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Can you give a little details on how to do a lobby system in the dedicated server ? Do I need to implement the master-server from the assets store ? Because I see there is a lobby system for the local but not for the dedicated server. We are trying to do a system where people just click "connect" and if no players are in a lobby - create a lobby. If people are there - put them in a server until 10 people gather. Any tips on how to do that easily with this asset ?
The text was updated successfully, but these errors were encountered:
I see shooter io was converted to LiteNetLib which doesn't support the master server. We tried updating the master server + ShooterIOMasterServer-1.08 to litenetlib but it look like a very hard task. Do you have any suggestions on how to get a lobby system in litenetlib ?
I planned to create new master-server system, the server side which manage match making will be developed by Node JS or Deno. Then create Unity integration package later, I intend to make it to be able to work with Unreal, Godot too.
Can you give a little details on how to do a lobby system in the dedicated server ? Do I need to implement the master-server from the assets store ? Because I see there is a lobby system for the local but not for the dedicated server. We are trying to do a system where people just click "connect" and if no players are in a lobby - create a lobby. If people are there - put them in a server until 10 people gather. Any tips on how to do that easily with this asset ?
The text was updated successfully, but these errors were encountered: