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car game project_v.2.py
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#-------------------------------------------------------------------------------
# Name: WATCH OUT
# Purpose:
#
# Author: User
#
# Created: 11/02/2017
# Copyright: (c) User 2017
# Licence: <STUTI SEHGAL>
#-------------------------------------------------------------------------------
def main():
pass
if __name__ == '__main__':
main()
#to create a game: WATCH OUT (where u have to dodge blocks)
import pygame
import time
import random
import sys
from pygame.locals import *
pygame.init()
#size of screen
display_width = 800
display_height = 600
#defining colours
background_colour = (255,206,245)
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
block_color = (255,206,245)
gameDisplay = pygame.display.set_mode((display_width,display_height)) #screen size
gameDisplay.fill(background_colour) #Background Colour
pygame.display.set_caption('WATCH OUT') #give a title to the game window
clock = pygame.time.Clock()
#about the car
car_width = 73
carImg = pygame.image.load('C:\Users\User\Documents\juhi\cs\py game project\car_edit.png')
#to count the number of dodges
def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged: "+str(count), True, black)
gameDisplay.blit(text,(0,0))
#creating blocks
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car(x,y): #putting car on screen
gameDisplay.blit(carImg,(x,y))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
#losing the game
def crash():
message_display('GAME OVER')
#makimg the blocks fall again and again using random function
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 4
thing_width = 100
thing_height = 100
thingCount = 1
dodged = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)
# things(thingx, thingy, thingw, thingh, color)
things(thing_startx, thing_starty, thing_width, thing_height, block_color)
thing_starty += thing_speed
car(x,y)
things_dodged(dodged)
if x > display_width - car_width or x < 0:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0,display_width)
dodged += 1
thing_speed += 1
thing_width += (dodged * 1.2)
if y < thing_starty+thing_height:
print('y crossover')
if x > thing_startx and x < thing_startx + thing_width or x+car_width > thing_startx and x + car_width < thing_startx+thing_width:
print('x crossover')
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()