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c64.cfg
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FEATURES {
STARTADDRESS: default = $0801;
}
SYMBOLS {
__LOADADDR__: type = import;
__EXEHDR__: type = import;
__OVERLAYADDR__: type = import;
__STACKSIZE__: type = weak, value = $0400; # 1k stack
__OVERLAYSIZE__: type = weak, value = $4000; # 16k overlay
__HIMEM__: type = weak, value = $D000;
__OVERLAYSTART__: type = export, value = __HIMEM__ - __OVERLAYSIZE__;
}
MEMORY {
ZP: file = "", define = yes, start = $0002, size = $001A;
LOADADDR: file = "bin/drmain", start = %S - 2, size = $0002;
HEADER: file = "bin/drmain", define = yes, start = %S, size = $000D;
MAIN: file = "bin/drmain", define = yes, start = __HEADER_LAST__, size = __OVERLAYSTART__ - __HEADER_LAST__;
BSS: file = "", start = __ONCE_RUN__, size = __OVERLAYSTART__ - __STACKSIZE__ - __ONCE_RUN__;
OVL1ADDR: file = "bin/dungeon", start = __OVERLAYSTART__ - 2, size = $0002;
OVL1: file = "bin/dungeon", start = __OVERLAYSTART__, size = __OVERLAYSIZE__;
OVL2ADDR: file = "bin/city", start = __OVERLAYSTART__ - 2, size = $0002;
OVL2: file = "bin/city", start = __OVERLAYSTART__, size = __OVERLAYSIZE__;
OVL3ADDR: file = "bin/encounter", start = __OVERLAYSTART__ - 2, size = $0002;
OVL3: file = "bin/encounter", start = __OVERLAYSTART__, size = __OVERLAYSIZE__;
OVL4ADDR: file = "", start = __OVERLAYSTART__ - 2, size = $0002;
OVL4: file = "", start = __OVERLAYSTART__, size = __OVERLAYSIZE__;
OVL5ADDR: file = "", start = __OVERLAYSTART__ - 2, size = $0002;
OVL5: file = "", start = __OVERLAYSTART__, size = __OVERLAYSIZE__;
OVL6ADDR: file = "", start = __OVERLAYSTART__ - 2, size = $0002;
OVL6: file = "", start = __OVERLAYSTART__, size = __OVERLAYSIZE__;
OVL7ADDR: file = "", start = __OVERLAYSTART__ - 2, size = $0002;
OVL7: file = "", start = __OVERLAYSTART__, size = __OVERLAYSIZE__;
OVL8ADDR: file = "", start = __OVERLAYSTART__ - 2, size = $0002;
OVL8: file = "", start = __OVERLAYSTART__, size = __OVERLAYSIZE__;
OVL9ADDR: file = "", start = __OVERLAYSTART__ - 2, size = $0002;
OVL9: file = "", start = __OVERLAYSTART__, size = __OVERLAYSIZE__;
}
SEGMENTS {
ZEROPAGE: load = ZP, type = zp;
LOADADDR: load = LOADADDR, type = ro;
EXEHDR: load = HEADER, type = ro;
STARTUP: load = MAIN, type = ro;
LOWCODE: load = MAIN, type = ro, optional = yes;
CODE: load = MAIN, type = ro;
RODATA: load = MAIN, type = ro;
DATA: load = MAIN, type = rw;
INIT: load = MAIN, type = rw;
ONCE: load = MAIN, type = ro, define = yes;
BSS: load = BSS, type = bss, define = yes;
OVL1ADDR: load = OVL1ADDR, type = ro;
OVERLAY1: load = OVL1, type = ro, define = yes, optional = yes;
OVL2ADDR: load = OVL2ADDR, type = ro;
OVERLAY2: load = OVL2, type = ro, define = yes, optional = yes;
OVL3ADDR: load = OVL3ADDR, type = ro;
OVERLAY3: load = OVL3, type = ro, define = yes, optional = yes;
OVL4ADDR: load = OVL4ADDR, type = ro;
OVERLAY4: load = OVL4, type = ro, define = yes, optional = yes;
OVL5ADDR: load = OVL5ADDR, type = ro;
OVERLAY5: load = OVL5, type = ro, define = yes, optional = yes;
OVL6ADDR: load = OVL6ADDR, type = ro;
OVERLAY6: load = OVL6, type = ro, define = yes, optional = yes;
OVL7ADDR: load = OVL7ADDR, type = ro;
OVERLAY7: load = OVL7, type = ro, define = yes, optional = yes;
OVL8ADDR: load = OVL8ADDR, type = ro;
OVERLAY8: load = OVL8, type = ro, define = yes, optional = yes;
OVL9ADDR: load = OVL9ADDR, type = ro;
OVERLAY9: load = OVL9, type = ro, define = yes, optional = yes;
}
FEATURES {
CONDES: type = constructor,
label = __CONSTRUCTOR_TABLE__,
count = __CONSTRUCTOR_COUNT__,
segment = ONCE;
CONDES: type = destructor,
label = __DESTRUCTOR_TABLE__,
count = __DESTRUCTOR_COUNT__,
segment = RODATA;
CONDES: type = interruptor,
label = __INTERRUPTOR_TABLE__,
count = __INTERRUPTOR_COUNT__,
segment = RODATA,
import = __CALLIRQ__;
}