.grid(row = 1, column = 0, sticky = NSEW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
combo_increment.grid(row = 1, column = 1, sticky = EW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
#Creating a frame and then adding touchpiece toggle
touch_move = False
frame_touch_move = Frame(canvas_main_menu, bg = constant.DARKBGCLR, bd = 0, highlightthickness = 0)
frame_touch_move.grid(row = 3, column = 1, sticky = EW, padx = 30, pady = 10, ipadx = 10, ipady = 10)
#Gridding frame_touch_move
frame_touch_move.grid_columnconfigure((0,1), weight = 1)
frame_touch_move.grid_rowconfigure(0, weight = 1)
label_touch_move = Label(frame_touch_move, text = "Enable touch move", font = ("Consolas", 20, 'bold'), bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, bd = 0, highlightthickness=0)
button_touch_move = Button(frame_touch_move, image = img_toggle_off, bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, activebackground = constant.DARKBGCLR, activeforeground = constant.DARKBGTEXTCLR, font = ('Consolas', 20, 'bold'), command = on_touch_move_toggle, bd = 0, highlightthickness = 0)
label_touch_move.grid(row = 0, column = 0, sticky = E, padx = 5, pady = 10, ipadx = 10, ipady = 2)
button_touch_move.grid(row = 0, column = 1, sticky = W, padx = 5, pady = 10, ipadx = 10, ipady = 2)
#Taking out focus
canvas_main_menu.bind("<Button-1>", lambda e: canvas_main_menu.focus_set())
frame_timers.bind("<Button-1>", lambda e: frame_timers.focus_set())
label_min_time.bind("<Button-1>", lambda e: label_min_time.focus_set())
label_increment.bind("<Button-1>", lambda e: label_increment.focus_set())
label_touch_move.bind("<Button-1>", lambda e: label_touch_move.focus_set())
challenger = None #Undecided
destroy_all_widgets_in_canvas_main_menu()
#Regridding canvas_main_menu
canvas_main_menu.grid_columnconfigure((0,1), weight = 1)
canvas_main_menu.grid_rowconfigure(0, weight = 0)
canvas_main_menu.grid_rowconfigure((1,2,3,4), weight = 1)
#Adding a back button
img_back = PhotoImage(file = "./Icons/back.png").subsample(2,2)
button_back = Button(canvas_main_menu, image = img_back, bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, activebackground = constant.DARKBGCLR, activeforeground = constant.DARKBGTEXTCLR, font = ('Consolas', 20, 'bold'), command = on_back, bd = 0, highlightthickness = 0)
button_back.grid(row = 0, column = 1, sticky = W, padx = 10)
if mode_of_play == "offline":
#Displaying the choice (online/offline) on the left half of the screen
img_play_offline = PhotoImage(file = "./Icons/play_offline.png").subsample(2,2)
label_play_offline = Label(canvas_main_menu, text = "PLAY OVER THE\nBOARD", image = img_play_offline, compound = TOP, font = ('Algerian', 25, 'bold'), bg = constant.PRIMARYCLR, fg = constant.LIGHTBGTEXTCLR, justify = 'center')
label_play_offline.grid(row = 0, column = 0, rowspan = 5, sticky = NSEW, ipadx = 30, ipady = 20)
#Creating a frame and adding the entry boxes in it to input the name of the players
frame_names = Frame(canvas_main_menu, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
frame_names.grid(row = 1, column = 1, sticky = EW, padx = 30, pady = (0,10), ipadx = 10, ipady = 10)
#Gridding frame_names
frame_names.grid_columnconfigure((0,1), weight = 1)
frame_names.grid_rowconfigure((0,1), weight = 1)
label_white_name = Label(frame_names, text = "White name", bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, font = ('Consolas', 20, 'bold'), bd = 0, highlightthickness=0)
var_white_name = StringVar()
entry_white_name = Entry(frame_names, textvariable = var_white_name, font = ('Consolas', 20), justify = CENTER)
label_black_name = Label(frame_names, text = "Black name", bg = constant.DARKBGCLR, fg = constant.DARKBGTEXTCLR, font = ('Consolas', 20, 'bold'), bd = 0, highlightthickness=0)
var_black_name = StringVar()
entry_black_name = Entry(frame_names, textvariable = var_black_name, font = ('Consolas', 20), justify = CENTER)
label_white_name.grid(row = 0, column = 0, sticky = NSEW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
entry_white_name.grid(row = 0, column = 1, sticky = EW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
label_black_name.grid(row = 1, column = 0, sticky = NSEW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
entry_black_name.grid(row = 1, column = 1, sticky = EW, padx = 5, pady = 10, ipadx = 10, ipady = 2)
