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events_zoltan.xml.append
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<eventList name="HOSTILE_ZOLTAN">
<event load="ZOLTAN_FIGHT"/>
<event load="ZOLTAN_FIGHT_ION"/>
<event load="ZOLTAN_PIRATE"/>
<event load="ZOLTAN_MANTIS"/>
<event load="ZOLTAN_ENGI"/>
<event load="ZOLTAN_ASTEROID"/>
<event load="REBEL"/>
<event load="REBEL_AUTO"/>
<event load="ZOLTAN_FIGHT_AUGMENTED"/>
<event load="BS_EVENT_ZOLTAN_AUGMENTED"/>
<event load="BS_EVENT_ZOLTAN"/>
<event load="BS_EVENT_ZOLTAN"/>
<event load="CE_PDS_ZOLTAN"/>
<event load="CE_EVENT_ZOLTAN_AI"/>
</eventList>
<eventList name="NEUTRAL_ZOLTAN">
<event load="ZOLTAN_LIFERAFT"/>
<event load="ZOLTAN_SCIENCE_DOCK"/>
<event load="ZOLTAN_CREW_SCAN"/>
<event load="ZOLTAN_CREW_SCAN_ION"/>
<event load="FRIENDLY_SLAVER"/>
<event load="PIRATE_BRIBER"/>
<event load="ASTEROID_EXPLORE"/>
<event load="REFUGEE_NO_DISTRESS_ZOLTAN"/> <!--DLC - In newEvents-->
<event load="PIRATE_CIVILIAN_ZOLTAN_ION"/>
<event load="C_EVENT_ZOLTAN_TRANSPORT"/>
<event load="CE_CIVILIAN_TRADER"/>
</eventList>
<eventList name="NEBULA_ZOLTAN">
<event load="NEBULA_ZOLTAN_ROCK"/>
<event load="NEBULA_ZOLTAN_EYE"/>
<event load="STORM_ZOLTAN_SUPPLY_CHOICE"/>
<event load="NEBULA_EMPTY"/>
<event load="NEBULA_EMPTY"/>
<event load="NEBULA_REBEL"/>
<event load="NEBULA_REBEL"/>
<event load="NEBULA_AUTO"/>
<event load="NEBULA_ZOLTAN_RIFT_FIGHT"/>
<event load="BS_EVENT_AUTO_NEBULA"/>
<event load="BS_EVENT_AUTO_SUICIDE_NEBULA"/>
</eventList>
<eventList name="BOARDERS_ZOLTAN">
<event load="ZOLTAN_BOARDERS"/>
<event load="ZOLTAN_BOARDERS_MANTIS"/>
<event load="BOARDERS_HACKING"/>
<event load="CE_BOARDERS_BOUNTYHUNTER"/>
</eventList>
<eventList name="DISTRESS_BEACON_ZOLTAN">
<event load="ZOLTAN_DISTRESS_MANTIS"/>
<event load="ZOLTAN_DISTRESS_SHELL"/>
<event load="DISTRESS_SATELLITE_DEFENSE"/>
<event load="DISTRESS_STATION_FIRE"/>
<event load="FRIENDLY_BEACON"/>
<event load="TRAP_BEACON"/>
<event load="STRANDED_BEACON"/>
<event load="REFUGEE_DISTRESS_ZOLTAN"/> <!--DLC - In newEvents-->
<event load="CE_DISTRESS_SUN"/>
<event load="CE_DISTRESS_MELTDOWN"/>
<event load="CE_DISTRESS_OXYGEN"/>
<event load="CE_DISTRESS_ENGI_REFUGEES"/>
</eventList>
<eventList name="QUESTS_ZOLTAN">
<event load="ZOLTAN_TRADE_HUB"/>
<event load="ZOLTAN_QUEST_PRIMITIVES"/>
<event load="FEDERATION_PLANET_SIGNAL"/>
<event load="QUEST_MANTIS_INVASION_START"/>
<event load="QUEST_CREWDEAD_START"/>
<event load="CE_QUEST_CURATOR_START"/>
</eventList>
<eventList name="DESTROYED_SHIP_ZOLTAN">
<event>
<text load="ZOLTAN_FIGHT_DESTROYED"/>
<autoReward level="MED">standard</autoReward>
<status type="clear" target="player" system="weapons" amount="100"/>
<status type="clear" target="player" system="shields" amount="100"/>
<status type="clear" target="player" system="medbay" amount="100"/>
<status type="clear" target="player" system="oxygen" amount="100"/>
<status type="clear" target="player" system="doors" amount="100"/>
<status type="clear" target="player" system="engines" amount="100"/>
<status type="clear" target="player" system="pilot" amount="100"/>
<status type="clear" target="player" system="cloaking" amount="100"/>
<status type="clear" target="player" system="drones" amount="100"/>
<status type="clear" target="player" system="teleporter" amount="100"/>
<status type="clear" target="player" system="mind" amount="100"/>
</event>
<event>
<text load="ZOLTAN_FIGHT_DESTROYED"/>
<autoReward level="MED">standard</autoReward>
<status type="clear" target="player" system="weapons" amount="100"/>
<status type="clear" target="player" system="shields" amount="100"/>
<status type="clear" target="player" system="medbay" amount="100"/>
<status type="clear" target="player" system="oxygen" amount="100"/>
<status type="clear" target="player" system="doors" amount="100"/>
<status type="clear" target="player" system="engines" amount="100"/>
<status type="clear" target="player" system="pilot" amount="100"/>
<status type="clear" target="player" system="cloaking" amount="100"/>
<status type="clear" target="player" system="drones" amount="100"/>
<status type="clear" target="player" system="teleporter" amount="100"/>
<status type="clear" target="player" system="mind" amount="100"/>
</event>
</eventList>
<textList name="ZOLTAN_FIGHT_DESTROYED">
<text>The strange Zoltan ship comes apart, the pieces of hull twisting out of shape from the force of the explosion.</text>
<text>The almost transcendent Zoltan crew become one with the universe, their craft breaking into pieces, scattering their bodies into space.</text>
<text>After breaking though their tough energetic cocoon, the Zoltan ship takes sufficient damage from your weapons to explode, leaving behind many useful scrap materials.</text>
<text>With their energy shield lowered, the Zoltan ship quickly succumbs to your weapons fire and breaks apart, leaving you to collect their remains.</text>
<text>Your attacks eventually punch through the tough defenses of the Zoltan vessel, blowing them up with one final strike to their hull.</text>
</textList>
<textList name="ZOLTAN_FIGHT">
<!-- <text>A Zoltan ship makes contact. "The nature of the day is rotational. The fever is emaciated. The reason is-" They've caught some nasty deep space dementia. Before you can consider finding help for them, they open fire.</text> -->
<!-- Unlikely that these guy would accept surrender... -->
<text>You're surprised when a stationary Zoltan ship opens fire. It appears there are aggressive pugilists even among the 'enlightened'.</text>
<text>You receive a message, "This area is off limits. Submit your ship to processing." It's only one guard ship in a lonely beacon. You decide to fight your way out.</text>
<text>You discover a number of Zoltan civilian ships fighting off pirates. Unfortunately one ship mistakes your purpose and moves in to attack! They are refusing all communication; you have no choice but to fight.</text>
<text>Like many areas in Zoltan space, the residents of this sector prepared well for Galactic war. The military here seem to have given up reasoning with foreigners, preferring instead to attack on sight!</text>
<text>A Zoltan ship is waiting at this beacon. They request your identification, but radiation from the sun in this system is disrupting your communications. They take your silence for aggression and move in to attack.</text>
<text>The Zoltan ship patrolling this area hails you: "This area is off limits. Secrecy is vital." They power their weapons.</text>
<text>The Zoltan ship jumps in shortly after you: "Your transgression here will not go unpunished. But we would rather not engage you in combat. People could get hurt. We advise your to surrender, you just have to pay the fines and can go."</text>
</textList>
<!-- CE modified Vanilla Zolatan Events -->
<event name="NOTHING_ZOLTAN">
<text load="NOTHING_ZOLTAN"/>
<status type="clear" target="player" system="weapons" amount="100"/>
<status type="clear" target="player" system="shields" amount="100"/>
<status type="clear" target="player" system="medbay" amount="100"/>
<status type="clear" target="player" system="oxygen" amount="100"/>
<status type="clear" target="player" system="doors" amount="100"/>
<status type="clear" target="player" system="engines" amount="100"/>
<status type="clear" target="player" system="pilot" amount="100"/>
<status type="clear" target="player" system="cloaking" amount="100"/>
<status type="clear" target="player" system="drones" amount="100"/>
<status type="clear" target="player" system="teleporter" amount="100"/>
<status type="clear" target="player" system="mind" amount="100"/>
<status type="clear" target="player" system="hacking" amount="100"/>
<status type="clear" target="player" system="clonebay" amount="100"/>
<status type="clear" target="player" system="battery" amount="100"/>
<status type="clear" target="player" system="sensors" amount="100"/>
<choice hidden="true">
<text>Socialize with your crew while the FTL charges.</text>
<event load="CE_SOCIAL_CIVILIAN"/>
</choice>
<choice hidden="true">
<text>Consider some upgrades to your custom ship equipment.</text>
<event load="CE_AUGMENT_UPGRADE_CIVILIAN"/>
</choice>
<choice req="AE_AUGMENTS_PRODUCTION" blue="false" hidden="true">
<text>Produce something on board the ship.</text>
<event load="CE_PRODUCTION_CIVILIAN"/>
</choice>
<choice req="AE_COMBAT_SIMULATOR" hidden="true">
<text>(Combat Simulator) Have your crew train their skills in a simulation.</text>
<event load="CE_COMBAT_SIM_START"/>
</choice>
<choice req="AE_SCIENCE" hidden="true">
<text>(On-board Science Lab) Conduct some research on the nearby systems.</text>
<event load="CE_RESEARCH"/>
</choice>
<choice req="AE_REPAIR_KIT" hidden="true">
<text>(Hull Repair Kit) Break out the repair kit and fix some hull damage.</text>
<event load="CE_SHIP_MAINTENANCE"/>
</choice>
<choice req="AE_BEACON_KIT" hidden="true">
<text>(Beacon Access Kit) Hack the FTL network to delay the Rebel fleet.</text>
<event load="CE_BEACON_KIT_CIVILIAN"/>
</choice>
<choice req="AE_SECTOR_SCANNER" hidden="true">
<text>(Sector Scanner) Spend some time scanning the entire sector.</text>
<event load="CE_SECTOR_SCANNING"/>
</choice>
<choice req="AE_SECTOR_MAPPING" hidden="true">
<text>(Mapping Computer) Send out mapping drones to gather detailed data on the sector. [ Drone Parts: -3 ]</text>
<event load="CE_SECTOR_MAPPING"/>
</choice>
<choice req="DRONES_COMBAT_PROJECTILE" hidden="true">
<text>(Combat Drone) Leave some drones behind to harass the Rebel fleet. [ Drone Parts: -3 ]</text>
<event load="CE_DRONE_COMBAT_FLEET_DELAY"/>
</choice>
<choice req="DRONES_MINELAYER" hidden="true">
<text>(Minelayer Drone) Have your drone place a minefield to delay the Rebel fleet. [ Drone Parts: -1 ]</text>
<event load="CE_ZOLTAN_MINEFIELD_DRONE_LIST"/>
</choice>
<choice req="WEAPONS_MINES" hidden="true">
<text>(Minelauncher) Lay a minefield to delay the Rebel fleet. [ Missiles: -3 ]</text>
<event load="CE_ZOLTAN_MINEFIELD_LIST"/>
</choice>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
</event>
<textList name="NOTHING_ZOLTAN">
<text>There are some mineral-rich asteroids here that the Zoltan have left idle, but you've none of the necessary equipment to mine them.</text>
<text>You have to admit - Zoltan space is a beautiful and peaceful place indeed. However, re-engaging the FTL and finishing your mission is your priority, not sight-seeing.</text>
<text>A light asteroid field is entering the atmosphere of a nearby planet - a fireworks show on a galactic scale. There's little else to do here but take in the ambiance and program the next jump.</text>
<text>You stumble upon some Zoltan military vessels engaging in combat training. Their Energy Shields are impressive, but you note how quickly beam and ion weaponry take them down.</text>
<text>You don't have time to hail the Zoltan ship that was waiting at this beacon before it jumps away. They are a careful race.</text>
<text>A Zoltan shipyard is stationed at this beacon. You admire the display of hundreds of glowing Zoltan performing delicate exterior work on a massive transport ship.</text>
<text>A message broadcast from a nearby planet announces the presence of an ancient Zoltan monastery available for visiting. Likely just a tourist trap, but still too bad you don't have the time to visit.</text>
</textList>
<eventList name="CE_ZOLTAN_MINEFIELD_LIST">
<event>
<text>You ignore the hails and threats of the local Zoltan as you lay a small minefield around the beacon. The Rebel forces will have to avoid this area, clear the minefield or suffer heavy damage. All possibilities will considerably delay their fleet.</text>
<item_modify>
<item type="missiles" min="-3" max="-3"/>
</item_modify>
<modifyPursuit amount="-1"/>
</event>
<event>
<text>Just after you lay the first mine, a Zoltan military ship jumps in. They hail, "By deploying military grade proximity explosives in Zoltan space, you are in violation of the Interstellar Space-Mine Ban Treaty. Your weaponry will be confiscated and you will be brought to trial." You don't have time for this.</text>
<item_modify>
<item type="missiles" min="-1" max="-1"/>
</item_modify>
<ship load="ZOLTAN_SHIP" hostile="true"/>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice hidden="true">
<text>Offer surrender.</text>
<event load="CE_PLAYER_SURRENDER_ZOLTAN"/>
</choice>
<choice req="ENERGY_SHIELD" hidden="true">
<text>(Zoltan Ship) You command a ship of the wise and diplomatic Zoltan. These people might still be reasoned with in order to avoid combat.</text>
<event load="CE_PEACE_NEGOTIATION_RESULTS"/>
</choice>
<choice req="AE_ASB" hidden="true">
<text>(Anti-Ship Battery) Arm and dispatch the autonomous ASB. [ Missiles: -4; Power: -1 ]</text>
<event load="CE_PRE_FIGHT_ASB"/>
</choice>
<choice req="AE_ADV_EFFECTOR" hidden="true">
<text>(Internal Effector) Prepare the field generator. Effectorize the hostile! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_EFFECTOR"/>
</choice>
<choice req="AE_WEAPON_JAMMER" hidden="true">
<text>(Targeting Jammer) Jam the enemy weapons-targeting. [ Power: -2 ]</text>
<event load="CE_WEAPON_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_DRONE_JAMMER" hidden="true">
<text>(Drone Uplink Jammer) Jam the enemy drone communications. [ Power: -2 ]</text>
<event load="CE_DRONE_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_TELEPORTER_JAMMER" hidden="true">
<text>(Teleporter Disruptor) Activate the teleporter disruption field. [ Power: -1 ]</text>
<event load="CE_TELEPORTER_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_NEBULA_SCANNER" hidden="true">
<text>(Subspace Scanner) Track the enemy in subspace to prevent them from cloaking. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_CLOAK_BREAK"/>
</choice>
<choice req="AE_MIND_SHIELD" hidden="true">
<text>(Mind Shield) Activate your mind control protection. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_MIND_SHIELD_RESULT"/>
</choice>
<choice req="AE_FIREWALL" hidden="true">
<text>(Advanced Plating) Protect the ship against hostile mind control and hacking attempts. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_FIREWALL"/>
</choice>
<choice req="AE_SHIELD_JAMMER" hidden="true">
<text>(Ion Field) Activate the ion field projector to weaken the enemy shields. [ Power: -3 ]</text>
<event load="CE_PRE_FIGHT_SHIELD_JAMMER_RESULT"/>
</choice>
<choice req="AE_IRRADIATOR" hidden="true">
<text>(Radiation Projector) Irradiate the enemy! Let's see how long they can withstand that! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_BIOWEAPON_RESULT"/>
</choice>
</event>
</eventList>
<eventList name="CE_ZOLTAN_MINEFIELD_DRONE_LIST">
<event>
<text>You ignore the hails and threats of the local Zoltan as your drone starts to mine the beacon-perimeter. The Rebel forces will have to avoid this area, clear the minefield or suffer heavy damage. All possibilities will considerably delay their fleet.</text>
<item_modify>
<item type="drones" min="-1" max="-1"/>
</item_modify>
<modifyPursuit amount="-1"/>
</event>
<event>
<text>Just after you activate the drone, a Zoltan military ship jumps in. They hail, "By deploying military grade proximity explosives in Zoltan space, you are in violation of the Interstellar Space-Mine Ban Treaty. Your weaponry will be confiscated and you will be brought to trial." You don't have time for this.</text>
<item_modify>
<item type="drones" min="-1" max="-1"/>
</item_modify>
<ship load="ZOLTAN_SHIP" hostile="true"/>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice hidden="true">
<text>Offer surrender.</text>
<event load="CE_PLAYER_SURRENDER_ZOLTAN"/>
</choice>
<choice req="ENERGY_SHIELD" hidden="true">
<text>(Zoltan Ship) You command a ship of the wise and diplomatic Zoltan. These people might still be reasoned with in order to avoid combat.</text>
<event load="CE_PEACE_NEGOTIATION_RESULTS"/>
</choice>
<choice req="AE_ASB" hidden="true">
<text>(Anti-Ship Battery) Arm and dispatch the autonomous ASB. [ Missiles: -4; Power: -1 ]</text>
<event load="CE_PRE_FIGHT_ASB"/>
</choice>
<choice req="AE_ADV_EFFECTOR" hidden="true">
<text>(Internal Effector) Prepare the field generator. Effectorize the hostile! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_EFFECTOR"/>
</choice>
<choice req="AE_WEAPON_JAMMER" hidden="true">
<text>(Targeting Jammer) Jam the enemy weapons-targeting. [ Power: -2 ]</text>
<event load="CE_WEAPON_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_DRONE_JAMMER" hidden="true">
<text>(Drone Uplink Jammer) Jam the enemy drone communications. [ Power: -2 ]</text>
<event load="CE_DRONE_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_TELEPORTER_JAMMER" hidden="true">
<text>(Teleporter Disruptor) Activate the teleporter disruption field. [ Power: -1 ]</text>
<event load="CE_TELEPORTER_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_NEBULA_SCANNER" hidden="true">
<text>(Subspace Scanner) Track the enemy in subspace to prevent them from cloaking. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_CLOAK_BREAK"/>
</choice>
<choice req="AE_MIND_SHIELD" hidden="true">
<text>(Mind Shield) Activate your mind control protection. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_MIND_SHIELD_RESULT"/>
</choice>
<choice req="AE_FIREWALL" hidden="true">
<text>(Advanced Plating) Protect the ship against hostile mind control and hacking attempts. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_FIREWALL"/>
</choice>
<choice req="AE_SHIELD_JAMMER" hidden="true">
<text>(Ion Field) Activate the ion field projector to weaken the enemy shields. [ Power: -3 ]</text>
<event load="CE_PRE_FIGHT_SHIELD_JAMMER_RESULT"/>
</choice>
<choice req="AE_IRRADIATOR" hidden="true">
<text>(Radiation Projector) Irradiate the enemy! Let's see how long they can withstand that! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_BIOWEAPON_RESULT"/>
</choice>
</event>
</eventList>
<event name="START_BEACON_ZOLTAN">
<!-- <text>You totally travel through hyperspace lol</text> -->
<text load="HYPERSPACE_TEXT"/>
<img back="BG_DARK" planet="PLANET_HYPERSPACE"/>
<choice req="engines" lvl="1" hidden="true" blue="false">
<text>(Basic Engines) Travel at minimum FTL speed to the next sector, using only emergency fuel.</text>
<event>
<text load="HYPERSPACE_TRAVEL_EMERGENCY_TEXT"/>
<modifyPursuit amount="2"/>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice req="engines" lvl="2" hidden="true" blue="false">
<text>(Standard Engines) Travel at standard FTL speed to the next sector, using the usual amount of fuel. [ Fuel: -2 ]</text>
<event>
<text load="HYPERSPACE_TRAVEL_STANDARD_TEXT"/>
<item_modify>
<item type="fuel" min="-2" max="-2"/>
</item_modify>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice req="engines" lvl="4" hidden="true">
<text>(Improved Engines) Spend additional fuel in order to travel at full speed to the next sector. [ Fuel: -3 ]</text>
<event>
<text load="HYPERSPACE_TRAVEL_IMPROVED_TEXT"/>
<item_modify>
<item type="fuel" min="-3" max="-3"/>
</item_modify>
<modifyPursuit amount="-1"/>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice req="engines" lvl="6" hidden="true">
<text>(Advanced Engines) Override the engines' security protocols and accept the engine degradation that comes with traveling at extremely high speed. [ Fuel: -4; Hull Damage: 4 ]</text>
<event>
<text load="HYPERSPACE_TRAVEL_ADVANCED_TEXT"/>
<item_modify>
<item type="fuel" min="-4" max="-4"/>
</item_modify>
<modifyPursuit amount="-2"/>
<damage amount="4" system="engines"/>
<choice hidden="true" req="SYSTEM_CASING">
<text>(Titanium System Casing) Your ship was prepared for this.</text>
<event>
<text load="HYPERSPACE_TRAVEL_LESS_DAMAGE_TEXT"/>
<damage amount="-2"/>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice req="engines" lvl="8" hidden="true">
<text>(Highly Advanced Engines) Exceed any safety limits and burn out the engines to travel even faster, while also taking more damage. [ Fuel: -5; Hull Damage: 8 ]</text>
<event>
<text load="HYPERSPACE_TRAVEL_HIGHLY_ADVANCED_TEXT"/>
<item_modify>
<item type="fuel" min="-5" max="-5"/>
</item_modify>
<modifyPursuit amount="-4"/>
<damage amount="8" system="engines"/>
<choice hidden="true" req="SYSTEM_CASING">
<text>(Titanium System Casing) Your ship was prepared for this.</text>
<event>
<text load="HYPERSPACE_TRAVEL_LESS_DAMAGE_TEXT"/>
<damage amount="-4"/>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice hidden="true" req="CE_AUGMENTS_HYPERSPACE_BOOST">
<text>(Advanced Navigation AI) Let the AI handle the hyperspace jump to travel faster.</text>
<event>
<text load="HYPERSPACE_BOOSTED_TEXT"/>
<choice req="engines" lvl="1" hidden="true" blue="false">
<text>(Basic Engines) Travel at minimum FTL speed to the next sector, using only emergency fuel.</text>
<event>
<text load="HYPERSPACE_TRAVEL_EMERGENCY_TEXT"/>
<modifyPursuit amount="1"/>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice req="engines" lvl="1" hidden="true" blue="false">
<text>(Basic Engines) Travel at standard FTL speed to the next sector. [ Fuel: -1 ]</text>
<event>
<text load="HYPERSPACE_TRAVEL_STANDARD_TEXT"/>
<item_modify>
<item type="fuel" min="-1" max="-1"/>
</item_modify>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice req="engines" lvl="2" hidden="true">
<text>(Standard Engines) Spend additional fuel in order to travel at full speed to the next sector. [ Fuel: -2 ]</text>
<event>
<text load="HYPERSPACE_TRAVEL_IMPROVED_TEXT"/>
<item_modify>
<item type="fuel" min="-2" max="-2"/>
</item_modify>
<modifyPursuit amount="-1"/>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice req="engines" lvl="4" hidden="true">
<text>(Improved Engines) Override the engines' security protocols. Risk engine degradation by traveling at extremely high speed. [ Fuel: -3; Hull Damage: 4 ]</text>
<event>
<text load="HYPERSPACE_TRAVEL_ADVANCED_TEXT"/>
<item_modify>
<item type="fuel" min="-3" max="-3"/>
</item_modify>
<modifyPursuit amount="-2"/>
