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Mechanism to specify ordering of waypoint cycles #1366

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kostmo opened this issue Jul 12, 2023 · 0 comments
Open

Mechanism to specify ordering of waypoint cycles #1366

kostmo opened this issue Jul 12, 2023 · 0 comments
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C-Moderate Effort Should take a moderate amount of time to address. G-Scenarios An issue having to do with scenario design, the way scenarios are described and loaded, etc. S-Nice to have The bug fix or feature would be nice but doesn't currently have much negative impact. Z-Feature A new feature to be added to the game.

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@kostmo
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kostmo commented Jul 12, 2023

See comment:

How do you control the order of all the waypoints in a specific cycle? Is it determined by the order of the placements list? If so, that seems fragile, especially if the order of placements may also affect which structures get drawn on top of others.

@kostmo:

Good point. Perhaps an explicit sort should be performed upon construction.

@kostmo kostmo added the Z-Feature A new feature to be added to the game. label Jul 12, 2023
mergify bot pushed a commit that referenced this issue Sep 17, 2023
Towards #1366

Cleans up many Haddock warnings.
@byorgey byorgey added C-Moderate Effort Should take a moderate amount of time to address. S-Nice to have The bug fix or feature would be nice but doesn't currently have much negative impact. G-Scenarios An issue having to do with scenario design, the way scenarios are described and loaded, etc. labels Jun 16, 2024
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Labels
C-Moderate Effort Should take a moderate amount of time to address. G-Scenarios An issue having to do with scenario design, the way scenarios are described and loaded, etc. S-Nice to have The bug fix or feature would be nice but doesn't currently have much negative impact. Z-Feature A new feature to be added to the game.
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