#Creating the button to start game
button_start_game = CustomButton(canvas_main_menu, text = "START GAME", font = ('Algerian', 22, 'bold'), bg = constant.SECONDARYCLR, fg = constant.DARKBGTEXTCLR, relief = "ridge", justify = "center", command = on_start_game)
button_start_game.grid(row = 4, column = 1, sticky = EW, padx = 30, pady = (5, 20), ipadx = 10, ipady = 10)
#Taking out focus
label_play_offline.bind("<Button-1>", lambda e: label_play_offline.focus_set())
frame_names.bind("<Button-1>", lambda e: frame_names.focus_set())
label_white_name.bind("<Button-1>", lambda e: label_white_name.focus_set())
label_black_name.bind("<Button-1>", lambda e: label_black_name.focus_set())
offline_or_challenger()
elif mode_of_play == "online":
#Displaying the choice (online/offline) on the left half of the screen
img_play_online = PhotoImage(file = "./Icons/play_online.png").subsample(3,3)
label_play_online = Label(canvas_main_menu, text = "PLAY A FRIEND\nONLINE", image = img_play_online, compound = TOP, font = ('Algerian', 32, 'bold'), bg = constant.PRIMARYCLR, fg = constant.LIGHTBGTEXTCLR, justify = 'center')
label_play_online.grid(row = 0, column = 0, rowspan = 5, sticky = NSEW, ipadx = 30, ipady = 20)
#Creating the images for create game and join game
img_create_game = PhotoImage(file = "./Icons/plus.png")
img_join_game = PhotoImage(file = "./Icons/enter.png")
#Adding the buttons to know whether the user wants to join a game or create a game
button_choice_create_game = CustomButton(canvas_main_menu, text = "CREATE GAME", image = img_create_game, compound = TOP, font = ('Algerian', 20, 'bold'), bg = constant.PRIMARYCLR, fg = constant.LIGHTBGTEXTCLR, relief = "ridge", justify = "center", command = lambda : (button_choice_create_game.destroy(), button_choice_join_game.destroy(), on_choice_create_game()))
button_choice_create_game.grid(row = 1, column = 1, sticky = EW, ipadx = 50, ipady = 30, padx = 40, pady = (0,30))
button_choice_join_game = CustomButton(canvas_main_menu, text = "JOIN GAME", image = img_join_game, compound = TOP, font = ('Algerian', 20, 'bold'), bg = constant.PRIMARYCLR, fg = constant.LIGHTBGTEXTCLR, relief = "ridge", justify = "center", command = lambda : (button_choice_join_game.destroy(), button_choice_create_game.destroy(), on_choice_join_game()))
button_choice_join_game.grid(row = 2, column = 1, sticky = EW, ipadx = 50, ipady = 30, padx = 40, pady = (30, 60))
#Taking out focus
label_play_online.bind("<Button-1>", lambda e: label_play_online.focus_set())
def disable_game_controls():
global scale_board, button_color_chooser, button_volume_toggle, button_legal_moves, button_flip
scale_board.configure(state = DISABLED)
button_color_chooser.configure(state = DISABLED)
button_volume_toggle.configure(state = DISABLED)
button_legal_moves.configure(state = DISABLED)
button_flip.configure(state = DISABLED)
scale_board.unbind("<ButtonRelease-1>")
def enable_game_controls():
global scale_board, button_color_chooser, button_volume_toggle, button_legal_moves, button_flip
scale_board.configure(state = NORMAL)
button_color_chooser.configure(state = NORMAL)
button_volume_toggle.configure(state = NORMAL)
button_legal_moves.configure(state = NORMAL)
button_flip.configure(state = NORMAL)
scale_board.bind("<ButtonRelease-1>", on_scale_board_release)
def on_scale_board_release(e):
global scale_board, var_board_scaler
length = (355 + max_board_size) / 2
amplitude = max_board_size - length
game.size = length + (var_board_scaler.get() - 50)/20 * amplitude
game.sqsize = game.size / 8
game.stretch_square=(game.size/8)/20
if e is not None:
game.configure_game()
size_canvas_turtle = int(game.size) + 15
size_root_turtle = size_canvas_turtle + 35
canvas_turtle.configure(width = size_canvas_turtle, height = size_canvas_turtle)
canvas_turtle.update()
width_root_turtle = size_root_turtle
if button_extend_left['text'] == ">":
frame_left.update_idletasks()
width_root_turtle += frame_left.winfo_width()
if button_extend_right['text'] == "<":
frame_right.update_idletasks()
width_root_turtle += frame_right.winfo_width()
root_turtle.geometry(f"{width_root_turtle}x{size_root_turtle+95}")
def on_pin_toggle():
global pinned, button_pin
if pinned == True:
pinned = False
root_turtle.attributes('-topmost',False)
button_pin.configure(image = img_pin_outline)
elif pinned == False:
pinned = True
root_turtle.attributes('-topmost',True)
button_pin.configure(image = img_pin_filled)
def on_extend_left():
global button_extend_left, frame_left
w = root_turtle.winfo_width()
h = root_turtle.winfo_height()
frame_left.update_idletasks()
if button_extend_left['text'] == "<":
frame_left.grid(row = 0, column = 0, rowspan = 3, sticky = NSEW)
new_w = w + frame_left.winfo_width()
button_extend_left.configure(text = ">")
elif button_extend_left['text'] == ">":
new_w = w - frame_left.winfo_width()
frame_left.grid_forget()
button_extend_left.configure(text = "<")
root_turtle.geometry(f"{new_w}x{h}")
def on_extend_right():
global button_extend_right, frame_right
w = root_turtle.winfo_width()
h = root_turtle.winfo_height()
frame_right.update_idletasks()
if button_extend_right['text'] == ">":
frame_right.grid(row = 0, column = 2, rowspan = 3, sticky = NSEW)
new_w = w + frame_right.winfo_width()
button_extend_right.configure(text = "<")
elif button_extend_right['text'] == "<":
new_w = w - frame_right.winfo_width()
frame_right.grid_forget()
button_extend_right.configure(text = ">")
root_turtle.geometry(f"{new_w}x{h}")
def on_color_chooser():
try:
clr_dark = colorchooser.askcolor(title ="Choose DARK square color", color = game.dark_square_clr)[0]
if clr_dark is None:
return
except:
return
game.dark_square_clr = rgb_to_hex(clr_dark)
game.configure_game()
def on_volume_toggle():
global volume_toggle, button_volume_toggle
if volume_toggle == True:
volume_toggle = False
button_volume_toggle.configure(image = img_volume_off)
elif volume_toggle == False:
volume_toggle = True
button_volume_toggle.configure(image = img_volume_on)
def on_flip():
global label_white_timer_top, label_white_timer_bottom, label_black_timer_top, label_black_timer_bottom
if mode_of_play == "offline":
global button_white_resign, button_black_resign
if game.white == True:
game.white = False
game.black = True
label_white_timer_bottom.grid_forget()
label_white_timer_top.grid(row = 0, column = 2, sticky = EW, padx = 5, ipady = 2)
label_black_timer_top.grid_forget()
label_black_timer_bottom.grid(row = 0, column = 2, sticky = EW, padx = 5, ipady = 2)
if mode_of_play == "offline":
button_white_resign.grid(row = 0, column = 0, sticky = NSEW)
button_black_resign.grid(row = 2, column = 0, sticky = NSEW)
elif game.black == True:
game.black = False
game.white = True
label_white_timer_top.grid_forget()
label_white_timer_bottom.grid(row = 0, column = 2, sticky = EW, padx = 5, ipady = 2)
label_black_timer_bottom.grid_forget()
label_black_timer_top.grid(row = 0, column = 2, sticky = EW, padx = 5, ipady = 2)
if mode_of_play == "offline":
button_white_resign.grid(row = 2, column = 0, sticky = NSEW)
button_black_resign.grid(row = 0, column = 0, sticky = NSEW)
game.configure_game()
def on_game_over():
#Emptying legal addresses list
game.legaladd = []
#Generating pgn
game.generate_pgn()
#Permanently removing extend left
frame_left.grid_forget()
button_extend_left.configure(text = "<")
button_extend_left.grid_forget()
on_scale_board_release(None)
if mode_of_play == 'online':
r = requests.get(geturl('connection') , params={'code':code}).json()['move durations']
game.move_duration = r
if challenger:
requests.get(geturl('connection') , params={'code':code , 'clean':True})
#Disabling mouse activity on the turtle canvas
game.mouse_vacant = False
wn.onclick(lambda x,y: None)
canvas_turtle.unbind("<ButtonPress>")
canvas_turtle.unbind("<B1-Motion>")
canvas_turtle.unbind("<ButtonRelease-1>")
#Displaying the result in the status bar
if game.game_result == "W":
root_turtle.title(f'*{white_name} vs {black_name}')
elif game.game_result == "B":
root_turtle.title(f'{white_name} vs *{black_name}')
elif game.game_result == "D":
root_turtle.title(f'*{white_name} vs *{black_name}')
on_draw(False)
elif game.game_result == "S":
root_turtle.title(f'#{white_name} vs #{black_name}')
#Pause the Timers
#Adding game to database
game.add_to_db(game.game_date, game.game_start_time, white_name, black_name, game.game_result, logic.List_of_Moves, game.move_duration , min_time, increment)
def on_draw(confirm = True):
global draw, draw_boundary, button_extend_left, frame_left, draw_offer
if confirm:
if mode_of_play == "offline":
choice = messagebox.askyesno('Draw agreement', 'Do you both agree?')
