From 347256cfdbd3676599e34da169356380cda5c075 Mon Sep 17 00:00:00 2001 From: Sunghwan Bang Date: Sun, 20 Dec 2015 23:47:58 +0900 Subject: [PATCH] fix #25 --- Server/Hooker.cpp | 10 +- Server/Hooker.h | 10 +- Server/Program.cpp | 192 ++++- Server/Resource.rc | Bin 4504 -> 4524 bytes Server/Server.vcxproj | 4 + Server/bass.h | 1034 +++++++++++++++++++++++++ Server/bass.lib | Bin 0 -> 24746 bytes osu!Lyrics/Lyrics.cs | 16 +- osu!Lyrics/Properties/AssemblyInfo.cs | 4 +- 9 files changed, 1217 insertions(+), 53 deletions(-) create mode 100644 Server/bass.h create mode 100644 Server/bass.lib diff --git a/Server/Hooker.cpp b/Server/Hooker.cpp index 9a12d38..8a1dfc1 100644 --- a/Server/Hooker.cpp +++ b/Server/Hooker.cpp @@ -2,12 +2,13 @@ #include #include -template Hooker::Hooker(const char *moduleName, const char *funcName) +template Hooker::Hooker(const char *moduleName, const char *functionName, F hkFunction = nullptr) { InitializeCriticalSection(&this->hMutex); this->Hooked = false; - this->pFunction = (F) GetProcAddress(GetModuleHandle(moduleName), funcName); + this->pFunction = (F) GetProcAddress(GetModuleHandle(moduleName), functionName); + this->hkFunction = hkFunction; } template Hooker::~Hooker() @@ -26,7 +27,7 @@ template void Hooker::Set(F hkFunction) template void Hooker::Hook() { - if (this->Hooked) + if (this->Hooked && this->hkFunction) { return; } @@ -74,3 +75,6 @@ template void Hooker::LeaveCS() // explicit instantiation template class Hooker; +template class Hooker; +template class Hooker; +template class Hooker; diff --git a/Server/Hooker.h b/Server/Hooker.h index 2a2b66e..6301a9a 100644 --- a/Server/Hooker.h +++ b/Server/Hooker.h @@ -1,6 +1,7 @@ #pragma once #include +#include "bass.h" const BYTE szOpcode = 1 + sizeof(DWORD); const BYTE asmJmp = 0xE9; @@ -16,7 +17,7 @@ template class Hooker public: F pFunction; - Hooker(const char *, const char *); + Hooker(const char *, const char *, F = nullptr); ~Hooker(); void Set(F); @@ -29,3 +30,10 @@ template class Hooker }; typedef BOOL (WINAPI *tReadFile)(HANDLE, LPVOID, DWORD, LPDWORD, LPOVERLAPPED); +BOOL WINAPI hkReadFile(HANDLE, LPVOID, DWORD, LPDWORD, LPOVERLAPPED); +typedef BOOL (BASSDEF(*tBASS_ChannelPlay))(DWORD, BOOL); +BOOL BASSDEF(hkBASS_ChannelPlay)(DWORD, BOOL); +typedef BOOL (BASSDEF(*tBASS_ChannelSetPosition))(DWORD, QWORD, DWORD); +BOOL BASSDEF(hkBASS_ChannelSetPosition)(DWORD, QWORD, DWORD); +typedef BOOL (BASSDEF(*tBASS_ChannelSetAttribute))(DWORD, DWORD, float); +BOOL BASSDEF(hkBASS_ChannelSetAttribute)(DWORD, DWORD, float); diff --git a/Server/Program.cpp b/Server/Program.cpp index 781d0db..cab1dca 100644 --- a/Server/Program.cpp +++ b/Server/Program.cpp @@ -4,14 +4,18 @@ #include #include #include -#include +#include +#include +#include +#include "bass.h" #include "ConcurrentQueue.h" #include "Hooker.h" using namespace std; #define BUF_SIZE MAX_PATH * 3 +#define OSU_BASS_ATTRIB_MUSIC_SPEED 0x10000 -long long CurrentTime() +inline long long CurrentTime() { long long t; GetSystemTimeAsFileTime((LPFILETIME) &t); @@ -19,12 +23,12 @@ long long CurrentTime() } +ConcurrentQueue MessageQueue; + +HANDLE hPipeThread; HANDLE hPipe; volatile bool bCancelPipeThread; volatile bool bPipeConnected; - -ConcurrentQueue MessageQueue; - DWORD WINAPI PipeThread(LPVOID lParam) { hPipe = CreateNamedPipe("\\\\.\\pipe\\osu!Lyrics", PIPE_ACCESS_OUTBOUND, @@ -65,17 +69,17 @@ DWORD WINAPI PipeThread(LPVOID lParam) } -Hooker hkrReadFile("kernel32.dll", "ReadFile"); +pair Playing; unordered_map AudioInfo; -// osu! ReadFile ȣϸ osu!Lyrics +Hooker hkrReadFile("kernel32.dll", "ReadFile", hkReadFile); BOOL WINAPI hkReadFile(HANDLE hFile, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead, LPOVERLAPPED lpOverlapped) { - long long calledAt = CurrentTime(); + BOOL result; hkrReadFile.EnterCS(); hkrReadFile.Unhook(); - BOOL result = hkrReadFile.pFunction(hFile, lpBuffer, nNumberOfBytesToRead, lpNumberOfBytesRead, lpOverlapped); + result = hkrReadFile.pFunction(hFile, lpBuffer, nNumberOfBytesToRead, lpNumberOfBytesRead, lpOverlapped); hkrReadFile.Hook(); hkrReadFile.LeaveCS(); if (!result) @@ -93,57 +97,148 @@ BOOL WINAPI hkReadFile(HANDLE hFile, LPVOID lpBuffer, DWORD nNumberOfBytesToRead { // strtok ҽ ϹǷ ϴ char *buffer = strdup((char *) lpBuffer); - char *line = strtok(buffer, "\n"); - while (line != NULL) + for (char *line = strtok(buffer, "\n"); line != NULL; line = strtok(NULL, "\n")) { // Ʈ - if (strnicmp(line, "AudioFilename:", 14) == 0) + if (strnicmp(line, "AudioFilename:", 14) != 0) { - char *beatmapDir = strdup(path); - PathRemoveFileSpec(beatmapDir); + continue; + } - char audioPath[MAX_PATH]; + char *beatmapDir = strdup(path); + PathRemoveFileSpec(beatmapDir); - // get value & trim - int i = 14; - for (; line[i] == ' '; i++); - buffer[0] = '\0'; - strncat(buffer, &line[i], strlen(line) - i - 1); - PathCombine(audioPath, beatmapDir, buffer); + char audioPath[MAX_PATH]; - // ˻ ҹ ϹǷ - WIN32_FIND_DATA fdata; - FindClose(FindFirstFile(audioPath, &fdata)); - PathRemoveFileSpec(audioPath); - PathCombine(audioPath, audioPath, fdata.cFileName); + // get value & trim + int i = 14; + for (; line[i] == ' '; i++); + buffer[0] = NULL; + strncat(buffer, &line[i], strlen(line) - i - 1); + PathCombine(audioPath, beatmapDir, buffer); - AudioInfo.insert(make_pair(string(audioPath), string(path))); + // ˻ ҹ ϹǷ + WIN32_FIND_DATA fdata; + FindClose(FindFirstFile(audioPath, &fdata)); + PathRemoveFileSpec(audioPath); + PathCombine(audioPath, audioPath, fdata.cFileName); - free(beatmapDir); - break; - } - line = strtok(NULL, "\n"); + AudioInfo.emplace(audioPath, path); + + free(beatmapDir); + break; } free(buffer); } - // 縦 ʴٴ : - // osu! ÷̿ ϰ ... ڿ - else if (bPipeConnected) + else { // [ audioPath, beatmapPath ] - unordered_map::iterator pair = AudioInfo.find(string(path)); + unordered_map::iterator pair = AudioInfo.find(path); if (pair != AudioInfo.end()) { - char message[BUF_SIZE]; - sprintf(message, "%llx|%s|%lx|%s\n", calledAt, &path[4], seekPosition, &pair->second[4]); - MessageQueue.Push(string(message)); + Playing = *pair; } } + return TRUE; } -HANDLE hPipeThread; +Hooker hkrPlay("bass.dll", "BASS_ChannelPlay", hkBASS_ChannelPlay); +BOOL BASSDEF(hkBASS_ChannelPlay)(DWORD handle, BOOL restart) +{ + BOOL result; + + hkrPlay.EnterCS(); + hkrPlay.Unhook(); + result = hkrPlay.pFunction(handle, restart); + hkrPlay.Hook(); + hkrPlay.LeaveCS(); + if (!result) + { + return FALSE; + } + + BASS_CHANNELINFO info; + BASS_ChannelGetInfo(handle, &info); + if (!(info.ctype & BASS_CTYPE_STREAM)) + { + return TRUE; + } + + char message[BUF_SIZE]; + long long calledAt = CurrentTime(); + double currentTime = BASS_ChannelBytes2Seconds(handle, BASS_ChannelGetPosition(handle, BASS_POS_BYTE)); + float playbackRate; BASS_ChannelGetAttribute(handle, OSU_BASS_ATTRIB_MUSIC_SPEED, &playbackRate); + sprintf(message, "%llx|%s|%lf|%f|%s\n", calledAt, &Playing.first[4], currentTime, playbackRate, &Playing.second[4]); + MessageQueue.Push(message); + + return TRUE; +} + +Hooker hkrSetPos("bass.dll", "BASS_ChannelSetPosition", hkBASS_ChannelSetPosition); +BOOL BASSDEF(hkBASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode) +{ + BOOL result; + + hkrSetPos.EnterCS(); + hkrSetPos.Unhook(); + result = hkrSetPos.pFunction(handle, pos, mode); + hkrSetPos.Hook(); + hkrSetPos.LeaveCS(); + if (!result) + { + return FALSE; + } + + BASS_CHANNELINFO info; + BASS_ChannelGetInfo(handle, &info); + if (!(info.ctype & BASS_CTYPE_STREAM)) + { + return TRUE; + } + + char message[BUF_SIZE]; + long long calledAt = CurrentTime(); + double currentTime = BASS_ChannelBytes2Seconds(handle, pos); + float playbackRate; BASS_ChannelGetAttribute(handle, OSU_BASS_ATTRIB_MUSIC_SPEED, &playbackRate); + sprintf(message, "%llx|%s|%lf|%f|%s\n", calledAt, &Playing.first[4], currentTime, playbackRate, &Playing.second[4]); + MessageQueue.Push(message); + + return TRUE; +} + +Hooker hkrSetAttr("bass.dll", "BASS_ChannelSetAttribute", hkBASS_ChannelSetAttribute); +BOOL BASSDEF(hkBASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value) +{ + BOOL result; + + hkrSetAttr.EnterCS(); + hkrSetAttr.Unhook(); + result = hkrSetAttr.pFunction(handle, attrib, value); + hkrSetAttr.Hook(); + hkrSetAttr.LeaveCS(); + if (!result) + { + return FALSE; + } + + BASS_CHANNELINFO info; + BASS_ChannelGetInfo(handle, &info); + if (!(info.ctype & BASS_CTYPE_STREAM) || attrib != OSU_BASS_ATTRIB_MUSIC_SPEED) + { + return TRUE; + } + + char message[BUF_SIZE]; + long long calledAt = CurrentTime(); + double currentTime = BASS_ChannelBytes2Seconds(handle, BASS_ChannelGetPosition(handle, BASS_POS_BYTE)); + sprintf(message, "%llx|%s|%lf|%f|%s\n", calledAt, &Playing.first[4], currentTime, value, &Playing.second[4]); + MessageQueue.Push(message); + + return TRUE; +} + BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { @@ -151,14 +246,27 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { hPipeThread = CreateThread(NULL, 0, PipeThread, NULL, 0, NULL); - hkrReadFile.Set(hkReadFile); + hkrPlay.Hook(); + hkrSetAttr.Hook(); + hkrSetPos.Hook(); + hkrReadFile.Hook(); } else if (fdwReason == DLL_PROCESS_DETACH) { - // hkrReadFile.EnterCS(); + hkrReadFile.EnterCS(); hkrReadFile.Unhook(); - // hkrReadFile.LeaveCS(); + hkrReadFile.LeaveCS(); + + hkrSetAttr.EnterCS(); + hkrSetAttr.Unhook(); + hkrSetAttr.LeaveCS(); + hkrSetPos.EnterCS(); + hkrSetPos.Unhook(); + hkrSetPos.LeaveCS(); + hkrPlay.EnterCS(); + hkrPlay.Unhook(); + hkrPlay.LeaveCS(); bCancelPipeThread = true; DisconnectNamedPipe(hPipe); diff --git a/Server/Resource.rc b/Server/Resource.rc index 2b682001fb44b7221e24a8ead8ac2bb851a6f1c6..da05ea9646a8ee4d8959a970093adf879421bf27 100644 GIT binary patch delta 116 zcmbQCyheG$I%X+vhJ1!1hE#?`hCBuZ1`P%TfAc=(H7t|oaj-F3PA=pyX0+VAl;bTE ny9I+DgDHdML?&b^JCm0zmCZFdLpS*$h9i|yO_`Wa!02%EjU;qFB diff --git a/Server/Server.vcxproj b/Server/Server.vcxproj index bd8a0dd..046c2ed 100644 --- a/Server/Server.vcxproj +++ b/Server/Server.vcxproj @@ -90,6 +90,7 @@ + @@ -97,6 +98,9 @@ + + + diff --git a/Server/bass.h b/Server/bass.h new file mode 100644 index 0000000..c96cfee --- /dev/null +++ b/Server/bass.h @@ -0,0 +1,1034 @@ +/* + BASS 2.4 C/C++ header file + Copyright (c) 1999-2014 Un4seen Developments Ltd. + + See the BASS.CHM file for more detailed documentation +*/ + +#ifndef BASS_H +#define BASS_H + +#ifdef _WIN32 +#include +typedef unsigned __int64 QWORD; +#else +#include +#define WINAPI +#define CALLBACK +typedef uint8_t BYTE; +typedef uint16_t WORD; +typedef uint32_t DWORD; +typedef uint64_t QWORD; +#ifndef __OBJC__ +typedef int BOOL; +#endif +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif +#define LOBYTE(a) (BYTE)(a) +#define HIBYTE(a) (BYTE)((a)>>8) +#define LOWORD(a) (WORD)(a) +#define HIWORD(a) (WORD)((a)>>16) +#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8)) +#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16)) +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#define BASSVERSION 0x204 // API version +#define BASSVERSIONTEXT "2.4" + +#ifndef BASSDEF +#define BASSDEF(f) WINAPI f +#else +#define NOBASSOVERLOADS +#endif + +typedef DWORD HMUSIC; // MOD music handle +typedef DWORD HSAMPLE; // sample handle +typedef DWORD HCHANNEL; // playing sample's channel handle +typedef DWORD HSTREAM; // sample stream handle +typedef DWORD HRECORD; // recording handle +typedef DWORD HSYNC; // synchronizer handle +typedef DWORD HDSP; // DSP handle +typedef DWORD HFX; // DX8 effect handle +typedef DWORD HPLUGIN; // Plugin handle + +// Error codes returned by BASS_ErrorGetCode +#define BASS_OK 0 // all is OK +#define BASS_ERROR_MEM 1 // memory error +#define BASS_ERROR_FILEOPEN 2 // can't open the file +#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver +#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost +#define BASS_ERROR_HANDLE 5 // invalid handle +#define BASS_ERROR_FORMAT 6 // unsupported sample format +#define BASS_ERROR_POSITION 7 // invalid position +#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called +#define BASS_ERROR_START 9 // BASS_Start has not been successfully called +#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available +#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever +#define BASS_ERROR_NOCHAN 18 // can't get a free channel +#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified +#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified +#define BASS_ERROR_NO3D 21 // no 3D support +#define BASS_ERROR_NOEAX 22 // no EAX support +#define BASS_ERROR_DEVICE 23 // illegal device number +#define BASS_ERROR_NOPLAY 24 // not playing +#define BASS_ERROR_FREQ 25 // illegal sample rate +#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream +#define BASS_ERROR_NOHW 29 // no hardware voices available +#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data +#define BASS_ERROR_NONET 32 // no internet connection could be opened +#define BASS_ERROR_CREATE 33 // couldn't create the file +#define BASS_ERROR_NOFX 34 // effects are not available +#define BASS_ERROR_NOTAVAIL 37 // requested data is not available +#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel" +#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed +#define BASS_ERROR_TIMEOUT 40 // connection timedout +#define BASS_ERROR_FILEFORM 41 // unsupported file format +#define BASS_ERROR_SPEAKER 42 // unavailable speaker +#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons) +#define BASS_ERROR_CODEC 44 // codec is not available/supported +#define BASS_ERROR_ENDED 45 // the channel/file has ended +#define BASS_ERROR_BUSY 46 // the device is busy +#define BASS_ERROR_UNKNOWN -1 // some other mystery problem + +// BASS_SetConfig options +#define BASS_CONFIG_BUFFER 0 +#define BASS_CONFIG_UPDATEPERIOD 1 +#define BASS_CONFIG_GVOL_SAMPLE 4 +#define BASS_CONFIG_GVOL_STREAM 5 +#define BASS_CONFIG_GVOL_MUSIC 6 +#define BASS_CONFIG_CURVE_VOL 7 +#define BASS_CONFIG_CURVE_PAN 8 +#define BASS_CONFIG_FLOATDSP 9 +#define BASS_CONFIG_3DALGORITHM 10 +#define BASS_CONFIG_NET_TIMEOUT 11 +#define BASS_CONFIG_NET_BUFFER 12 +#define BASS_CONFIG_PAUSE_NOPLAY 13 +#define BASS_CONFIG_NET_PREBUF 15 +#define BASS_CONFIG_NET_PASSIVE 18 +#define BASS_CONFIG_REC_BUFFER 19 +#define BASS_CONFIG_NET_PLAYLIST 21 +#define BASS_CONFIG_MUSIC_VIRTUAL 22 +#define BASS_CONFIG_VERIFY 23 +#define BASS_CONFIG_UPDATETHREADS 24 +#define BASS_CONFIG_DEV_BUFFER 27 +#define BASS_CONFIG_VISTA_TRUEPOS 30 +#define BASS_CONFIG_IOS_MIXAUDIO 34 +#define BASS_CONFIG_DEV_DEFAULT 36 +#define BASS_CONFIG_NET_READTIMEOUT 37 +#define BASS_CONFIG_VISTA_SPEAKERS 38 +#define BASS_CONFIG_IOS_SPEAKER 39 +#define BASS_CONFIG_MF_DISABLE 40 +#define BASS_CONFIG_HANDLES 41 +#define BASS_CONFIG_UNICODE 42 +#define BASS_CONFIG_SRC 43 +#define BASS_CONFIG_SRC_SAMPLE 44 +#define BASS_CONFIG_ASYNCFILE_BUFFER 45 +#define BASS_CONFIG_OGG_PRESCAN 47 +#define BASS_CONFIG_MF_VIDEO 48 +#define BASS_CONFIG_AIRPLAY 49 +#define BASS_CONFIG_DEV_NONSTOP 50 +#define BASS_CONFIG_IOS_NOCATEGORY 51 +#define BASS_CONFIG_VERIFY_NET 52 + +// BASS_SetConfigPtr options +#define BASS_CONFIG_NET_AGENT 16 +#define BASS_CONFIG_NET_PROXY 17 +#define BASS_CONFIG_IOS_NOTIFY 46 + +// BASS_Init flags +#define BASS_DEVICE_8BITS 1 // 8 bit resolution, else 16 bit +#define BASS_DEVICE_MONO 2 // mono, else stereo +#define BASS_DEVICE_3D 4 // enable 3D functionality +#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct) +#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel +#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment +#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement +#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin +#define BASS_DEVICE_FREQ 0x4000 // set device sample rate + +// DirectSound interfaces (for use with BASS_GetDSoundObject) +#define BASS_OBJECT_DS 1 // IDirectSound +#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener + +// Device info structure +typedef struct { +#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) + const wchar_t *name; // description + const wchar_t *driver; // driver +#else + const char *name; // description + const char *driver; // driver +#endif + DWORD flags; +} BASS_DEVICEINFO; + +// BASS_DEVICEINFO flags +#define BASS_DEVICE_ENABLED 1 +#define BASS_DEVICE_DEFAULT 2 +#define BASS_DEVICE_INIT 4 + +#define BASS_DEVICE_TYPE_MASK 0xff000000 +#define BASS_DEVICE_TYPE_NETWORK 0x01000000 +#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000 +#define BASS_DEVICE_TYPE_LINE 0x03000000 +#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000 +#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000 +#define BASS_DEVICE_TYPE_HEADSET 0x06000000 +#define BASS_DEVICE_TYPE_HANDSET 0x07000000 +#define BASS_DEVICE_TYPE_DIGITAL 0x08000000 +#define BASS_DEVICE_TYPE_SPDIF 0x09000000 +#define BASS_DEVICE_TYPE_HDMI 0x0a000000 +#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000 + +// BASS_GetDeviceInfo flags +#define BASS_DEVICES_AIRPLAY 0x1000000 + +typedef struct { + DWORD flags; // device capabilities (DSCAPS_xxx flags) + DWORD hwsize; // size of total device hardware memory + DWORD hwfree; // size of free device hardware memory + DWORD freesam; // number of free sample slots in the hardware + DWORD free3d; // number of free 3D sample slots in the hardware + DWORD minrate; // min sample rate supported by the hardware + DWORD maxrate; // max sample rate supported by the hardware + BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) + DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY) + DWORD dsver; // DirectSound version + DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY) + DWORD initflags; // BASS_Init "flags" parameter + DWORD speakers; // number of speakers available + DWORD freq; // current output rate +} BASS_INFO; + +// BASS_INFO flags (from DSOUND.H) +#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate +#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support +#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft +#define DSCAPS_SECONDARYMONO 0x00000100 // mono +#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo +#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit +#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit + +// Recording device info structure +typedef struct { + DWORD flags; // device capabilities (DSCCAPS_xxx flags) + DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags) + DWORD inputs; // number of inputs + BOOL singlein; // TRUE = only 1 input can be set at a time + DWORD freq; // current input rate +} BASS_RECORDINFO; + +// BASS_RECORDINFO flags (from DSOUND.H) +#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support +#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft + +// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H) +#ifndef WAVE_FORMAT_1M08 +#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */ +#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */ +#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */ +#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */ +#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */ +#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */ +#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */ +#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */ +#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */ +#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */ +#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */ +#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */ +#endif + +// Sample info structure +typedef struct { + DWORD freq; // default playback rate + float volume; // default volume (0-1) + float pan; // default pan (-1=left, 0=middle, 1=right) + DWORD flags; // BASS_SAMPLE_xxx flags + DWORD length; // length (in bytes) + DWORD max; // maximum simultaneous playbacks + DWORD origres; // original resolution bits + DWORD chans; // number of channels + DWORD mingap; // minimum gap (ms) between creating channels + DWORD mode3d; // BASS_3DMODE_xxx mode + float mindist; // minimum distance + float maxdist; // maximum distance + DWORD iangle; // angle of inside projection cone + DWORD oangle; // angle of outside projection cone + float outvol; // delta-volume outside the projection cone + DWORD vam; // voice allocation/management flags (BASS_VAM_xxx) + DWORD priority; // priority (0=lowest, 0xffffffff=highest) +} BASS_SAMPLE; + +#define BASS_SAMPLE_8BITS 1 // 8 bit +#define BASS_SAMPLE_FLOAT 256 // 32-bit floating-point +#define BASS_SAMPLE_MONO 2 // mono +#define BASS_SAMPLE_LOOP 4 // looped +#define BASS_SAMPLE_3D 8 // 3D functionality +#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing +#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only) +#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management +#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects +#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume +#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing +#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only) + +#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1) +#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN +#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends +#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams +#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks +#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData) +#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC + +#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT +#define BASS_MUSIC_MONO BASS_SAMPLE_MONO +#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP +#define BASS_MUSIC_3D BASS_SAMPLE_3D +#define BASS_MUSIC_FX BASS_SAMPLE_FX +#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE +#define BASS_MUSIC_DECODE BASS_STREAM_DECODE +#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length +#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN +#define BASS_MUSIC_RAMP 0x200 // normal ramping +#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping +#define BASS_MUSIC_SURROUND 0x800 // surround sound +#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2) +#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does +#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does +#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing +#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing +#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position +#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position +#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect +#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples + +// Speaker assignment flags +#define BASS_SPEAKER_FRONT 0x1000000 // front speakers +#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers +#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1) +#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1) +#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15) +#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left +#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right +#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT + +#define BASS_ASYNCFILE 0x40000000 +#define BASS_UNICODE 0x80000000 + +#define BASS_RECORD_PAUSE 0x8000 // start recording paused +#define BASS_RECORD_ECHOCANCEL 0x2000 +#define BASS_RECORD_AGC 0x4000 + +// DX7 voice allocation & management flags +#define BASS_VAM_HARDWARE 1 +#define BASS_VAM_SOFTWARE 2 +#define BASS_VAM_TERM_TIME 4 +#define BASS_VAM_TERM_DIST 8 +#define BASS_VAM_TERM_PRIO 16 + +// Channel info structure +typedef struct { + DWORD freq; // default playback rate + DWORD chans; // channels + DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags + DWORD ctype; // type of channel + DWORD origres; // original resolution + HPLUGIN plugin; // plugin + HSAMPLE sample; // sample + const char *filename; // filename +} BASS_CHANNELINFO; + +// BASS_CHANNELINFO types +#define BASS_CTYPE_SAMPLE 1 +#define BASS_CTYPE_RECORD 2 +#define BASS_CTYPE_STREAM 0x10000 +#define BASS_CTYPE_STREAM_OGG 0x10002 +#define BASS_CTYPE_STREAM_MP1 0x10003 +#define BASS_CTYPE_STREAM_MP2 0x10004 +#define BASS_CTYPE_STREAM_MP3 0x10005 +#define BASS_CTYPE_STREAM_AIFF 0x10006 +#define BASS_CTYPE_STREAM_CA 0x10007 +#define BASS_CTYPE_STREAM_MF 0x10008 +#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec +#define BASS_CTYPE_STREAM_WAV_PCM 0x50001 +#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003 +#define BASS_CTYPE_MUSIC_MOD 0x20000 +#define BASS_CTYPE_MUSIC_MTM 0x20001 +#define BASS_CTYPE_MUSIC_S3M 0x20002 +#define BASS_CTYPE_MUSIC_XM 0x20003 +#define BASS_CTYPE_MUSIC_IT 0x20004 +#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag + +typedef struct { + DWORD ctype; // channel type +#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) + const wchar_t *name; // format description + const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...) +#else + const char *name; // format description + const char *exts; // file extension filter (*.ext1;*.ext2;etc...) +#endif +} BASS_PLUGINFORM; + +typedef struct { + DWORD version; // version (same form as BASS_GetVersion) + DWORD formatc; // number of formats + const BASS_PLUGINFORM *formats; // the array of formats +} BASS_PLUGININFO; + +// 3D vector (for 3D positions/velocities/orientations) +typedef struct BASS_3DVECTOR { +#ifdef __cplusplus + BASS_3DVECTOR() {}; + BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}; +#endif + float x; // +=right, -=left + float y; // +=up, -=down + float z; // +=front, -=behind +} BASS_3DVECTOR; + +// 3D channel modes +#define BASS_3DMODE_NORMAL 0 // normal 3D processing +#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener +#define BASS_3DMODE_OFF 2 // no 3D processing + +// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) +#define BASS_3DALG_DEFAULT 0 +#define BASS_3DALG_OFF 1 +#define BASS_3DALG_FULL 2 +#define BASS_3DALG_LIGHT 3 + +// EAX environments, use with BASS_SetEAXParameters +enum +{ + EAX_ENVIRONMENT_GENERIC, + EAX_ENVIRONMENT_PADDEDCELL, + EAX_ENVIRONMENT_ROOM, + EAX_ENVIRONMENT_BATHROOM, + EAX_ENVIRONMENT_LIVINGROOM, + EAX_ENVIRONMENT_STONEROOM, + EAX_ENVIRONMENT_AUDITORIUM, + EAX_ENVIRONMENT_CONCERTHALL, + EAX_ENVIRONMENT_CAVE, + EAX_ENVIRONMENT_ARENA, + EAX_ENVIRONMENT_HANGAR, + EAX_ENVIRONMENT_CARPETEDHALLWAY, + EAX_ENVIRONMENT_HALLWAY, + EAX_ENVIRONMENT_STONECORRIDOR, + EAX_ENVIRONMENT_ALLEY, + EAX_ENVIRONMENT_FOREST, + EAX_ENVIRONMENT_CITY, + EAX_ENVIRONMENT_MOUNTAINS, + EAX_ENVIRONMENT_QUARRY, + EAX_ENVIRONMENT_PLAIN, + EAX_ENVIRONMENT_PARKINGLOT, + EAX_ENVIRONMENT_SEWERPIPE, + EAX_ENVIRONMENT_UNDERWATER, + EAX_ENVIRONMENT_DRUGGED, + EAX_ENVIRONMENT_DIZZY, + EAX_ENVIRONMENT_PSYCHOTIC, + + EAX_ENVIRONMENT_COUNT // total number of environments +}; + +// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx) +#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F +#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F +#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F +#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F +#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F +#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F +#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F +#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F +#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F +#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F +#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F +#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F +#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F +#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F +#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F +#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F +#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F +#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F +#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F +#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F +#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F +#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F +#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F +#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F +#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F +#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F + +typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user); +/* User stream callback function. NOTE: A stream function should obviously be as quick +as possible, other streams (and MOD musics) can't be mixed until it's finished. +handle : The stream that needs writing +buffer : Buffer to write the samples in +length : Number of bytes to write +user : The 'user' parameter value given when calling BASS_StreamCreate +RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end + the stream. */ + +#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag + +// special STREAMPROCs +#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream +#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream + +// BASS_StreamCreateFileUser file systems +#define STREAMFILE_NOBUFFER 0 +#define STREAMFILE_BUFFER 1 +#define STREAMFILE_BUFFERPUSH 2 + +// User file stream callback functions +typedef void (CALLBACK FILECLOSEPROC)(void *user); +typedef QWORD (CALLBACK FILELENPROC)(void *user); +typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user); +typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user); + +typedef struct { + FILECLOSEPROC *close; + FILELENPROC *length; + FILEREADPROC *read; + FILESEEKPROC *seek; +} BASS_FILEPROCS; + +// BASS_StreamPutFileData options +#define BASS_FILEDATA_END 0 // end & close the file + +// BASS_StreamGetFilePosition modes +#define BASS_FILEPOS_CURRENT 0 +#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT +#define BASS_FILEPOS_DOWNLOAD 1 +#define BASS_FILEPOS_END 2 +#define BASS_FILEPOS_START 3 +#define BASS_FILEPOS_CONNECTED 4 +#define BASS_FILEPOS_BUFFER 5 +#define BASS_FILEPOS_SOCKET 6 +#define BASS_FILEPOS_ASYNCBUF 7 +#define BASS_FILEPOS_SIZE 8 + +typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user); +/* Internet stream download callback function. +buffer : Buffer containing the downloaded data... NULL=end of download +length : Number of bytes in the buffer +user : The 'user' parameter value given when calling BASS_StreamCreateURL */ + +// BASS_ChannelSetSync types +#define BASS_SYNC_POS 0 +#define BASS_SYNC_END 2 +#define BASS_SYNC_META 4 +#define BASS_SYNC_SLIDE 5 +#define BASS_SYNC_STALL 6 +#define BASS_SYNC_DOWNLOAD 7 +#define BASS_SYNC_FREE 8 +#define BASS_SYNC_SETPOS 11 +#define BASS_SYNC_MUSICPOS 10 +#define BASS_SYNC_MUSICINST 1 +#define BASS_SYNC_MUSICFX 3 +#define BASS_SYNC_OGG_CHANGE 12 +#define BASS_SYNC_MIXTIME 0x40000000 // FLAG: sync at mixtime, else at playtime +#define BASS_SYNC_ONETIME 0x80000000 // FLAG: sync only once, else continuously + +typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user); +/* Sync callback function. NOTE: a sync callback function should be very +quick as other syncs can't be processed until it has finished. If the sync +is a "mixtime" sync, then other streams and MOD musics can't be mixed until +it's finished either. +handle : The sync that has occured +channel: Channel that the sync occured in +data : Additional data associated with the sync's occurance +user : The 'user' parameter given when calling BASS_ChannelSetSync */ + +typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user); +/* DSP callback function. NOTE: A DSP function should obviously be as quick as +possible... other DSP functions, streams and MOD musics can not be processed +until it's finished. +handle : The DSP handle +channel: Channel that the DSP is being applied to +buffer : Buffer to apply the DSP to +length : Number of bytes in the buffer +user : The 'user' parameter given when calling BASS_ChannelSetDSP */ + +typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user); +/* Recording callback function. +handle : The recording handle +buffer : Buffer containing the recorded sample data +length : Number of bytes +user : The 'user' parameter value given when calling BASS_RecordStart +RETURN : TRUE = continue recording, FALSE = stop */ + +// BASS_ChannelIsActive return values +#define BASS_ACTIVE_STOPPED 0 +#define BASS_ACTIVE_PLAYING 1 +#define BASS_ACTIVE_STALLED 2 +#define BASS_ACTIVE_PAUSED 3 + +// Channel attributes +#define BASS_ATTRIB_FREQ 1 +#define BASS_ATTRIB_VOL 2 +#define BASS_ATTRIB_PAN 3 +#define BASS_ATTRIB_EAXMIX 4 +#define BASS_ATTRIB_NOBUFFER 5 +#define BASS_ATTRIB_VBR 6 +#define BASS_ATTRIB_CPU 7 +#define BASS_ATTRIB_SRC 8 +#define BASS_ATTRIB_NET_RESUME 9 +#define BASS_ATTRIB_SCANINFO 10 +#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100 +#define BASS_ATTRIB_MUSIC_PANSEP 0x101 +#define BASS_ATTRIB_MUSIC_PSCALER 0x102 +#define BASS_ATTRIB_MUSIC_BPM 0x103 +#define BASS_ATTRIB_MUSIC_SPEED 0x104 +#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105 +#define BASS_ATTRIB_MUSIC_ACTIVE 0x106 +#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel # +#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument # + +// BASS_ChannelGetData flags +#define BASS_DATA_AVAILABLE 0 // query how much data is buffered +#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data +#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data +#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT +#define BASS_DATA_FFT512 0x80000001 // 512 FFT +#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT +#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT +#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT +#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT +#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT +#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined +#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window +#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias +#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data + +// BASS_ChannelGetLevelEx flags +#define BASS_LEVEL_MONO 1 +#define BASS_LEVEL_STEREO 2 +#define BASS_LEVEL_RMS 4 + +// BASS_ChannelGetTags types : what's