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Coordinates.ino
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void mirrorX()
{
for (int i = 0; i < 3; i++)
{
datumHoles[i][0] = -datumHoles[i][0];
}
for (int i = 0; i < 10; i++)
{
constrainedHoles[i][0] = -constrainedHoles[i][0];
}
for (int i = 0; i < 252; i++)
{
patternCoords[i][0] = -patternCoords[i][0];
}
return;
}
void rotateCoords()
{
float currentX;
float angleSin = sin(plateAngle * 0.0174533); //Trig functions take radian args
float angleCos = cos(plateAngle * 0.0174533);
for (int i = 0; i < 3; i++)
{
//Rotate datum holes
currentX = datumHoles[i][0];
datumHoles[i][0] = angleCos*currentX+ angleSin*datumHoles[i][1];
datumHoles[i][1] = -1.0*angleSin*currentX + angleCos*datumHoles[i][1];
}
for (int i = 0; i < 10; i++)
{
//Rotate constrained holes
currentX = constrainedHoles[i][0];
constrainedHoles[i][0] = angleCos*currentX+ angleSin*constrainedHoles[i][1];
constrainedHoles[i][1] = -1.0*angleSin*currentX + angleCos*constrainedHoles[i][1];
}
for (int i = 0; i < 252; i++)
{
//Rotate main hole pattern
currentX = patternCoords[i][0];
patternCoords[i][0] = angleCos*currentX+ angleSin*patternCoords[i][1];
patternCoords[i][1] = -1.0*angleSin*currentX + angleCos*patternCoords[i][1];
}
}
void homeMachine()
{
digitalWrite(yStepperDir, HIGH); //Going down
while(digitalRead(lsD) == LOW)
{
handlePauseButton();
stepY();
}
if(digitalRead(lsD)==HIGH)
digitalWrite(led, HIGH);
else
while(true)
{
digitalWrite(led,HIGH);
delay(500);
digitalWrite(led, LOW);
delay(500);
}
digitalWrite(xStepperDir, HIGH); //Going left
while(digitalRead(lsF) == LOW)
{
handlePauseButton();
stepX();
}
absoluteXPosition = 0.0;
absoluteYPosition = 0.0;
comeOffLimits(); //Move functions will only work once limit switches are off
}
void comeOffLimits()
{
double mmPerPulse = 0.0025796;
if (digitalRead(lsC) == HIGH)
{
digitalWrite(yStepperDir, HIGH); //Going down
while(digitalRead(lsC) == HIGH)
{
handlePauseButton();
stepY();
absoluteYPosition -= mmPerPulse;
}
}
else if (digitalRead(lsD) == HIGH)
{
digitalWrite(yStepperDir, LOW); //Going up
while(digitalRead(lsD) == HIGH)
{
handlePauseButton();
stepY();
absoluteYPosition += mmPerPulse;
}
}
if (digitalRead(lsE) == HIGH)
{
digitalWrite(xStepperDir, HIGH); //Going left
while(digitalRead(lsE) == HIGH)
{
handlePauseButton();
stepX();
absoluteXPosition -= mmPerPulse;
}
}
else if (digitalRead(lsF) == HIGH)
{
digitalWrite(xStepperDir, LOW); //Going right
while(digitalRead(lsF) == HIGH)
{
handlePauseButton();
stepX();
absoluteXPosition += mmPerPulse;
}
}
}
void seekDatum()
{
float offsetX = 0.0;
float offsetY = 0.0;
if (plateAngle == 0.0)
{
//Go for primary datum hole
offsetX = datumHoles[0][0]+350.0 - absoluteXPosition; //Will need to play with offsets to position camera roughly over hole
offsetY = datumHoles[0][1]+350.0 - absoluteYPosition;
}
else if (plateAngle == -90.0)
{
//Pick a hole to go for
offsetX = datumHoles[0][0]+350.0 - absoluteXPosition; //Will need to play with offsets to position camera roughly over hole
offsetY = datumHoles[0][1]+350.0 - absoluteYPosition;
}
else if (plateAngle == -180.0)
{
//
offsetX = datumHoles[2][0]+350.0 - absoluteXPosition; //Will need to play with offsets to position camera roughly over hole
offsetY = datumHoles[2][1]+350.0 - absoluteYPosition;
}
else if (plateAngle == -270.0)
{
//
offsetX = datumHoles[0][0]+350.0 - absoluteXPosition; //Will need to play with offsets to position camera roughly over hole
offsetY = datumHoles[0][1]+350.0 - absoluteYPosition;
}
moveX(offsetX);
moveY(offsetY);
}