<damage amount="4" system="engines"/>
<choice hidden="true" req="SYSTEM_CASING">
<text>(Titanium System Casing) Your ship was prepared for this.</text>
<event>
<text load="HYPERSPACE_TRAVEL_LESS_DAMAGE_TEXT"/>
<damage amount="-2"/>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice req="engines" lvl="6" hidden="true">
<text>(Advanced Engines) Exceed any safety limits and burn out the engines to travel even faster. [ Fuel: -4; Hull Damage: 8 ]</text>
<event>
<text load="HYPERSPACE_TRAVEL_HIGHLY_ADVANCED_TEXT"/>
<item_modify>
<item type="fuel" min="-4" max="-4"/>
</item_modify>
<modifyPursuit amount="-4"/>
<damage amount="8" system="engines"/>
<choice hidden="true" req="SYSTEM_CASING">
<text>(Titanium System Casing) Your ship was prepared for this.</text>
<event>
<text load="HYPERSPACE_TRAVEL_LESS_DAMAGE_TEXT"/>
<damage amount="-4"/>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice req="engines" lvl="8" hidden="true">
<text>(Highly Advanced Engines) Perform the ultimate high-speed jump, grinding the edge of what is physically possible. [ Fuel: -5; Hull Damage: 10 ]</text>
<event>
<text load="HYPERSPACE_TRAVEL_HIGHLY_ADVANCED_TEXT"/>
<item_modify>
<item type="fuel" min="-5" max="-5"/>
</item_modify>
<modifyPursuit amount="-5"/>
<damage amount="10" system="engines"/>
<choice hidden="true" req="SYSTEM_CASING">
<text>(Titanium System Casing) Your ship was prepared for this.</text>
<event>
<text load="HYPERSPACE_TRAVEL_LESS_DAMAGE_TEXT"/>
<damage amount="-5"/>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Continue...</text>
<event load="START_BEACON_ZOLTAN_ACTUAL"/>
</choice>
</event>
</choice>
</event>
</choice>
</event>
<event name="START_BEACON_ZOLTAN_ACTUAL">
<text load="START_BEACON_ZOLTAN"/>
<environment type="PDS" target="enemy"/>
<status type="clear" target="player" system="weapons" amount="100"/>
<status type="clear" target="player" system="shields" amount="100"/>
<status type="clear" target="player" system="medbay" amount="100"/>
<status type="clear" target="player" system="oxygen" amount="100"/>
<status type="clear" target="player" system="doors" amount="100"/>
<status type="clear" target="player" system="engines" amount="100"/>
<status type="clear" target="player" system="pilot" amount="100"/>
<status type="clear" target="player" system="cloaking" amount="100"/>
<status type="clear" target="player" system="drones" amount="100"/>
<status type="clear" target="player" system="teleporter" amount="100"/>
<status type="clear" target="player" system="mind" amount="100"/>
<status type="clear" target="player" system="hacking" amount="100"/>
<status type="clear" target="player" system="clonebay" amount="100"/>
<status type="clear" target="player" system="battery" amount="100"/>
<status type="clear" target="player" system="sensors" amount="100"/>
<choice hidden="true">
<text>Socialize with your crew while the FTL charges.</text>
<event load="CE_SOCIAL_CIVILIAN"/>
</choice>
<choice hidden="true">
<text>Consider some upgrades to your custom ship equipment.</text>
<event load="CE_AUGMENT_UPGRADE_CIVILIAN"/>
</choice>
<choice req="AE_AUGMENTS_PRODUCTION" blue="false" hidden="true">
<text>Produce something on board the ship.</text>
<event load="CE_PRODUCTION_CIVILIAN"/>
</choice>
<choice req="AE_BOUNTYHUNTER" hidden="true">
<text>(Bounty Hunter Database) Acquire a contract for this sector.</text>
<event load="CE_BOUNTY_LIST_ZOLTAN"/>
</choice>
<choice req="AE_COMBAT_SIMULATOR" hidden="true">
<text>(Combat Simulator) Have your crew train their skills in a simulation.</text>
<event load="CE_COMBAT_SIM_START"/>
</choice>
<choice req="AE_SCIENCE" hidden="true">
<text>(On-board Science Lab) Conduct some research on the nearby systems.</text>
<event load="CE_RESEARCH"/>
</choice>
<choice req="DRONES_BEAM" hidden="true">
<text>(Beam Drone) Refit some beam drones for mining duty and send them ahead into the sector. [ Drone Parts: -3 ]</text>
<event>
<text load="CE_DRONE_MINING_START_TEXT"/>
<item_modify>
<item type="drones" min="-3" max="-3"/>
</item_modify>
<quest event="CE_DRONE_MINING_HOSTILE"/>
</event>
</choice>
<choice req="AE_REPAIR_KIT" hidden="true">
<text>(Hull Repair Kit) Break out the repair kit and fix some hull damage.</text>
<event load="CE_SHIP_MAINTENANCE"/>
</choice>
<choice req="AE_BEACON_KIT" hidden="true">
<text>(Beacon Access Kit) Hack the FTL network to delay the Rebel fleet.</text>
<event>
<text>The access kit codes work well on the beacon and allow you to remotely delete your arrival logs. Neither Zoltan border patrol nor the Rebels will have any idea where you entered Zoltan space.</text>
<modifyPursuit amount="-1"/>
</event>
</choice>
<choice req="AE_SECTOR_SCANNER" hidden="true">
<text>(Sector Scanner) Spend some time scanning the entire sector.</text>
<event load="CE_SECTOR_SCANNING"/>
</choice>
<choice req="AE_SECTOR_MAPPING" hidden="true">
<text>(Mapping Computer) Send out mapping drones to gather detailed data on the sector. [ Drone Parts: -3 ]</text>
<event load="CE_SECTOR_MAPPING"/>
</choice>
<choice req="DRONES_COMBAT_PROJECTILE" hidden="true">
<text>(Combat Drone) Leave some drones behind to harass the Rebel fleet. [ Drone Parts: -3 ]</text>
<event load="CE_DRONE_COMBAT_FLEET_DELAY"/>
</choice>
<choice req="DRONES_MINELAYER" hidden="true">
<text>(Minelayer Drone) Have your drone place a minefield to delay the Rebel fleet. [ Drone Parts: -1 ]</text>
<event load="CE_DRONE_MINELAYER_FLEET_DELAY"/>
</choice>
<choice req="WEAPONS_MINES" hidden="true">
