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FactoryMethod.ts
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/**
* The Creator class declares the factory method that is supposed to return an
* object of a Product class. The Creator's subclasses usually provide the
* implementation of this method.
*/
abstract class Creator {
/**
* Note that the Creator may also provide some default implementation of the
* factory method.
*/
public abstract factoryMethod(): Product;
/**
* Also note that, despite its name, the Creator's primary responsibility is
* not creating products. Usually, it contains some core business logic that
* relies on Product objects, returned by the factory method. Subclasses can
* indirectly change that business logic by overriding the factory method
* and returning a different type of product from it.
*/
public someOperation(): string {
// Call the factory method to create a Product object.
const product = this.factoryMethod();
// Now, use the product.
return `Creator: The same creator's code has just worked with ${product.operation()}`;
}
}
/**
* Concrete Creators override the factory method in order to change the
* resulting product's type.
*/
class ConcreteCreator1 extends Creator {
/**
* Note that the signature of the method still uses the abstract product
* type, even though the concrete product is actually returned from the
* method. This way the Creator can stay independent of concrete product
* classes.
*/
public factoryMethod(): Product {
return new ConcreteProduct1();
}
}
class ConcreteCreator2 extends Creator {
public factoryMethod(): Product {
return new ConcreteProduct2();
}
}
/**
* The Product interface declares the operations that all concrete products must
* implement.
*/
interface Product {
operation(): string;
}
/**
* Concrete Products provide various implementations of the Product interface.
*/
class ConcreteProduct1 implements Product {
public operation(): string {
return '{Result of the ConcreteProduct1}';
}
}
class ConcreteProduct2 implements Product {
public operation(): string {
return '{Result of the ConcreteProduct2}';
}
}
/**
* The client code works with an instance of a concrete creator, albeit through
* its base interface. As long as the client keeps working with the creator via
* the base interface, you can pass it any creator's subclass.
*/
function clientCode(creator: Creator) {
// ...
console.log(
"Client: I'm not aware of the creator's class, but it still works."
);
console.log(creator.someOperation());
// ...
}
/**
* The Application picks a creator's type depending on the configuration or
* environment.
*/
console.log('App: Launched with the ConcreteCreator1.');
clientCode(new ConcreteCreator1());
console.log('');
console.log('App: Launched with the ConcreteCreator2.');
clientCode(new ConcreteCreator2());