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Question about the lobby system in shooter IO #21

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Clawf opened this issue Sep 14, 2020 · 3 comments
Open

Question about the lobby system in shooter IO #21

Clawf opened this issue Sep 14, 2020 · 3 comments

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@Clawf
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Clawf commented Sep 14, 2020

Can you give a little details on how to do a lobby system in the dedicated server ? Do I need to implement the master-server from the assets store ? Because I see there is a lobby system for the local but not for the dedicated server. We are trying to do a system where people just click "connect" and if no players are in a lobby - create a lobby. If people are there - put them in a server until 10 people gather. Any tips on how to do that easily with this asset ?

@Clawf
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Clawf commented Sep 14, 2020

I see shooter io was converted to LiteNetLib which doesn't support the master server. We tried updating the master server + ShooterIOMasterServer-1.08 to litenetlib but it look like a very hard task. Do you have any suggestions on how to get a lobby system in litenetlib ?

@Clawf
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Clawf commented Sep 14, 2020

I can see in the changelog that you changed the Litenetlib in the last update - https://suriyun-production.github.io/shooter-io-docs/#/pages/000-changelog
Can I get an older version which uses the Unet so that i can implement the master-server

@insthync
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I planned to create new master-server system, the server side which manage match making will be developed by Node JS or Deno. Then create Unity integration package later, I intend to make it to be able to work with Unreal, Godot too.

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