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STC_START_TURN=chr(4) # Tells a client that it is it's turn
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STC_END_TURN=chr(5) # Tells a client that it's turn is over
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STC_SITUATION_UPDATE=chr(6) # Sends the latest situation data to the client - only what this client can see!
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STC_SITUATION_UPDATE=chr(6) # Sends situation changes to the client - only changes that this client can see! (observer clients can always see every change)
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STC_RESULT=chr(7) # Sends the result of the latest command, see SERVER_RESULT_...
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STC_END_GAME=chr(8) # Informs clients that the game is over
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# While the game is going, observer-specific messages
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STC_PLAYER_STARTED_TURN=chr(9) # Tells an observer which players turn has started
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STC_PLAYER_ENDED_TURN=chr(10) # Tells an observer which players turn has ended
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