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RELEASE-NOTES.md

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README

1.1.8

Released 2 July 2021. Updated by Steviegt6

  • Compiles directly to x86 instead of AnyCPU due to the actual StardewValley dependency being a strictly-32bit program.
  • No longer depends on SMAPI, still retains SMAPI patches.
  • Added ability to depot-download using the program + install with that download without having to exit or enter a path.

1.1.7

Released 8 May 2021. Updated by Steviegt6.

  • Fixed issue with split-screen resulting from unchecked KeyboardDispatcher initialization.

1.1.6

Released 24 April 2021. Updated by Pathoschild.

  • Changed press any key to exit to press enter to exit, to avoid accidentally closing window.
  • Fixed assembly load error for some players.
  • Fixed installer window closing immediately if an unhandled error occurs.

1.1.5

Released 23 April 2021. Updated by Pathoschild.

  • Simplified installer file structure for players.
  • Fixed libSkiaSharp error when taking in-game screenshots.

1.1.4

Released 22 April 2021. Updated by Pathoschild.

  • Added the version number to the installer window title to simplify troubleshooting.
  • Fixed errors initializing the GOG Galaxy and Steam SDKs.
  • Removed the MonoMod.Utils.dll dependency added to the game folder.

1.1.3

Released 14 April 2021. Updated by Pathoschild.

  • Added support for patching the same game folder more than once.
  • Added Game1.Stardew64InstallerVersion field so SMAPI can log the patch tool version.
  • Improved error-handling for game path.
  • Fixed issue where a failed install would ask for a new game path, install to that folder, then try to resume the previous failed install.

1.1.2

Released 03 April 2021. Updated by Pathoschild.

  • Fixed MonoGame.Framework patches not being applied.
  • Internal refactoring.

1.1.1

Released 27 March 2021. Updated by Pathoschild.

  • Fixed errors due to inconsistent asset key normalization.

1.1

Released 23 March 2021.

  • Improved error-handling.
  • Improved installer speed by replacing forced wait times with checked operations (thanks to Pathoschild!).
  • The installer now uses a temporary folder instead of directly changing the installer folder (thanks to Pathoschild!).
  • The installer now shows MonoMod and CorFlags output directly for easier troubleshooting (thanks to Pathoschild!).
  • Heavily reduced the number of bundled and overwritten DLLs (thanks to Pathoschild!).
  • Removed an unneeded if check in KeyboardDispatcher (thanks to Mellozx and Dradonhunter11!).
  • Fixed pointer overflow error in KeyboardInput initialization (thanks to Pathoschild!).
  • Internal refactoring (thanks to Pathoschild!).

1.0.1

Released 17 March 2021.

  • Added a bundled 64-bit Steamworks.NET.dll instead of applying CorFlags to the 32-bit version.
  • Added CorFlags to StardewValley.exe to fix BadImageFormatException errors.
  • Fixed missing steamapi DLL error.

1.0

Released 16 March 2021.

  • Initial release.

Credits for the initial work:

  • @Dradonhunter11 for figuring out how to make Stardew Valley 64-bit actually work.
  • @Steviegt6 for the implementation.
  • CiscoRamon for putting Steviegt6 and Dradonhunter11 in touch with @Pathoschild to start this project.