returned +#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure +#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block +#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings +#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings +#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings +#define BASS_TAG_META 5 // ICY metadata : ANSI string +#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings +#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings +#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string +#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string +#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure +#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings +#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure +#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings +#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure +#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure +#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string +#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure +#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string +#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string +#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers +#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string +#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string + +// ID3v1 tag structure +typedef struct { + char id[3]; + char title[30]; + char artist[30]; + char album[30]; + char year[4]; + char comment[30]; + BYTE genre; +} TAG_ID3; + +// Binary APE tag structure +typedef struct { + const char *key; + const void *data; + DWORD length; +} TAG_APE_BINARY; + +// BWF "bext" tag structure +#ifdef _MSC_VER +#pragma warning(push) +#pragma warning(disable:4200) +#endif +#pragma pack(push,1) +typedef struct { + char Description[256]; // description + char Originator[32]; // name of the originator + char OriginatorReference[32]; // reference of the originator + char OriginationDate[10]; // date of creation (yyyy-mm-dd) + char OriginationTime[8]; // time of creation (hh-mm-ss) + QWORD TimeReference; // first sample count since midnight (little-endian) + WORD Version; // BWF version (little-endian) + BYTE UMID[64]; // SMPTE UMID + BYTE Reserved[190]; +#if defined(__GNUC__) && __GNUC__<3 + char CodingHistory[0]; // history +#elif 1 // change to 0 if compiler fails the following line + char CodingHistory[]; // history +#else + char CodingHistory[1]; // history +#endif +} TAG_BEXT; +#pragma pack(pop) + +// BWF "cart" tag structures +typedef struct +{ + DWORD dwUsage; // FOURCC timer usage ID + DWORD dwValue; // timer value in samples from head +} TAG_CART_TIMER; + +typedef struct +{ + char Version[4]; // version of the data structure + char Title[64]; // title of cart audio sequence + char Artist[64]; // artist or creator name + char CutID[64]; // cut number identification + char ClientID[64]; // client identification + char Category[64]; // category ID, PSA, NEWS, etc + char Classification[64]; // classification or auxiliary key + char OutCue[64]; // out cue text + char StartDate[10]; // yyyy-mm-dd + char StartTime[8]; // hh:mm:ss + char EndDate[10]; // yyyy-mm-dd + char EndTime[8]; // hh:mm:ss + char ProducerAppID[64]; // name of vendor or application + char ProducerAppVersion[64]; // version of producer application + char UserDef[64]; // user defined text + DWORD dwLevelReference; // sample value for 0 dB reference + TAG_CART_TIMER PostTimer[8]; // 8 time markers after head + char Reserved[276]; + char URL[1024]; // uniform resource locator +#if defined(__GNUC__) && __GNUC__<3 + char TagText[0]; // free form text for scripts or tags +#elif 1 // change to 0 if compiler fails the following line + char TagText[]; // free form text for scripts or tags +#else + char TagText[1]; // free form text for scripts or tags +#endif +} TAG_CART; +#ifdef _MSC_VER +#pragma warning(pop) +#endif + +// CoreAudio codec info structure +typedef struct { + DWORD ftype; // file format + DWORD atype; // audio format + const char *name; // description +} TAG_CA_CODEC; + +#ifndef _WAVEFORMATEX_ +#define _WAVEFORMATEX_ +#pragma pack(push,1) +typedef struct tWAVEFORMATEX +{ + WORD wFormatTag; + WORD nChannels; + DWORD nSamplesPerSec; + DWORD nAvgBytesPerSec; + WORD nBlockAlign; + WORD wBitsPerSample; + WORD cbSize; +} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX; +typedef const WAVEFORMATEX *LPCWAVEFORMATEX; +#pragma pack(pop) +#endif + +// BASS_ChannelGetLength/GetPosition/SetPosition modes +#define BASS_POS_BYTE 0 // byte position +#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row) +#define BASS_POS_OGG 3 // OGG bitstream number +#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position +#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position +#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking +#define BASS_POS_SCAN 0x40000000 // flag: scan to the position + +// BASS_RecordSetInput flags +#define BASS_INPUT_OFF 0x10000 +#define BASS_INPUT_ON 0x20000 + +#define BASS_INPUT_TYPE_MASK 0xff000000 +#define BASS_INPUT_TYPE_UNDEF 0x00000000 +#define BASS_INPUT_TYPE_DIGITAL 0x01000000 +#define BASS_INPUT_TYPE_LINE 0x02000000 +#define BASS_INPUT_TYPE_MIC 0x03000000 +#define BASS_INPUT_TYPE_SYNTH 0x04000000 +#define BASS_INPUT_TYPE_CD 0x05000000 +#define BASS_INPUT_TYPE_PHONE 0x06000000 +#define BASS_INPUT_TYPE_SPEAKER 0x07000000 +#define BASS_INPUT_TYPE_WAVE 0x08000000 +#define BASS_INPUT_TYPE_AUX 0x09000000 +#define BASS_INPUT_TYPE_ANALOG 0x0a000000 + +// DX8 effect types, use with BASS_ChannelSetFX +enum +{ + BASS_FX_DX8_CHORUS, + BASS_FX_DX8_COMPRESSOR, + BASS_FX_DX8_DISTORTION, + BASS_FX_DX8_ECHO, + BASS_FX_DX8_FLANGER, + BASS_FX_DX8_GARGLE, + BASS_FX_DX8_I3DL2REVERB, + BASS_FX_DX8_PARAMEQ, + BASS_FX_DX8_REVERB +}; + +typedef struct { + float fWetDryMix; + float fDepth; + float fFeedback; + float fFrequency; + DWORD lWaveform; // 0=triangle, 1=sine + float fDelay; + DWORD lPhase; // BASS_DX8_PHASE_xxx +} BASS_DX8_CHORUS; + +typedef struct { + float fGain; + float fAttack; + float fRelease; + float fThreshold; + float fRatio; + float fPredelay; +} BASS_DX8_COMPRESSOR; + +typedef struct { + float fGain; + float fEdge; + float fPostEQCenterFrequency; + float fPostEQBandwidth; + float fPreLowpassCutoff; +} BASS_DX8_DISTORTION; + +typedef struct { + float fWetDryMix; + float fFeedback; + float fLeftDelay; + float fRightDelay; + BOOL lPanDelay; +} BASS_DX8_ECHO; + +typedef struct { + float fWetDryMix; + float fDepth; + float fFeedback; + float fFrequency; + DWORD lWaveform; // 0=triangle, 1=sine + float fDelay; + DWORD lPhase; // BASS_DX8_PHASE_xxx +} BASS_DX8_FLANGER; + +typedef struct { + DWORD dwRateHz; // Rate of modulation in hz + DWORD dwWaveShape; // 0=triangle, 1=square +} BASS_DX8_GARGLE; + +typedef struct { + int lRoom; // [-10000, 0] default: -1000 mB + int lRoomHF; // [-10000, 0] default: 0 mB + float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0 + float flDecayTime; // [0.1, 20.0] default: 1.49s + float flDecayHFRatio; // [0.1, 2.0] default: 0.83 + int lReflections; // [-10000, 1000] default: -2602 mB + float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s + int lReverb; // [-10000, 2000] default: 200 mB + float flReverbDelay; // [0.0, 0.1] default: 0.011 s + float flDiffusion; // [0.0, 100.0] default: 100.0 % + float flDensity; // [0.0, 100.0] default: 100.0 % + float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz +} BASS_DX8_I3DL2REVERB; + +typedef struct { + float fCenter; + float fBandwidth; + float fGain; +} BASS_DX8_PARAMEQ; + +typedef struct { + float fInGain; // [-96.0,0.0] default: 0.0 dB + float fReverbMix; // [-96.0,0.0] default: 0.0 db + float fReverbTime; // [0.001,3000.0] default: 1000.0 ms + float fHighFreqRTRatio; // [0.001,0.999] default: 0.001 +} BASS_DX8_REVERB; + +#define BASS_DX8_PHASE_NEG_180 0 +#define BASS_DX8_PHASE_NEG_90 1 +#define BASS_DX8_PHASE_ZERO 2 +#define BASS_DX8_PHASE_90 3 +#define BASS_DX8_PHASE_180 4 + +typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status); +/* iOS notification callback function. +status : The notification (BASS_IOSNOTIFY_xxx) */ + +#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started +#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended + +BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value); +DWORD BASSDEF(BASS_GetConfig)(DWORD option); +BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value); +void *BASSDEF(BASS_GetConfigPtr)(DWORD option); +DWORD BASSDEF(BASS_GetVersion)(); +int BASSDEF(BASS_ErrorGetCode)(); +BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); +#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) +BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid); +#else +BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid); +#endif +BOOL BASSDEF(BASS_SetDevice)(DWORD device); +DWORD BASSDEF(BASS_GetDevice)(); +BOOL BASSDEF(BASS_Free)(); +#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) +void *BASSDEF(BASS_GetDSoundObject)(DWORD object); +#endif +BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info); +BOOL BASSDEF(BASS_Update)(DWORD length); +float BASSDEF(BASS_GetCPU)(); +BOOL BASSDEF(BASS_Start)(); +BOOL BASSDEF(BASS_Stop)(); +BOOL BASSDEF(BASS_Pause)(); +BOOL BASSDEF(BASS_SetVolume)(float volume); +float BASSDEF(BASS_GetVolume)(); + +HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags); +BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle); +const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle); + +BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf); +BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf); +BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top); +BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top); +void BASSDEF(BASS_Apply3D)(); +#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) +BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp); +BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp); +#endif + +HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq); +BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle); + +HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags); +HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags); +BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle); +BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer); +BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer); +BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info); +BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info); +HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew); +DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels); +BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle); + +HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user); +HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags); +HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user); +HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user); +BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle); +QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode); +DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length); +DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length); + +BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); +BOOL BASSDEF(BASS_RecordInit)(int device); +BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device); +DWORD BASSDEF(BASS_RecordGetDevice)(); +BOOL BASSDEF(BASS_RecordFree)(); +BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info); +const char *BASSDEF(BASS_RecordGetInputName)(int input); +BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume); +DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume); +HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user); + +double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos); +QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos); +DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle); +BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device); +DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle); +BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info); +const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags); +DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask); +BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length); +BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock); +BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart); +BOOL BASSDEF(BASS_ChannelStop)(DWORD handle); +BOOL BASSDEF(BASS_ChannelPause)(DWORD handle); +BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value); +BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value); +BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time); +BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib); +BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); +DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); +BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol); +BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol); +BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel); +BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel); +QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode); +BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode); +QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode); +DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle); +BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags); +DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length); +HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user); +BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync); +HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority); +BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp); +BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan); +BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan); +HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority); +BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx); + +BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params); +BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params); +BOOL