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playtest.md

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Nicole

  • Windows

fullscreen option alignment ✅ screen flash on opening quick through the tutorial using mouse to chart a course ✅ tempted to click reset indicator

  • having to hold escape is bad
  • maybe could fade in even later ~ 3:11pm first thinker was F part 3 ~ 5 tries misdirected by up arrow towards hidden spot LOL at back n forth narration "do i have to collect all the binders?"

~3:28pm Big B Big C

  • "this is like a tutorial level"
  • "the brain is like a 'clear'"

~3:37pm First discovered a hidden area

  • the symmetrical level
  • shocked
  • didn't go for it 3-path level was a real teaser
  • crunched on it then nailed it

~3:41pm C3

  • needed reset ~3:48 Level Threedom

~3:50pm When first key was removed, it didn't really matter because she had switched layouts anyway

4pm Darkness

  • seemed to do the trick in terms of initial analysis paralysis
  • did go for the sneak through the darkness plan

Clearer intsructions

  • do you need all binders
  • are the secrets traps

4:05 Ended after Dudle

Bugs

🤞 double music glitch?

  • if the loop would enqueue at the same time as the previous track ended?
  • zombie track ✅ clicks not working on pause screen
  • something to do with touch device vs mouse? ✅ second level pause doesn't work ✅ crowded square wrong tiles for start & exit ✅ memory lapse narration happens on retry ✅ character movement after crossing exit looks weird ✅ cursor appears at start of scene

Mechanic ideas

one-time floors, or floors you can't cross more than X times

Rhea

mac

initial unclear what fogetting meant, but figured out after a couple key presses "it seems like I can only use two keys" "does the right arrow at the top mean i have to right"

6:20pm First level with hidden collectable

"dammit I can't remember"

Crowded square

  • "i have no idea what i'm doing now"
  • still only took 2 tries Big A seemed too easy compared to Crowded Square

6:28pm Memory lapse

  • "oh i choose the one to forget"
  • "oh i don't need it" for the extra down

More of a figure-it-out-while-moving style of play

6:35 pm Three path is a thinker

"does that mean i get more memory"

6:40pm Past three bindings

Some difficulty with the memory game, turned on bind hints

  • "really helps"

6:47-54 Many tries on Cells

Worried about remembering bindings, but mostly succeeding anyway

6:59 Mystery Island

  • "what is that down there"

7:02 Dudle

  • hidden binder was tricky
  • mind blown by second switch

7:07 Collected binder

7:12 Four things!

7:14- 7:22- Big maze is harder Stuck

Final feedback

  • Could use more specific first description
  • Lapse, light, were intuitive

Mech ideas

change the color of the text for the key that is forgotten

Bugs

🤞 Music skipping

  • after changing options
  • on level reset? ✅Cursor not hiding 🤞 Apple app window title is "index.html" ✅ Inconsistent mouse on pause menu ✅ I don't think indicators should be hidden behind darkness ✅ Binder Z- index on first dark binder ✅Sounds on the "go faster" when nothing is typed
  • And that narration replays