<text>(Minelauncher) Lay a minefield to delay the Rebel fleet. [ Missiles: -3 ]</text>
<event>
<text>Undisturbed as you are here you can lay some mines while the FTL charges. The Rebel forces will have to avoid this area, clear the minefield or suffer heavy damage. All possibilities will considerably delay their fleet.</text>
<item_modify>
<item type="missiles" min="-3" max="-3"/>
</item_modify>
<modifyPursuit amount="-1"/>
</event>
</choice>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
</event>
<textList name="START_BEACON_ZOLTAN">
<text>You've entered Zoltan territory. This species is not renowned for giving anything for nothing, but you can always be assured a fair hearing.</text>
<text>The Zoltan patrol their borders but let you pass when you ID as Federation. Let's hope they won't be so courteous to the Rebels.</text>
<text>You arrive in Zoltan space. From what you have heard they anticipated the coming war and made preparations to hold their borders.</text>
<text>You're far from Federation home space here in Zoltan territory, and it's not clear whether the authorities will have any goodwill remaining. Still, you have to push forward.</text>
</textList>
<eventList name="CE_BOUNTY_LIST_ZOLTAN">
<event> <!-- Pirate Raider -->
<text>Its the usual deal: A small backwater colony is terrorized by a local raider. The farmers collected a meager amount of ship scrap as payment and put a bounty on the pirate's head, seemingly the only way they see to escape their peril. Target: Unknown Pirate Craft. Payment: Low.</text>
<quest event="CE_BOUNTY_PIRATE_RAIDER"/>
</event>
<event> <!-- Zoltan Station -->
<text>The crew of a Zoltan outpost has caught some nasty deep space dementia. Any passing civilians are put in danger by the station, but the Zoltan do now want to bear having to pacify their kind themselves. Target: Rogue Zoltan Outpost. Payment: Medium.</text>
<quest event="CE_BOUNTY_ZOLTAN_STATION"/>
</event>
<event> <!-- Zoltan AI Ship -->
<text>A Zoltan AI ship has gone missing. This is never good news. Zoltan authority suspect a small scale AI revolt and need someone to discretely take care of the situation. Target: Rogue AI Ship. Payment: Medium.</text>
<quest event="CE_BOUNTY_ZOLTAN_AI"/>
</event>
<event> <!-- Zoltan Station -->
<text>The crew of a Zoltan outpost has caught some nasty deep space dementia. Any passing civilians are put in danger by the station, but the Zoltan do now want to bear having to pacify their kind themselves. Target: Rogue Zoltan Outpost. Payment: Medium.</text>
<quest event="CE_BOUNTY_ZOLTAN_STATION"/>
</event>
<event> <!-- Zoltan AI Ship -->
<text>A Zoltan AI ship has gone missing. This is never good news. Zoltan authority suspect a small scale AI revolt and need someone to discretely take care of the situation. Target: Rogue AI Ship. Payment: Medium.</text>
<quest event="CE_BOUNTY_ZOLTAN_AI"/>
</event>
<event> <!-- Mantis Raider -->
<text>The Mantis are raiding colonies in this sector and the locals lack the military power to defend themselves. You could become their exterminator. Target: Mantis Invaders. Payment: Medium.</text>
<quest event="CE_BOUNTY_MANTIS_RAIDERS"/>
</event>
<event> <!-- Nothing -->
<text>There are no legal marks available in this sector. Public orders is just too well maintained here, no one has need for a mercenary bounty hunter right now.</text>
</event>
</eventList>
<event name="ZOLTAN_CREW_STUDY">
<text>You arrive at a Zoltan research facility. They say they are researching genetic distortion due to stasis sleep and prolonged FTL travel. They ask if your crew has the time to undergo a few scans.</text>
<choice hidden="true">
<text>Participate in their study.</text>
<event load="ZOLTAN_CREW_STUDY_LIST"/>
</choice>
<choice hidden="true">
<text>Decline.</text>
<event>
<text>"Alright. Fly safe." You prepare to leave.</text>
</event>
</choice>
<choice hidden="true" req="medbay" lvl="3">
<text>(Advanced Medbay) Give them your medical records.</text>
<event>
<text>"Thank you! We didn't expect to receive such a significant amount of data regarding your crew's health during FTL travel. Please, accept this for your trouble."</text>
<drone name="RANDOM"/>
<autoReward level="LOW">stuff</autoReward>
</event>
</choice>
<choice hidden="true" req="STASIS_POD">
<text>(Damaged Stasis Pod) Ask if they can fix this.</text>
<event>
<text>"Interesting. I've never seen a cryogenic system like this. It appears to still be functioning..." They hook it up to their system and run a number of tests on it.</text>
<choice hidden="true">
<text>Continue...</text>
<event>
<text>"Amazing! It has the ability to reconstruct the body if it was damaged during transit. Watch." They reactivate the pod and you watch as the hunks of crystal inside reform to build a humanoid structure. The pod slides open and the re-formed alien steps out.</text>
<choice hidden="true">
<text>Continue...</text>
<event>
<text>It speaks slowly, "Greetings. I appear to be in your debt. My people isolated themselves a long time ago, but perhaps it's time to re-establish a connection. There are hidden wormholes in Rock territory and the Rock home-worlds. Perhaps you can take me there so I can properly repay you?"</text>
<crewMember amount="1" class="crystal"/>
</event>
</choice>
</event>
</choice>
</event>
</choice>
</event>
<event name="ZOLTAN_DISTRESS_MANTIS" unique="true">
<text>Your jump interrupts a Zoltan security ship as it follows a Mantis pirate into an asteroid field. They message you, "Your presence here will continue to be tolerated - but please, do not interfere."</text>