if not choice:
return
elif mode_of_play == "online":
requests.post(geturl('connection') , data= {'code':code, 'side':player_side, 'draw':player_side})
while 1:
try :
connectoption = True if (int(time.time())%30 == 0 and int(time.time()) != game.t0) else False
if connectoption:
game.t0 = int(time.time())
r = requests.get(geturl('connection') , params= {'side' : player_side , 'code' : code , 'connectop':connectoption})
time.sleep(0.2)
info = r.json()['offers']['draw offers']
if info in ('accepted' , 'rejected'):
break
except:
pass
requests.post(geturl('connection') , params = {'code' : code , 'reset':None})
if info == 'rejected':
return
game.game_result = "D"
on_game_over()
#Display draw with a green border around the board
try:
draw_boundary.clear()
wn.update()
except:
pass
wn.tracer(0)
draw_boundary=turtle.Turtle()
draw_boundary.ht()
draw_boundary.width(7)
draw_boundary.color("green")
draw_boundary.pu()
draw_boundary.goto(-(game.size/2)+game.drift,(game.size/2))
draw_boundary.pd()
for _ in range(4):
draw_boundary.fd(game.size)
draw_boundary.rt(90)
wn.tracer(1)
def on_turtle_close():
global program_running
program_running = False
root_turtle.after(500, lambda: root_turtle.destroy())
database_functions.close_connection()
root_turtle.protocol("WM_DELETE_WINDOW", on_turtle_close)
def on_white_resign():
global button_extend_left, frame_left, move_duration
if mode_of_play == "offline":
choice = messagebox.askyesno('White resign', f'Are you ({white_name}) sure?')
if not choice:
return
elif mode_of_play == "online":
if messagebox.askyesno('White resign' , f'Are you sure?'):
requests.post(geturl('connection') , data = {'resign' : 'idk' ,'side' : 'white' ,'code' : code})
else:
return
game.game_result = "B"
on_game_over()
def on_black_resign():
global button_extend_left, frame_left, move_duration, player_side, challenger
if mode_of_play == "offline":
choice = messagebox.askyesno('Black resign', f'Are you ({black_name}) sure?')
