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update release log, build scripts, and init message for v15.0.0
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appveyor.yml

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---
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# configure deployment by AppVeyor.com
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version: 14.5.0
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version: 15.0.0
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image: Visual Studio 2019
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- cmd: gradlew.bat build --console=plain --no-daemon
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artifacts:
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- path: dist/Libbulletjme-14.5.0.jar
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- path: dist/Libbulletjme-15.0.0.jar
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name: classJar
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- path: dist/Libbulletjme-14.5.0-javadoc.jar
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- path: dist/Libbulletjme-15.0.0-javadoc.jar
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name: javadocJar
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- path: dist/Libbulletjme-14.5.0-sources.jar
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- path: dist/Libbulletjme-15.0.0-sources.jar
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name: sourcesJar
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- path: dist/Libbulletjme-14.5.0.pom
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- path: dist/Libbulletjme-15.0.0.pom
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name: pom
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- path: dist/Libbulletjme-14.5.0.module
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- path: dist/Libbulletjme-15.0.0.module
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name: module
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- path: dist/Windows32DebugDp_bulletjme.dll
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name: dll32DD

build.gradle

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ext {
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group = 'com.github.stephengold'
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artifact = 'Libbulletjme'
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version = '14.5.0'
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version = '15.0.0'
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baseName = "${artifact}-${version}"
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websiteUrl = 'https://github.com/stephengold/Libbulletjme'
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}

current.gradle

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ext {
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group = 'com.github.stephengold'
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artifact = 'Libbulletjme'
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version = '14.5.0'
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version = '15.0.0'
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baseName = "${artifact}-${version}"
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websiteUrl = 'https://github.com/stephengold/Libbulletjme'
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}

release-notes.md

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# Release log for the Libbulletjme project
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## Version 15.0.0 released on 3 June 2022
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+ Changed the arguments of `PhysicsSoftBody.appendFaces()`
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and `PhysicsSoftBody.appendLinks()` (API change)
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+ Added the `Mesh` interface and `IndexBuffer` class to simplify the interface
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between soft bodies and the Sport graphics engine.
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+ Added soft-body methods from Minie:
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+ `PhysicsSoftBody.appendTetras()`
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+ `PhysicsSoftBody.boundingBox()`
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+ `NativeSoftBodyUtils.appendFromLineMesh()`
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+ `NativeSoftBodyUtils.appendFromTriMesh()`
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+ `NativeSoftBodyUtils.appendTetras()`
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+ `NativeSoftBodyUtils.mapIndices()`
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+ `NativeSoftBodyUtils.updateClusterMesh()`
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+ `NativeSoftBodyUtils.updateMesh()`
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+ `NativeSoftBodyUtils.updatePinMesh()`
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+ Added math methods from Heart:
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+ `MyMath.isIdentity(Transform)`
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+ `MyBuffer.rotate()`
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+ `MyBuffer.translate()`
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+ Added the `phi` constant to the `MyMath` class
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## Version 14.5.0 released on 29 May 2022
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+ Bugfix: `PhysicsCharacter.onGround()` is unreliable (issue #18)

src/main/native/glue/jmeClasses.h

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#include <jni.h>
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#define LIBBULLETJME_VERSION "14.5.0"
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#define LIBBULLETJME_VERSION "15.0.0"
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#ifdef _DEBUG
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#define NULL_CHK(pEnv, pointer, message, retval) \

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