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bdraw.py
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import bpy
import numpy as np
from blase.data import material_styles_dict
from blase.tools import get_cell_vertices
import time
#========================================================
def draw_cell_curve(coll, verts, label = None):
"""
Draw unit cell by edge, however, can not be rendered.
"""
if verts is not None:
edges = [0, 4, 6, 2, 0, 1, 5, 7, 3, 1]
crv = bpy.data.curves.new("edge_cell", 'CURVE')
crv.dimensions = '3D'
spline = crv.splines.new(type='NURBS')
spline.points.add(len(edges)-1)
for p, i in zip(spline.points, edges):
p.co = np.append(verts[i], [1.0]) # (add nurbs weight)
cell = bpy.data.objects.new("cell_%s_edge"%label, crv)
coll.objects.link(cell)
def draw_cell_cylinder(coll_cell, cell_vertices, label = None, celllinewidth = 0.05):
"""
Draw unit cell using cylinder.
"""
if cell_vertices is not None:
# build materials
material = bpy.data.materials.new('cell_{0}'.format(label))
# material.label = 'cell'
material.diffuse_color = (0.0, 0.0, 0.0, 1.0)
# draw points
bpy.ops.mesh.primitive_uv_sphere_add(radius = celllinewidth) #, segments=32, ring_count=16)
sphere = bpy.context.view_layer.objects.active
sphere.name = 'instancer_cell_%s_sphere'%label
sphere.data.materials.append(material)
bpy.ops.object.shade_smooth()
sphere.hide_set(True)
mesh = bpy.data.meshes.new('point_cell' )
obj_cell = bpy.data.objects.new('cell_%s_point'%label, mesh )
# Associate the vertices
obj_cell.data.from_pydata(cell_vertices, [], [])
sphere.parent = obj_cell
obj_cell.instance_type = 'VERTS'
coll_cell.objects.link(sphere)
coll_cell.objects.link(obj_cell)
#
# edges
edges = [[3, 0], [3, 1], [4, 0], [4, 1],
[2, 5], [2, 6], [7, 5], [7, 6],
[3, 2], [0, 6], [1, 5], [4, 7]
]
cell_edges = {'lengths': [],
'centers': [],
'normals': []}
for e in edges:
center = (cell_vertices[e[0]] + cell_vertices[e[1]])/2.0
vec = cell_vertices[e[0]] - cell_vertices[e[1]]
length = np.linalg.norm(vec)
nvec = vec/length
# print(center, nvec, length)
cell_edges['lengths'].append(length)
cell_edges['centers'].append(center)
cell_edges['normals'].append(nvec)
#
source = bond_source(vertices=6)
verts, faces = cylinder_mesh_from_instance_vec(cell_edges['centers'], cell_edges['normals'], cell_edges['lengths'], celllinewidth, source)
# print(verts)
mesh = bpy.data.meshes.new("cell_cylinder")
mesh.from_pydata(verts, [], faces)
mesh.update()
for f in mesh.polygons:
f.use_smooth = True
obj_edge = bpy.data.objects.new("cell_%s_cylinder"%label, mesh)
obj_edge.data = mesh
obj_edge.data.materials.append(material)
bpy.ops.object.shade_smooth()
coll_cell.objects.link(obj_edge)
def draw_text(coll_text = None, atoms = None, type = None):
tstart = time.time()
positions = atoms.positions
n = len(positions)
for i in range(n):
location = positions[i] + np.array([0, 0, 1.0])
FontCurve = bpy.data.curves.new(type="FONT",name="myFontCurve")
ob = bpy.data.objects.new("myFontOb",FontCurve)
if type == 0:
ob.data.body = "%s"%i
elif type == 1:
ob.data.body = "%s"%atoms[i].symbol
ob.location = location
coll_text.objects.link(ob)
print('text: {0:10.2f} s'.format(time.time() - tstart))
def draw_bond_kind(kind,
datas,
label = None,
coll = None,
source = None,
bsdf_inputs = None,
material_style = 'plastic'):
if len(datas['centers']) == 0:
return
if not bsdf_inputs:
bsdf_inputs = material_styles_dict[material_style]
if datas['style'] in ['0', '1']:
vertices = 16
elif datas['style'] in ['2', '3']:
vertices = 6
source = bond_source(vertices = vertices)
tstart = time.time()
