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I am wondering if anyone is able to assist me.
I would be willing to pay for some support getting this library up and running on a project.
Question I have: Is SwiftLibp2p in a state good enough to get a project like this working that could work p2p on devices over the internet? (webrtc, websocket, ucp (even with relay server))
The text was updated successfully, but these errors were encountered:
Hey @Jonovono, I've been meaning to update this example for a while now. I'll spend a bit of time refreshing it over the weekend, hopefully getting it to a state that works. At the moment, this app relies on mDNS to find peers on the same network, but a more useful example would use a Rendezvous server or perhaps the DHT to find peers that support the chat protocol.
In regards to your question about the state of swift-libp2p. It currently supports TCP & Websocket connections, it doesn't have webrtc support yet and we haven't implemented the circuit-relay protocol yet.
I've been sitting on a rough implementation of PubSub and KadDHT that I could upload as a WIP that would make swift-libp2p much more useful.
If you're in a hurry, I'd recommend trying to embed one of the official implementations into your app (go, rust, js/ts). If you're excited about a native swift approach and are up for some debugging then maybe give swift-libp2p a try.
Hey @Jonovono, I just made some changes to the repo, it should be easier to try out now that I'm including the project file. Let me know if you have any issues getting it to work.
Hey, I am getting some build errors:
I am wondering if anyone is able to assist me.
I would be willing to pay for some support getting this library up and running on a project.
Question I have: Is SwiftLibp2p in a state good enough to get a project like this working that could work p2p on devices over the internet? (webrtc, websocket, ucp (even with relay server))
The text was updated successfully, but these errors were encountered: