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glBufferData(NULL)
glMapBuffer
glMapBufferRange
std::memcpy
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL)
glViewport
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
glDrawBuffers(GL_COLOR_ATTACHMENT0)
ImPlot::Image(<texture>)
The text was updated successfully, but these errors were encountered:
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glBufferData(NULL)
.glMapBuffer
/glMapBufferRange
.std::memcpy
for speed?glViewport
with these sizes before rendering.glDrawBuffers(GL_COLOR_ATTACHMENT0)
?ImPlot::Image(<texture>)
The text was updated successfully, but these errors were encountered: