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Basically all tiles that intersect the bbox will be rendered. At z14 this won't be much bigger than the bbox, but at (say) z5 the tiles are obviously pretty big, so any data contained in your .pbf for that tile will be written. tilemaker doesn't have any clipping logic beyond this. You could indeed use osmium to achieve what you're looking for. That said, it wouldn't be daft to enhance tilemaker to skip objects outside the bbox when the |
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I was trying to render just the capital region for australia and used this bounding box value -
148.769452,-35.919616,149.4044,-35.139509
(minY, minX, maxY, maxX).Used this command
tilemaker --input australia-latest.osm.pbf --output capital.mbtiles --bbox 148.769452,-35.919616,149.4044,-35.139509 --config new_config.json --process new_process.lua
The MBTiles was created perfectly, but on rendering it I discovered that nearby areas outside of the bounding box were rendered as well but only for lower zoom levels. So I was wondering -
Thanks.
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