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DrawRectangle_Ref_1.cs
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//pt1
using System.Drawing;
bool bDrawStart = false;
Point pointStart = Point.Empty;
Point pointContinue = Point.Empty;
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
if (bDrawStart)
{
bDrawStart = false;
}
else
{
bDrawStart = true;
pointStart = e.Location;
}
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (bDrawStart)
{
pointContinue = e.Location;
Refresh();
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
if (bDrawStart)
{
dicPoints.Add(pointStart, pointContinue);
}
bDrawStart = false;
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
if (bDrawStart)
{
//实时的画矩形
Graphics g = e.Graphics;
g.DrawRectangle(pen, pointStart.X, pointStart.Y, pointContinue.X - pointStart.X, pointContinue.Y - pointStart.Y);
}
pen.Dispose();
}
//pt2
ictionary<Point, Point> dicPoints = new Dictionary<Point, Point>();
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
System.Drawing.Pen pen = new System.Drawing.Pen(Color.LimeGreen);
pen.Width = 2;
if (bDrawStart)
{
//实时的画矩形
Graphics g = e.Graphics;
g.DrawRectangle(pen, pointStart.X, pointStart.Y, pointContinue.X - pointStart.X, pointContinue.Y -pointStart.Y);
}
//实时的画之前已经画好的矩形
foreach (var item in dicPoints)
{
Point p1 = item.Key;
Point p2 = item.Value;
e.Graphics.DrawRectangle(pen, p1.X, p1.Y, p2.X - p1.X, p2.Y - p1.Y);
}
pen.Dispose();
}
//pt3
/是否开始画了
bool bDrawStart = false;
//矩形的起始点
Point pointStart = Point.Empty;
//矩形的起始点的对角点,鼠标移动点
Point pointContinue = Point.Empty;
//是否要修改矩形,以鼠标点击点在矩形内部为准,修改时自动在4个端点创建4个小方框,不能创建其他的矩形
bool bChange = false;
//修改矩形时移动点的X、Y记录,好根据它在dicPoints找到对应的矩形,或dicPointsChange找到对应小方框
Point pMove1 = Point.Empty;
Point pMove2 = Point.Empty;
//修改矩形时鼠标点击进4个小方框内,确认要根据鼠标移动修改
bool bChangeMove = false;
//当前全部创建的矩形的记录
Dictionary<Point, Point> dicPoints = new Dictionary<Point, Point>();
//矩形要修改大小时4个端点创建4个小方框的记录
Dictionary<Point, Point> dicPointsChange = new Dictionary<Point, Point>();
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
if (bDrawStart)
{
bDrawStart = false;
}
else
{
bDrawStart = true;
pointStart = e.Location;
}
if (bChange)
{
bDrawStart = false;
foreach (var item in dicPointsChange)
{
Point p1 = item.Key;
Point p2 = item.Value;
//如果在4个小框里
if ((e.Location.X > p1.X && e.Location.X < p2.X && e.Location.Y > p1.Y && e.Location.Y < p2.Y) ||
(e.Location.X > p2.X && e.Location.X < p1.X && e.Location.Y > p2.Y && e.Location.Y < p1.Y) ||
(e.Location.X > p2.X && e.Location.X < p1.X && e.Location.Y > p1.Y && e.Location.Y < p2.Y) ||
(e.Location.X > p1.X && e.Location.X < p2.X && e.Location.Y > p2.Y && e.Location.Y < p1.Y))
{
bChangeMove = true;
//p1、p2为小方框的对角点,中心点为矩形的端点,首先获取端点,
//然后根据pMove1,pMove2确定小方框在的端点是矩形的哪个端点
//最后确定起始点,起始点pointStart为移动点(鼠标点击点、小方框在的端点)的对角点
//pointContinue为移动点(鼠标点击点、小方框在的端点)
Point p = Point.Empty;
p.X = p1.X > p2.X ? p1.X - 5 : p1.X + 5;
p.Y = p1.Y > p2.Y ? p1.Y - 5 : p1.Y + 5;
if (p == pMove1)
{
pointStart = pMove2;
}
else
if (p == pMove2)
{
pointStart = pMove1;
}
else
if (p == new Point(pMove1.X, pMove2.Y))
{
pointStart = new Point(pMove2.X, pMove1.Y);
}
else
if (p == new Point(pMove2.X, pMove1.Y))
{
pointStart = new Point(pMove1.X, pMove2.Y);
}
break;
}
}
//如果没点击4个小方框,则默认放弃修改
if (!bChangeMove)
{
bDrawStart = true;
dicPointsChange.Clear();
bChange = false;
}
}
else
{
foreach (var item in dicPoints)
{
Point p1 = item.Key;
Point p2 = item.Value;
if ((e.Location.X > p1.X && e.Location.X < p2.X && e.Location.Y > p1.Y && e.Location.Y < p2.Y) ||
(e.Location.X > p2.X && e.Location.X < p1.X && e.Location.Y > p2.Y && e.Location.Y < p1.Y) ||
(e.Location.X > p2.X && e.Location.X < p1.X && e.Location.Y > p1.Y && e.Location.Y < p2.Y) ||
(e.Location.X > p1.X && e.Location.X < p2.X && e.Location.Y > p2.Y && e.Location.Y < p1.Y))
{
bChange = true;
bDrawStart = false; //不能画新矩形了
dicPointsChange.Clear();
pMove1 = p1;
pMove2 = p2;
//画出点击矩形的4个端点的4个小方框,并记录入dicPointsChange
Graphics g = pictureBox1.CreateGraphics();
System.Drawing.Pen pen = new System.Drawing.Pen(Color.Red);
g.DrawRectangle(pen, p1.X - 5, p1.Y - 5, 10, 10);
g.DrawRectangle(pen, p2.X - 5, p2.Y - 5, 10, 10);
g.DrawRectangle(pen, p1.X - 5, p2.Y - 5, 10, 10);
g.DrawRectangle(pen, p2.X - 5, p1.Y - 5, 10, 10);
pen.Dispose();
dicPointsChange.Add(new Point(p1.X - 5, p1.Y - 5), new Point(p1.X + 5, p1.Y + 5));
dicPointsChange.Add(new Point(p2.X - 5, p2.Y - 5), new Point(p2.X + 5, p2.Y + 5));
dicPointsChange.Add(new Point(p2.X - 5, p1.Y - 5), new Point(p2.X + 5, p1.Y + 5));
dicPointsChange.Add(new Point(p1.X - 5, p2.Y - 5), new Point(p1.X + 5, p2.Y + 5));
break;
}
}
}
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (bDrawStart)
{
pointContinue = e.Location;
Refresh();
}
if (bChangeMove)
{
pointContinue = e.Location;
Point p = Point.Empty;
foreach (var item in dicPoints)
{
Point p1 = item.Key;
Point p2 = item.Value;
//找到dicPoints里的原始记录
if (p1 == pointStart || p2 == pointStart || new Point(p1.X, p2.Y) == pointStart || new Point(p2.X, p1.Y) == pointStart)
{
p = p1;
break;
}
}
if (p != Point.Empty)
{
//先删除dicPoints里的原始记录,再根据新点创建新的记录
dicPoints.Remove(p);
dicPoints.Add(pointStart, pointContinue);
dicPointsChange.Clear();
Point p1 = pointStart;
Point p2 = pointContinue;
//移动过程即时创建4个小方框,看起来小方框和矩形一起变大变小的效果
dicPointsChange.Add(new Point(p1.X - 5, p1.Y - 5), new Point(p1.X + 5, p1.Y + 5));
dicPointsChange.Add(new Point(p2.X - 5, p2.Y - 5), new Point(p2.X + 5, p2.Y + 5));
dicPointsChange.Add(new Point(p2.X - 5, p1.Y - 5), new Point(p2.X + 5, p1.Y + 5));
dicPointsChange.Add(new Point(p1.X - 5, p2.Y - 5), new Point(p1.X + 5, p2.Y + 5));
Refresh();
}
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
if (bDrawStart)
{ //此时矩形画完,记录矩形两个对角点,在Paint里画
dicPoints.Add(pointStart, pointContinue);
}
if (bChangeMove)
{
bChangeMove = false;
bChange = false;
}
bDrawStart = false;
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
System.Drawing.Pen pen = new System.Drawing.Pen(Color.LimeGreen);
pen.Width = 2;
if (bDrawStart)
{
//实时的画矩形
Graphics g = e.Graphics;
g.DrawRectangle(pen, pointStart.X, pointStart.Y, pointContinue.X - pointStart.X, pointContinue.Y - pointStart.Y);
}
//实时的画之前已经画好的矩形
foreach (var item in dicPoints)
{
Point p1 = item.Key;
Point p2 = item.Value;
e.Graphics.DrawRectangle(pen, p1.X, p1.Y, p2.X - p1.X, p2.Y - p1.Y);
}
if (bChangeMove)
{
pen.Color = Color.Red;
foreach (var item in dicPointsChange)
{
Point p1 = item.Key;
Point p2 = item.Value;
e.Graphics.DrawRectangle(pen, p1.X, p1.Y, p2.X - p1.X, p2.Y - p1.Y);
}
}
pen.Dispose();
}