<environment type="asteroid"/>
<distressBeacon/>
<choice hidden="true">
<text>Interfere and save the Mantis ship.</text>
<event>
<text>Sometimes you have to bet on the underdog - even on the rare occasions that the underdog is a Mantis warship. You set off for the heart of the asteroid field and engage the Zoltan there.</text>
<ship load="ZOLTAN_SHIP_SAVE_MANTIS1" hostile="true"/>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice req="AE_ADV_EFFECTOR" hidden="true">
<text>(Internal Effector) Prepare the field generator. Effectorize the hostile! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_EFFECTOR"/>
</choice>
<choice req="AE_WEAPON_JAMMER" hidden="true">
<text>(Targeting Jammer) Jam the enemy weapons-targeting. [ Power: -2 ]</text>
<event load="CE_WEAPON_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_DRONE_JAMMER" hidden="true">
<text>(Drone Uplink Jammer) Jam the enemy drone communications. [ Power: -2 ]</text>
<event load="CE_DRONE_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_TELEPORTER_JAMMER" hidden="true">
<text>(Teleporter Disruptor) Activate the teleporter disruption field. [ Power: -1 ]</text>
<event load="CE_TELEPORTER_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_NEBULA_SCANNER" hidden="true">
<text>(Subspace Scanner) Track the enemy in subspace to prevent them from cloaking. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_CLOAK_BREAK"/>
</choice>
<choice req="AE_MIND_SHIELD" hidden="true">
<text>(Mind Shield) Activate your mind control protection. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_MIND_SHIELD_RESULT"/>
</choice>
<choice req="AE_FIREWALL" hidden="true">
<text>(Advanced Plating) Protect the ship against hostile mind control and hacking attempts. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_FIREWALL"/>
</choice>
<choice req="AE_SHIELD_JAMMER" hidden="true">
<text>(Ion Field) Activate the ion field projector to weaken the enemy shields. [ Power: -3 ]</text>
<event load="CE_PRE_FIGHT_SHIELD_JAMMER_RESULT"/>
</choice>
<choice req="AE_IRRADIATOR" hidden="true">
<text>(Radiation Projector) Irradiate the enemy! Let's see how long they can withstand that! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_BIOWEAPON_RESULT"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Interfere and help the Zoltan ship.</text>
<event>
<text>You overtake the Zoltan and catch up with the Mantis ship in the asteroid belt. Time to make some friends.</text>
<environment type="asteroid"/>
<ship load="ZOLTAN_SHIP_SAVE_MANTIS2" hostile="true"/>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice req="AE_ADV_EFFECTOR" hidden="true">
<text>(Internal Effector) Prepare the field generator. Effectorize the hostile! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_EFFECTOR"/>
</choice>
<choice req="AE_WEAPON_JAMMER" hidden="true">
<text>(Targeting Jammer) Jam the enemy weapons-targeting. [ Power: -2 ]</text>
<event load="CE_WEAPON_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_DRONE_JAMMER" hidden="true">
<text>(Drone Uplink Jammer) Jam the enemy drone communications. [ Power: -2 ]</text>
<event load="CE_DRONE_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_TELEPORTER_JAMMER" hidden="true">
<text>(Teleporter Disruptor) Activate the teleporter disruption field. [ Power: -1 ]</text>
<event load="CE_TELEPORTER_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_NEBULA_SCANNER" hidden="true">
<text>(Subspace Scanner) Track the enemy in subspace to prevent them from cloaking. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_CLOAK_BREAK"/>
</choice>
<choice req="AE_MIND_SHIELD" hidden="true">
<text>(Mind Shield) Activate your mind control protection. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_MIND_SHIELD_RESULT"/>
</choice>
<choice req="AE_FIREWALL" hidden="true">
<text>(Advanced Plating) Protect the ship against hostile mind control and hacking attempts. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_FIREWALL"/>
</choice>
<choice req="AE_SHIELD_JAMMER" hidden="true">
<text>(Ion Field) Activate the ion field projector to weaken the enemy shields. [ Power: -3 ]</text>
<event load="CE_PRE_FIGHT_SHIELD_JAMMER_RESULT"/>
</choice>
<choice req="AE_IRRADIATOR" hidden="true">
<text>(Radiation Projector) Irradiate the enemy! Let's see how long they can withstand that! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_BIOWEAPON_RESULT"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Don't interfere.</text>
<event>
<text>The Zoltan know their business better than most - best to leave them to it. You prepare to jump.</text>
</event>
</choice>
</event>
<eventList name="ZOLTAN_TRADE_HUB_TALK">
<event>
<text>They don't see many of your species in these parts, and you stick out like a Casvagarian Sea Slug in a Plutonian Shrimp Stew. You make it back to the ship with a gang of Zoltan guards in tow!</text>
<boarders min="2" max="4" class="energy"/>
<ship load="ZOLTAN_SHIP" hostile="true"/>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice req="AE_ASB" hidden="true">
<text>(Anti-Ship Battery) Arm and dispatch the autonomous ASB. [ Missiles: -4; Power: -1 ]</text>
<event load="CE_PRE_FIGHT_ASB"/>
</choice>
<choice req="AE_ADV_EFFECTOR" hidden="true">
<text>(Internal Effector) Prepare the field generator. Effectorize the hostile! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_EFFECTOR"/>
</choice>
<choice req="AE_WEAPON_JAMMER" hidden="true">
<text>(Targeting Jammer) Jam the enemy weapons-targeting. [ Power: -2 ]</text>
<event load="CE_WEAPON_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_DRONE_JAMMER" hidden="true">
<text>(Drone Uplink Jammer) Jam the enemy drone communications. [ Power: -2 ]</text>
<event load="CE_DRONE_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_TELEPORTER_JAMMER" hidden="true">
<text>(Teleporter Disruptor) Activate the teleporter disruption field. [ Power: -1 ]</text>
<event load="CE_TELEPORTER_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_NEBULA_SCANNER" hidden="true">
<text>(Subspace Scanner) Track the enemy in subspace to prevent them from cloaking. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_CLOAK_BREAK"/>
</choice>
<choice req="AE_MIND_SHIELD" hidden="true">
<text>(Mind Shield) Activate your mind control protection. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_MIND_SHIELD_RESULT"/>
</choice>
<choice req="AE_FIREWALL" hidden="true">
<text>(Advanced Plating) Protect the ship against hostile mind control and hacking attempts. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_FIREWALL"/>
</choice>
<choice req="AE_SHIELD_JAMMER" hidden="true">
<text>(Ion Field) Activate the ion field projector to weaken the enemy shields. [ Power: -3 ]</text>
<event load="CE_PRE_FIGHT_SHIELD_JAMMER_RESULT"/>
</choice>
<choice req="AE_IRRADIATOR" hidden="true">
<text>(Radiation Projector) Irradiate the enemy! Let's see how long they can withstand that! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_BIOWEAPON_RESULT"/>
</choice>
</event>
<event>
<text>You pose as traders and succeed in bypassing airlock security - however, it's only a matter of time before someone realizes your ID cards are counterfeit!</text>
<choice hidden="true">
<text>Continue...</text>
<event load="ZOLTAN_TRADE_HUB_SUCCESS"/>
</choice>
</event>
</eventList>
<event name="ZOLTAN_QUEST_PRIMITIVES" unique="true">
<text>You arrive at the primitive planet that you heard about at the cantina and are surprised to see a Zoltan ship facing off against a Rebel assault craft.</text>
<choice hidden="true">
<text>Continue...</text>
<event>
<text>You tap into their frequency and hear the Rebel Captain yelling, "We are liberating this planet in the name of the new Galactic government! These aliens will not be left in ignorance where they cannot be of use!"</text>
<choice hidden="true">
<text>Interfere - make first contact with the primitive aliens.</text>
<event>
<text>The local people - furry, one-eyed tree lizard things - begin chanting when they see you. Suddenly the sky is lit by laser fire - the Zoltan opened fire on your ship! You dash back to the shuttle and join the fight.</text>
<ship load="ZOLTAN_PRIMITIVES_ZOLTAN" hostile="true"/>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice hidden="true">
<text>Offer surrender.</text>
<event load="CE_PLAYER_SURRENDER_ZOLTAN"/>
</choice>
<choice req="ENERGY_SHIELD" hidden="true">
<text>(Zoltan Ship) You command a ship of the wise and diplomatic Zoltan. These people might still be reasoned with in order to avoid combat.</text>
<event load="CE_PEACE_NEGOTIATION_RESULTS"/>
</choice>
<choice req="AE_ASB" hidden="true">
<text>(Anti-Ship Battery) Arm and dispatch the autonomous ASB. [ Missiles: -4; Power: -1 ]</text>
<event load="CE_PRE_FIGHT_ASB"/>
</choice>
<choice req="AE_ADV_EFFECTOR" hidden="true">
<text>(Internal Effector) Prepare the field generator. Effectorize the hostile! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_EFFECTOR"/>
</choice>
<choice req="AE_WEAPON_JAMMER" hidden="true">
<text>(Targeting Jammer) Jam the enemy weapons-targeting. [ Power: -2 ]</text>
<event load="CE_WEAPON_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_DRONE_JAMMER" hidden="true">
<text>(Drone Uplink Jammer) Jam the enemy drone communications. [ Power: -2 ]</text>
<event load="CE_DRONE_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_TELEPORTER_JAMMER" hidden="true">
<text>(Teleporter Disruptor) Activate the teleporter disruption field. [ Power: -1 ]</text>
<event load="CE_TELEPORTER_JAMMING_RESULTS_1"/>
</choice>
<choice req="AE_NEBULA_SCANNER" hidden="true">
<text>(Subspace Scanner) Track the enemy in subspace to prevent them from cloaking. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_CLOAK_BREAK"/>
</choice>
<choice req="AE_MIND_SHIELD" hidden="true">
<text>(Mind Shield) Activate your mind control protection. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_MIND_SHIELD_RESULT"/>
</choice>
<choice req="AE_FIREWALL" hidden="true">
<text>(Advanced Plating) Protect the ship against hostile mind control and hacking attempts. [ Power: -1 ]</text>
<event load="CE_PRE_FIGHT_FIREWALL"/>
</choice>
<choice req="AE_SHIELD_JAMMER" hidden="true">
<text>(Ion Field) Activate the ion field projector to weaken the enemy shields. [ Power: -3 ]</text>
<event load="CE_PRE_FIGHT_SHIELD_JAMMER_RESULT"/>
</choice>
<choice req="AE_IRRADIATOR" hidden="true">
<text>(Radiation Projector) Irradiate the enemy! Let's see how long they can withstand that! [ Power: -2 ]</text>
<event load="CE_PRE_FIGHT_BIOWEAPON_RESULT"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Protect the aliens' way of life - Attack the Rebel ship.</text>
<event>
<text>These creatures should be left to develop at their own pace. You direct all weapons on the Rebel ship and begin the firing sequence.</text>
<ship load="ZOLTAN_PRIMITIVES_REBEL" hostile="true"/>
<choice hidden="true">