if not choice:
return
elif mode_of_play == "online":
if messagebox.askyesno('Black resign', f'Are you sure?'):
requests.post(geturl('connection') , data = {'resign' : 'idk' ,'side' : 'black' ,'code' : code})
else:
return
game.game_result = "W"
on_game_over()
def on_legal_moves():
global button_legal_moves, img_legal_moves_off, img_legal_moves_on
if game.legalmoves == True:
game.legalmoves = False
button_legal_moves.configure(image = img_legal_moves_off)
elif game.legalmoves == False:
game.legalmoves = True
button_legal_moves.configure(image = img_legal_moves_on)
if game.legalmoves==True and game.move_stage==1:
for m,n in game.legaladd:
blm, bln=7-m, 7-n
game.change_square_clr(m, n, blm, bln, constant.LEGALLIGHTSQUARECLR, constant.LEGALDARKSQUARECLR, update=False)
wn.tracer(1)
elif game.legalmoves==False and game.move_stage==1:
for m,n in game.legaladd:
blm, bln=7-m, 7-n
game.change_square_clr(m, n, blm, bln, game.light_square_clr, game.dark_square_clr, update=False)
wn.tracer(1)
def on_code_copy():
global code
if os.sys.platform.lower() == 'win32':
clipboard.copy(code)
else:
os.system(f'echo -n "{code}" | xclip -selection clipboard')
def setup_game():
global canvas_turtle, touch_move, var_board_scaler, scale_board, mode_of_play, pinned, img_pin_outline, img_pin_filled, button_pin, img_color_chooser, img_flip, img_draw, img_resign, volume_toggle, button_volume_toggle, img_volume_on, img_volume_off, button_extend_left, button_extend_right, frame_left, frame_right, label_white_timer_top, label_white_timer_bottom, label_black_timer_top, label_black_timer_bottom, img_legal_moves_on, img_legal_moves_off, button_legal_moves, img_touch_move_on, img_touch_move_off, button_color_chooser, button_flip, frame_moves, chess_not_row, button_white_resign, button_black_resign, button_resign, img_copy, frame_pgn
#Configuring root_turtle
root_turtle.configure(bg = constant.LIGHTBGCLR)
#Reconfiguring minsize of the window
root_turtle.minsize(0,0)
root_turtle.resizable(width = False, height = False)
root_turtle.overrideredirect(False)
root_turtle.withdraw()
root_turtle.deiconify()
#Gridding root_turtle
root_turtle.grid_rowconfigure(0, weight = 0)
root_turtle.grid_columnconfigure(0, weight = 0)
root_turtle.grid_rowconfigure(1, weight = 1)
root_turtle.grid_columnconfigure(1, weight = 1)
#Placing canvas_turtle inside root_turtle
canvas_turtle.grid(row = 1, column = 1, sticky = NSEW)
#Giving a background colour to wn
wn.bgcolor("#000000")
#Adding all the other elements present during the game (except timers)
#Creating all the frames for the 4 sides
frame_top = Frame(root_turtle, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
frame_bottom = Frame(root_turtle, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
frame_left = Frame(root_turtle, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
frame_right = Frame(root_turtle, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
#Adding all the frames to the screenready_to_play = True
frame_top.grid(row = 0, column = 1, sticky = NSEW)
frame_bottom.grid(row = 2, column = 1, sticky = NSEW)
#Gridding all the frames
frame_top.grid_columnconfigure((2,3,4), weight = 1)
frame_bottom.grid_columnconfigure((0,1,2), weight = 1)
frame_left.grid_rowconfigure((0,1,2), weight = 1)
frame_right.grid_rowconfigure(0, weight = 1)
frame_right.grid_columnconfigure(0, weight = 1)
button_extend_left = Button(frame_top, text = "<", font = ('consolas', 20, 'bold'), bg = constant.LIGHTBGCLR, fg = constant.LIGHTBGTEXTCLR, activebackground = constant.LIGHTBGCLR, activeforeground = constant.LIGHTBGTEXTCLR, command = on_extend_left, bd = 0, highlightthickness = 0)
button_extend_left.grid(row = 0, column = 0, sticky = NSEW, padx = (0,1))
button_extend_right = Button(frame_top, text = ">", font = ('consolas', 20, 'bold'), bg = constant.LIGHTBGCLR, fg = constant.LIGHTBGTEXTCLR, activebackground = constant.LIGHTBGCLR, activeforeground = constant.LIGHTBGTEXTCLR, command = on_extend_right, bd = 0, highlightthickness = 0)
button_extend_right.grid(row = 0, column = 5, sticky = NSEW, padx = (1,0))
#Adding frame_moves to frame_right
frame_moves = ScrolledFrame(frame_right, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0, max_height = 1000)
frame_moves.grid(row = 0, column = 0, sticky = NSEW, padx = 2, pady = 2, ipadx = 2, ipady = 2)
#Gridding frame_moves.viewPort
frame_moves.viewPort.grid_columnconfigure((1,2), weight = 1)
#Adding frame_pgn for copying and downloading pgn of the game after it gets over
frame_pgn = Frame(frame_right, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
frame_pgn.grid_columnconfigure(0, weight = 1)
frame_pgn.grid(row = 1, column = 0, sticky = NSEW)
#Initialising chess_not_row
chess_not_row = 0
#Adding the board scaler to frame_top
var_board_scaler = IntVar()
scale_board = ttk.Scale(frame_top, variable = var_board_scaler, from_ = 30, to = 70, orient = HORIZONTAL)
var_board_scaler.set(50)
scale_board.bind("<ButtonRelease-1>", on_scale_board_release)
scale_board.grid(row = 0, column = 4, sticky = EW, padx = 5)
#Adding the pin to frame_top
img_pin_outline = PhotoImage(file = "./Icons/pin_outline.png").subsample(15,15)
img_pin_filled = PhotoImage(file = "./Icons/pin_filled.png").subsample(15,15)
button_pin = Button(frame_top, image = img_pin_outline, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, command = on_pin_toggle, bd = 0, highlightthickness = 0)
pinned = False
button_pin.grid(row = 0, column = 1, sticky = NSEW, padx = 2)
#Creating frame_icons to contain all the icons
frame_icons = Frame(frame_bottom, bg = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
#Adding frame_icons to the screen
frame_icons.grid(row = 0, column = 0, sticky = NSEW, padx = 5)
#Gridding frame_icons
frame_icons.grid_columnconfigure((0,1,2,3,4), weight = 1)
#Adding the color chooser icon to frame_bottom
img_color_chooser = PhotoImage(file = "./Icons/color_chooser.png").subsample(3,3)
button_color_chooser = Button(frame_icons, image = img_color_chooser, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, command = on_color_chooser, bd = 0, highlightthickness = 0)
#Adding volume toggle icon to frame_bottom
img_volume_on = PhotoImage(file = "./Icons/volume_on.png").subsample(4,4)
img_volume_off = PhotoImage(file = "./Icons/volume_off.png").subsample(4,4)
volume_toggle = True
button_volume_toggle = Button(frame_icons, image = img_volume_on, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, command = on_volume_toggle, bd = 0, highlightthickness = 0)
#Adding flip icon to frame_bottom
img_flip = PhotoImage(file = "./Icons/flip.png").subsample(3,3)
button_flip = Button(frame_icons, image = img_flip, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, command = on_flip, bd = 0, highlightthickness = 0)
#Adding the legal moves icon to frame_bottom
img_legal_moves_on = PhotoImage(file = "./Icons/arrows_on.png")
img_legal_moves_off = PhotoImage(file = "./Icons/arrows_off.png")
button_legal_moves = Button(frame_icons, image = img_legal_moves_on, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, command = on_legal_moves, bd = 0, highlightthickness = 0)
#Adding draw icon to frame_left
img_draw = PhotoImage(file = "./Icons/draw.png").subsample(16, 16)
button_draw = Button(frame_left, image = img_draw, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, command = on_draw, bd = 0, highlightthickness = 0)
#Adding resign icon to frame_left
img_resign = PhotoImage(file = "./Icons/flag.png").subsample(3,3)
#Adding the info about if touch move is enabled or disabled
img_touch_move_on = PhotoImage(file = "./Icons/touch_move_on.png")
img_touch_move_off = PhotoImage(file = "./Icons/touch_move_off.png")
label_touch_move = Label(frame_icons, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
#Adding the room code copy button only for challenger if online
img_copy = PhotoImage(file = "./Icons/clipboard.png").subsample(3,3)
if challenger:
button_code_copy = Button(frame_icons, image = img_copy, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, command = on_code_copy, bd = 0, highlightthickness = 0)
button_code_copy.grid(row = 0, column = 5, sticky = NSEW)
Tooltip(button_code_copy, text = f"Copy room code: {code}")
if touch_move:
label_touch_move.configure(image = img_touch_move_on)
Tooltip(label_touch_move, text = "Touch move enabled")
elif not touch_move:
label_touch_move.configure(image = img_touch_move_off)
Tooltip(label_touch_move, text = "Touch move disabled")
if mode_of_play == "online":
button_resign = Button(frame_left, image = img_resign, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, bd = 0, highlightthickness = 0)
button_resign.grid(row = 0, column = 0, sticky = NSEW)
if player_side == "white":
button_resign.configure(command = on_white_resign)
elif player_side == "black":
button_resign.configure(command = on_black_resign)
Tooltip(button_resign, text = "Resign")
elif mode_of_play == "offline":
button_white_resign = Button(frame_left, image = img_resign, bg = constant.LIGHTBGCLR, activebackground = constant.LIGHTBGCLR, command = on_white_resign, bd = 0, highlightthickness = 0)