BASSDEF(BASS_FXReset)(HFX handle); + +#ifdef __cplusplus +} + +#if defined(_WIN32) && !defined(NOBASSOVERLOADS) +static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags) +{ + return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE); +} + +static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq) +{ + return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq); +} + +static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags) +{ + return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE); +} + +static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags) +{ + return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE); +} + +static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user) +{ + return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user); +} +#endif +#endif + +#endif diff --git a/Server/bass.lib b/Server/bass.lib new file mode 100644 index 0000000000000000000000000000000000000000..b98960a728ea64fd32bb8627741ea238d0ededfc GIT binary patch literal 24746 zcmds9OKgA>`qwzRuq$ri5 zEUK!DEV9U=jS$MRt1PnUD(a%DqNs|hF1pI1i!Q1ts-i9G=QW zp2v3|=idMP=ic!PN9Jn_w~lq}?{q)ih3i&kPcNfvMDWcQgDjIv2NYKSAicWq_B(m!zpO?44ufjfP?rlXUfGcPYbrN)PtD-`c zNYJHwicX_k&{?!i&{R#+SGa=Ce59!dSJ3%CD4OXclJq{VpbK4!X8%qk==`*z3wKct zn)y!AEU*R5ZB}%pNF?bqTtRRAPE!F_(AAxqeuXQjyirpPSJ1!~MMK{b2|A2=2rB$d z(eYP_1Ra8HL1T~?bOddd^e zt7z~8B0>G1C>rWOy+8-{DjIzqIH1G#6dlJ^P#@|hXmE$3{zK3Qjr?BGu}_Hv4WWL5 zj$TzXyhtSI=$DEH-b4LB!+%wDY#4f=@h=pOp{;_(uPZ8kNF-<)-vyloo}hD2X!-_M zP-#%nxp(j#R6_d%P5)U@aS!b5DVHbC6wgl2lt;%(BhwSbnX}X7;h|EA%H^rq$;psQ zzYuK2oH;o=b-Fw{G&2P8rQ3JPDbBt@2ksqzRxwKH3 zsNPud08ks3Cp9LjOZCAXxASb7lo+p7{QfdUl8^pScD)KZxSFMu z(z>Axx1e=7z=}#!F%9vb7Kf_%=&?*^^YfP>z{4Cz3hQprVJDvk-g^b5F;3Rgcc!7bbmnXrs(dAY< z+QFWHr#o4x-mKq>cOEn|cA)nrmg8u*NHxukX^s8dUx0KojiMItbYl}cQ?y*Jg`OR% z*K14H*YJ>y4@n@x^--bw=?5ZQpBv9@bwr5U-~hQcB0}6oX?ba}!dl`+pT@~TA#P)0 zRajZ7`Y(T4+hKD(G_QBmVz2s7JOdt);#SbW2CT%SxD{C!J6m$+TJNYM!!1Yzhsz#_ znKvdZpbn+CstbcX(YeF99Cx~Md*#iFRE$n?m(Mj}akNy-nQ@HCb(A%smH^Xit_O4D zbNLfZ^SFjW0wV#WxLgaP5D6i(?l(-XgSt&FRdXIHjLCIW?ef)JzSJC_gDv)A<+dxr z)mms$LMz~Et?9~Y#m@zd&)HHbHH~ngwg?Muu7mk)js(+|`487&m6BmFSs4(zuiQ%3 zFqo_v$e3xy^EK|Q)u-_0>OFpJGbXA`fazjnB+K_urRZ>(maGR1dM@gs2`1A~nGx@` zPQ%DViePbhGdj^Gp=Mcd%Czj5dT;x-YFev{TFCDAcbn|~Eh74IKhZbcM7w&C>%K7H+=XJW=Ni(fgpT3q*gP zMQ#;kcX9t6%BuLj8Mca7h&}`T?hWL)K|7HP{uO8=uxp?#18B<-Y#b)~8!%rz4*5eU zN87d@A^I2S<5AQb*J2;?(IeP90RP|6yKxXYpt}c%K0wa*lYX=dw)W!t>(IFeoA-o0 z=2$kpz4boA1nBJhPbcKFE&(aRsLXT1hZKfyb`}92hkiJJh zrpIYFy+}Wz7ibrC(mdUwGF_(%EzmW(NsDxY_R!1pI{k!Rp;zf8+Dos|K6-|>(B^b8~<8DltbuIqFfO#JTLvmTj zo`8t}1ll$nlPjU8YMJ*5!#y=`h03ZDdl;h*_kXkS046JVr-;|d24rRx&d|-fDmRw* zdYv1?M&CJQIvWozZaMb4=>$_;n8!Y0xrsVLj)?*}Cw#AWxoL;N118}x;98#u9ELL^ zgCibYI{Ne~r2WMkF~~=vM3lz51I2daMKJFn*f85EPrv1u+yGbcG8ECRvGF;$v>U)l z6Mit38vyDpC8;FmH{XxQO2hU-nD5hwuWFCZxTY=fx5aWcjBL=L`V;D^#F@t^%}Miv zBPAI;+mJLZ$#!OBiMziR=GG&Ld3Womk$nM)6xnQ0;Zi(0^*Y0gteh^fJg51rRL79A z8g8)(W*I9ISc|!&a*d{Ml@*j{VJ$O}1);J~C9qkxnw7dqT)B}U+$Kx9Gue#cXU)Np zX&5u7Q@a3mpM+T!4b=M;ZmHAHu|&LBzk&$^bFozo#d?O=dYTfx(JU(C_BKj#d>$Nc z^D(|Ps#?Xe?J|uYl!`31%#%bpHiI8cZq{H z2R1o#&NApz3lf1vM(m|jJ6{+dg)&)`6!Os8AXdtea@N+UjQbc&i==XOHdz@pk-1%z zZ6-sMnMGAO?E7YIQ}wnzgqahyZ=$V`$z!eD-b2oC$>VpI|{n~ud*FoAm zyl-g{e!RQKu(smnbI@11U=yx`)b*K`LoQr>aNwK10~t9{I!K+LZN&9SWQxV-QPZfG z>8Z_+pgyxWYw-;;L+ z0_Y1Xx9^~u+kg8T`pyxDc*jQR9iPftiMmnLI~FA?`@_5g zyGQCHyyKqvqOZa`MElow)EgO1F#@@-s!h+Ro&({G`U?=$*v9)TF{7}1q&~s}#f;(~ zHlwh6r9MIqKQ(YZ>({r9^yjm{ULXG}^lA6&6u&YOvvG2RSfQSgt$RG!TQUAkO^;fi z{xwslhx9U#Hek0)CN#=l*Y)vU0p2Db5Al$nJ!u^| z)x!@(k$J$<2JS%Ihww8Tto`1|qQ&-YSZsD!SaZ|p%GqyzDChapUZ6glLRIhJ2F_NX zQQW@Xcxzt(?jsRglZ&!|&Ci@d9B~&AAB`cJmjMfDZW?Z*Szx`s?F8au5kwtD8<^(% zG||G22%gQtwT_q=#qUQERbtNqHb08}@lo83K7Bk7v0YzHVE!P2Y1e}RJB0RTJ$&bh z2&PVH+Kx3h4dW$7@<|_$Wl0TA3s16yw{8v*v&^f7G&ha5(fktFf2N4I>W4m}PUaen z7TTAyvhD=h79Y(dh%KDCS&z0o6`-k{v%zSgZHckl>Z9>IwuLk|jkYiKy!cTZQ69)N zI4!g>C#HK5*2J`7SrcU9vftiRX#rY{Gq71eLTE|UAc+Z5m|Dy=+*(kDI z(UIS8y~TZr2yc4?_rXVaJ5s3aJ~b23&vOx6y>Vl^*W5I`LL}CtoiRKW-?j6MPP`L6 zA3;>xOQu~dtVoF-?Tq00%aK8DxJOM=#fx8G!V3681aF;YNg@*26+tySYo>M0_iO4M z=*0jr*sZg`=BCm9O~oU-16;KMXfT>@WnaQuU-HrHreYg-iTG!a#q%~QEu6V&v@cWf z!OIpc-1{^*&G%<2=d+g~n*G$)ky34Yg&|?r!r7y39kGzJ(rm-be>Fo?rvWXDxoLRJ z5+3=QMUlxJwv}v9njf*goK|(BRj<2v(WT5FH`=~J&J*d!!21cuQ#;rWy zw*zONgJU+)EmZUG--%hhKg3cS^A^tBG}^M1=XY^5Z?E6rH18vJBf)#-iN5T15LNil zWk;)dtkjC!6Jq)4q2|Xf@kZ0j@q)e4Hu^IMQ)I>q98&#(E3mlxWl842Pe>v0&z=(Ke-4jw2oxo}UkNZXNaTo%!)?oX z?+`nkr#vjIYS~Fc1Jv|f=*x-nM6UdFE}}TRXd#>T(8LH%hM4;J;)B6E6XLbKW~Z`4 zQyyLrB&}<2p7qeg3Zo8#KA7GthIsAwW+FN}=i_;)Hq*+6=U>7zr!y??9IQcUer-uT zZA&iR`s6ioVi@s`Jj3zqaoslBmUt@6hFI#SaTd> GetLyrics(IDictionary dat private double _curTimeChanged; private double _curTime; + private double _playbackRate; private double curTime { - get { return _curTime + Now() - _curTimeChanged - curAudio.Sync; } + get + { + var elapsedTime = (Now() - _curTimeChanged) *_playbackRate; + return _curTime + elapsedTime - curAudio.Sync; + } set { if (value < _curTime) @@ -308,15 +313,15 @@ private List lyricsCache private async void Osu_Signal(string line) { var data = line.Split('|'); - if (data.Length != 4) + if (data.Length != 5) { return; } - // [ time, audioPath, audioPosition, beatmapPath ] + // [ time, audioPath, audioCurrentTime, audioPlaybackRate, beatmapPath ] // 재생 중인 곡이 바꼈다! if (data[1] != curAudio.Path) { - curAudio = new Audio(data[1], data[3]); + curAudio = new Audio(data[1], data[4]); lyricsCache = new List { new Lyric(0, "가사 받는 중...") @@ -352,7 +357,8 @@ private async void Osu_Signal(string line) } curTime = DateTimeOffset.Now.Subtract( DateTimeOffset.FromFileTime(Convert.ToInt64(data[0], 16)) - ).TotalSeconds + curAudio.Info.Time(Convert.ToUInt32(data[2], 16)); + ).TotalSeconds + Convert.ToDouble(data[2]); + _playbackRate = 1 + Convert.ToDouble(data[3]) / 100; } diff --git a/osu!Lyrics/Properties/AssemblyInfo.cs b/osu!Lyrics/Properties/AssemblyInfo.cs index 2067c8c..f3d9a30 100644 --- a/osu!Lyrics/Properties/AssemblyInfo.cs +++ b/osu!Lyrics/Properties/AssemblyInfo.cs @@ -30,6 +30,6 @@ // 지정되도록 할 수 있습니다. // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.8.58")] -[assembly: AssemblyInformationalVersion("1.8.58")] +[assembly: AssemblyFileVersion("1.8.59")] +[assembly: AssemblyInformationalVersion("1.8.59")] [assembly: NeutralResourcesLanguageAttribute("ko-KR")]