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GameMenu.h
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// copyright (c) 2017 Roberto Ceccarelli - CasaSoft
// http://strawberryfield.altervista.org
//
// This file is part of CasaSoft Arduino Games
//
// CasaSoft Arduino Games is free software:
// you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// CasaSoft Arduino Games is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with CasaSoft Arduino Games.
// If not, see <http://www.gnu.org/licenses/>.
#ifndef GAMEMENU_H
#define GAMEMENU_H
#include <openGLCD.h>
#include <gameportlib.h>
#include <fonts/System5x7.h>
#include <bitmaps/CircleEmpty.h>
#include <bitmaps/CircleFilled.h>
#include "GameUtils.h"
// Menu constants
#define MENU_ICON_LEFT 5
#define MENU_ICON_TOP 13
#define MENU_TEXT_LEFT 16
#define MENU_VERT_SPACE 12
class GameMenu
{
public:
enum menuStates {menuNone, menuStartGame, menuHallOfFame, menuEnterName};
void menuInit();
void menuDisplay();
menuStates menuRun();
protected:
char Title[20];
menuStates menuStatus;
private:
void menuIconUnselected(int row);
void menuIconSelected(int row);
};
#endif