@@ -464,33 +464,31 @@ armor.deserialize_inventory_list = function(self, list_string)
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end
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armor .load_armor_inventory = function (self , player )
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- local name , inv = self :get_valid_player (player , " [load_armor_inventory]" )
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- if not name then
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- return
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- end
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- local armor_list_string = player :get_attribute (" 3d_armor_inventory" )
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- if armor_list_string then
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- inv :set_list (" armor" ,
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- self :deserialize_inventory_list (armor_list_string ))
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- return true
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+ local _ , inv = self :get_valid_player (player , " [load_armor_inventory]" )
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+ if inv then
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+ local armor_list_string = player :get_attribute (" 3d_armor_inventory" )
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+ if armor_list_string then
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+ inv :set_list (" armor" ,
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+ self :deserialize_inventory_list (armor_list_string ))
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+ return true
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+ end
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end
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end
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armor .save_armor_inventory = function (self , player )
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- local name , inv = self :get_valid_player (player , " [save_armor_inventory]" )
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- if not name then
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- return
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+ local _ , inv = self :get_valid_player (player , " [save_armor_inventory]" )
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+ if inv then
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+ player :set_attribute (" 3d_armor_inventory" ,
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+ self :serialize_inventory_list (inv :get_list (" armor" )))
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end
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- player :set_attribute (" 3d_armor_inventory" ,
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- self :serialize_inventory_list (inv :get_list (" armor" )))
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end
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armor .update_inventory = function (self , player )
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-- DEPRECATED: Legacy inventory support
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end
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armor .set_inventory_stack = function (self , player , i , stack )
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- local name , inv = self :get_valid_player (player , " [set_inventory_stack]" )
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+ local _ , inv = self :get_valid_player (player , " [set_inventory_stack]" )
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if inv then
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inv :set_stack (" armor" , i , stack )
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self :save_armor_inventory (player )
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