material = bpy.data.materials.new('bond_kind_{0}'.format(kind))
material.diffuse_color = np.append(datas['color'], datas['transmit'])
material.metallic = bsdf_inputs['Metallic']
material.roughness = bsdf_inputs['Roughness']
material.blend_method = 'BLEND'
material.use_nodes = True
principled_node = material.node_tree.nodes['Principled BSDF']
principled_node.inputs['Base Color'].default_value = np.append(datas['color'], datas['transmit'])
principled_node.inputs['Alpha'].default_value = datas['transmit']
for key, value in bsdf_inputs.items():
principled_node.inputs[key].default_value = value
datas['materials'] = material
#
verts, faces = cylinder_mesh_from_instance_vec(datas['centers'], datas['normals'], datas['lengths'], datas['width'], source)
mesh = bpy.data.meshes.new("mesh_kind_{0}".format(kind))
mesh.from_pydata(verts, [], faces)
mesh.update()
for f in mesh.polygons:
f.use_smooth = True
obj_bond = bpy.data.objects.new("bond_{0}_{1}".format(label, kind), mesh)
obj_bond.data = mesh
obj_bond.data.materials.append(material)
bpy.ops.object.shade_smooth()
coll.objects.link(obj_bond)
# print('bonds: {0} {1:10.2f} s'.format(kind, time.time() - tstart))
def draw_cavity(kind,
datas,
label = None,
coll = None,
source = None,
bsdf_inputs = None,
material_style = 'plastic'):
if len(datas['edges']) == 0:
return
if not bsdf_inputs:
bsdf_inputs = material_styles_dict[material_style]
tstart = time.time()
material = bpy.data.materials.new('bond_kind_{0}'.format(kind))
material.diffuse_color = np.append(datas['color'], datas['transmit'])
material.metallic = bsdf_inputs['Metallic']
material.roughness = bsdf_inputs['Roughness']
material.blend_method = 'BLEND'
material.use_nodes = True
principled_node = material.node_tree.nodes['Principled BSDF']
principled_node.inputs['Base Color'].default_value = np.append(datas['color'], datas['transmit'])
principled_node.inputs['Alpha'].default_value = datas['transmit']
for key, value in bsdf_inputs.items():
principled_node.inputs[key].default_value = value
datas['materials'] = material
#
mesh = bpy.data.meshes.new("mesh_kind_{0}".format(kind))
mesh.from_pydata(datas['vertices'], datas['edges'], [])
mesh.update()
name = "cavity_{0}_{1}".format(label, kind)
obj_bond = bpy.data.objects.new(name, mesh)
obj_bond.data = mesh
obj_bond.data.materials.append(material)
coll.objects.link(obj_bond)
bpy.context.view_layer.objects.active = bpy.context.scene.objects.get(name)
bpy.ops.object.mode_set(mode = 'EDIT')
# fill edge with face
bpy.ops.mesh.edge_face_add()
bpy.ops.object.mode_set(mode = 'OBJECT')
bpy.ops.object.shade_smooth()
# print('bonds: {0} {1:10.2f} s'.format(kind, time.time() - tstart))
def draw_polyhedra_kind(kind,
datas,
label = None,
coll = None,
source = None,
show_edge = True,
bsdf_inputs = None,
material_style = 'blase'):
"""
"""
if not bsdf_inputs:
bsdf_inputs = material_styles_dict[material_style]
tstart = time.time()
material = bpy.data.materials.new('polyhedra_kind_{0}'.format(kind))
material.diffuse_color = np.append(datas['color'], datas['transmit'])
material.blend_method = 'BLEND'
material.use_nodes = True
principled_node = material.node_tree.nodes['Principled BSDF']
principled_node.inputs['Base Color'].default_value = np.append(datas['color'], datas['transmit'])
principled_node.inputs['Alpha'].default_value = datas['transmit']
for key, value in bsdf_inputs.items():
principled_node.inputs[key].default_value = value
datas['materials'] = material
#
# create new mesh structure
mesh = bpy.data.meshes.new("mesh_kind_{0}".format(kind))
# mesh.from_pydata(datas['vertices'], datas['edges'], datas['faces'])
mesh.from_pydata(datas['vertices'], [], datas['faces'])
mesh.update()
for f in mesh.polygons:
f.use_smooth = False
obj_polyhedra = bpy.data.objects.new("polyhedra_{0}_{1}_face".format(label, kind), mesh)
obj_polyhedra.data = mesh
obj_polyhedra.data.materials.append(material)
# bpy.ops.object.shade_smooth()
# bpy.ops.object.shade_flat()
coll.objects.link(obj_polyhedra)
#---------------------------------------------------
if not show_edge: return
source = bond_source(vertices=6)
material = bpy.data.materials.new('polyhedra_edge_kind_{0}'.format(kind))
material.diffuse_color = np.append(datas['edge_cylinder']['color'], datas['edge_cylinder']['transmit'])
# material.blend_method = 'BLEND'
material.use_nodes = True
principled_node = material.node_tree.nodes['Principled BSDF']
principled_node.inputs['Base Color'].default_value = np.append(datas['edge_cylinder']['color'], datas['edge_cylinder']['transmit'])
principled_node.inputs['Alpha'].default_value = datas['transmit']
for key, value in bsdf_inputs.items():
principled_node.inputs[key].default_value = value
verts, faces = cylinder_mesh_from_instance_vec(datas['edge_cylinder']['centers'], datas['edge_cylinder']['normals'], datas['edge_cylinder']['lengths'], datas['edgewidth'], source)
# print(verts)
mesh = bpy.data.meshes.new("mesh_kind_{0}".format(kind))
mesh.from_pydata(verts, [], faces)
mesh.update()
for f in mesh.polygons:
f.use_smooth = True
obj_edge = bpy.data.objects.new("polyhedra_{0}_{1}_edge".format(label, kind), mesh)
obj_edge.data = mesh
obj_edge.data.materials.append(material)
bpy.ops.object.shade_smooth()
# STRUCTURE.append(obj_polyhedra)
coll.objects.link(obj_edge)
# print('polyhedras: {0} {1:10.2f} s'.format(kind, time.time() - tstart))
def draw_isosurface(coll_isosurface, verts, faces, color,
bsdf_inputs = None, material_style = 'blase'):
"""Computes an isosurface from a volume grid.
Parameters:
"""
#material
if not bsdf_inputs:
bsdf_inputs = material_styles_dict[material_style]
material = bpy.data.materials.new('isosurface')
material.name = 'isosurface'
material.diffuse_color = color
material.blend_method = 'BLEND'
material.use_nodes = True
principled_node = material.node_tree.nodes['Principled BSDF']
principled_node.inputs['Base Color'].default_value = color
principled_node.inputs['Alpha'].default_value = color[3]
for key, value in bsdf_inputs.items():
principled_node.inputs[key].default_value = value
# create new mesh structure
isosurface = bpy.data.meshes.new("isosurface")
isosurface.from_pydata(verts, [], faces)
isosurface.update()
for f in isosurface.polygons:
f.use_smooth = True
iso_object = bpy.data.objects.new("isosurface", isosurface)
iso_object.data = isosurface
iso_object.data.materials.append(material)
bpy.ops.object.shade_smooth()
coll_isosurface.objects.link(iso_object)
# draw bonds
def bond_source(vertices = 12, depth = 1.0):
bpy.ops.mesh.primitive_cylinder_add(vertices = vertices, depth = depth)
cyli = bpy.context.view_layer.objects.active
me = cyli.data
verts = []
faces = []
for vertices in me.vertices:
verts.append(np.array(vertices.co))
for poly in me.polygons:
face = []
for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total):
# print(" Vertex: %d" % me.loops[loop_index].vertex_index)
face.append(me.loops[loop_index].vertex_index)
faces.append(face)
cyli.select_set(True)
bpy.data.objects.remove(cyli, do_unlink = True)
n = len(faces[0])
faces1 = [faces[i] for i in range(len(faces)) if len(faces[i]) == n]
faces2 = [faces[i] for i in range(len(faces)) if len(faces[i]) != n]
return verts, faces1, faces2
# draw atoms
def atom_source():
bpy.ops.mesh.primitive_uv_sphere_add() #, segments=32, ring_count=16)
# bpy.ops.mesh.primitive_cylinder_add()
sphe = bpy.context.view_layer.objects.active
me = sphe.data
verts = []
faces = []
for vertices in me.vertices:
verts.append(np.array(vertices.co))
for poly in me.polygons:
face = []
for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total):
# print(" Vertex: %d" % me.loops[loop_index].vertex_index)
face.append(me.loops[loop_index].vertex_index)
faces.append(face)
sphe.select_set(True)
bpy.ops.object.delete()
return [verts, faces]
def sphere_mesh_from_instance(centers, radius, source):
verts = []
faces = []
vert0, face0 = source
nvert = len(vert0)
nb = len(centers)
for i in range(nb):
center = centers[i]
# r = radius[i]
# normal = normal/np.linalg.norm(normal)
for vert in vert0:
vert = vert*[radius, radius, radius]
vert += center
verts.append(vert)
for face in face0:
face = [x+ i*nvert for x in face]
faces.append(face)
return verts, faces
def cylinder_mesh_from_instance_vec(centers, normals, lengths, scale, source):
from scipy.spatial.transform import Rotation as R
tstart = time.time()
vert0, face1, face2 = source
nb = len(centers)
nvert = len(vert0)
centers = np.array(centers)
normals = np.array(normals)
vert0 = np.array(vert0)
face1 = np.array(face1)
face2 = np.array(face2)
scale = np.array([[scale, scale]]*len(centers))
scale = np.append(scale, np.array(lengths).reshape(-1, 1), axis = 1)
# print(np.cross([0.0000014159, 0.000001951, 1], normals[0]))
vec = np.cross([0.0, 0.0, 1], normals) + np.array([0.000000001, 0, 0])
vec = vec/np.linalg.norm(vec, axis = 1)[:, None]
# print(np.arccos(normals[0, 2]*0.999999))
ang = np.arccos(normals[:, 2]*0.999999)
# print(-1*ang[0]*vec[0])
vec = -1*(vec.T*ang).T
# print(R.from_rotvec(vec[0]).as_matrix())
r = R.from_rotvec(vec)
matrix = r.as_matrix()
# print('vert1 0: ', vert0*scale[0])
verts = np.tile(vert0, (nb, 1, 1))
verts = verts*scale[:, None]
# print('matrix: ', verts[0].dot(matrix[0]))
verts = np.matmul(verts, matrix)
# print('matrix: ', verts)
# print(verts.shape)
# centers = np.tile(centers, (nb, 1))
# print('center: ', verts[0] + centers[0])
verts += centers[:, None]
# print('center: ', verts)
# faces.append(face)
verts = verts.reshape(-1, 3)
#----------------------------
nf1 = len(face1[0])
nf2 = len(face2[0])
faces1 = np.tile(face1, (nb, 1, 1))
faces2 = np.tile(face2, (nb, 1, 1))
offset = np.arange(nb)*nvert
offset = offset.reshape(-1, 1, 1)
faces1 = faces1 + offset
faces1 = faces1.reshape(-1, nf1)
faces2 = faces2 + offset
faces2 = faces2.reshape(-1, nf2)
faces = list(faces1) + list(face2)
# print('cylinder_mesh_from_instance: {0:10.2f} s'.format( time.time() - tstart))
return verts, faces
def draw_plane(location = (0, 0, -0.01), color = (0.2, 0.2, 1.0, 1.0), size = 200, bsdf_inputs = None, material_style = 'blase'):
"""
Draw a plane.
location: array
color: array
size: float
bsdf_inputs: dict
material_style: str
"""
# build materials
if not bsdf_inputs:
bsdf_inputs = material_styles_dict[material_style]
material = bpy.data.materials.new('plane')
material.name = 'plane'
material.diffuse_color = color
# material.blend_method = 'BLEND'
material.use_nodes = True
principled_node = material.node_tree.nodes['Principled BSDF']
principled_node.inputs['Alpha'].default_value = color[3]
for key, value in bsdf_inputs.items():
principled_node.inputs[key].default_value = value
# Instantiate a floor plane
bpy.ops.mesh.primitive_plane_add(size=size, location=location)
current_object = bpy.context.object
current_object.data.materials.append(material)