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teowebrtc_signal.go
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// Copyright 2021-2024 Kirill Scherba <kirill@scherba.ru>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Webretc signal server (for teonet network)
package teowebrtc_signal
import (
"encoding/json"
"errors"
"fmt"
"html/template"
"net/http"
"sync"
"github.com/gorilla/websocket"
"github.com/teonet-go/teowebrtc_log"
)
var log = teowebrtc_log.GetLog(teowebrtc_log.Package_teowebrtc_signal)
// New create new teonet webrtc signal server
func New(addr, addrSSL string, certAndKey ...string) (sig *Signal) {
sig = new(Signal)
sig.peers = make(map[string]*websocket.Conn)
sig.serveWS(addr, addrSSL, certAndKey...)
return
}
type Signal struct {
peers map[string]*websocket.Conn
sync.RWMutex
}
type loginSignal struct {
Signal string `json:"signal"`
Login string `json:"login"`
}
type signalSignal struct {
Signal string `json:"signal"`
Peer string `json:"peer"`
Data interface{} `json:"data"`
}
func (sig *Signal) addPeer(address string, conn *websocket.Conn) {
sig.Lock()
defer sig.Unlock()
sig.peers[address] = conn
}
func (sig *Signal) delPeer(address string) {
sig.Lock()
defer sig.Unlock()
delete(sig.peers, address)
}
// getPeer get peer connection by address
func (sig *Signal) getPeer(address string) (conn *websocket.Conn, ok bool) {
sig.RLock()
defer sig.RUnlock()
conn, ok = sig.peers[address]
return
}
// address get peer address by connection
func (sig *Signal) address(conn *websocket.Conn) string {
sig.RLock()
defer sig.RUnlock()
for addr, c := range sig.peers {
if c == conn {
return addr
}
}
return ""
}
// serveWS start websocek and websocket TLS server and listen for connections,
// the sertAndKey shoud contain certificate file path and private key file path
// to start HTTPS websocket server
func (sig *Signal) serveWS(addr, addrTLS string, certAndKey ...string) {
http.HandleFunc("/signal", sig.signal)
http.HandleFunc("/hello", sig.hello)
http.HandleFunc("/", sig.home)
go func() {
log.Println("strat ws server at:", addr)
log.Fatal(http.ListenAndServe(addr, nil))
}()
select {}
log.Println("strat wws server at:", addrTLS)
var certFile = "server.crt"
var keyFile = "server.key"
if len(certAndKey) > 0 {
certFile = certAndKey[0]
}
if len(certAndKey) > 1 {
keyFile = certAndKey[1]
}
log.Fatal(http.ListenAndServeTLS(addrTLS, certFile, keyFile, nil))
}
var upgrader = websocket.Upgrader{CheckOrigin: func(*http.Request) bool { return true }} // use default options
func (sig *Signal) signal(w http.ResponseWriter, r *http.Request) {
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("upgrade error:", err)
return
}
defer c.Close()
// Signals
const (
login = "login"
offer = "offer"
answer = "answer"
candidate = "candidate"
)
// This connection peer address
var address string
// writeErrMessage write json message with error
writeErrMessage := func(messageType int, err error) {
msg := []byte(fmt.Sprintf("{\"err\":\"%s\"}", err))
log.Print("error: ", err)
c.WriteMessage(messageType, msg)
}
// Check connected
connected := func(messageType int) bool {
if address != "" {
return true
}
err := errors.New("should login first")
writeErrMessage(messageType, err)
return false
}
// Befor close
defer func() { log.Printf("connection to %s closed", address) }()
// Process messages
for {
mt, message, err := c.ReadMessage()
if err != nil {
log.Println("read message error:", err)
return
}
// Parse json
var j map[string]interface{}
json.Unmarshal(message, &j)
// Parse signal
signal, ok := j["signal"]
if !ok {
err := errors.New("wrong command, signal must be present")
writeErrMessage(mt, err)
return
}
switch signal {
case login:
// Unmarshal signal
var s loginSignal
err = json.Unmarshal(message, &s)
if err != nil {
writeErrMessage(mt, err)
return
}
// Save login
address = s.Login
log.Printf("got %s from %s", signal, address)
// Add peer to users map and remove it when connection closed
sig.addPeer(s.Login, c)
defer sig.delPeer(s.Login)
case offer, answer, candidate:
// Check login was done
if !connected(mt) {
return
}
log.Printf("got %s from %s", signal, address)
// Unmarshal signal
var s signalSignal
err = json.Unmarshal(message, &s)
if err != nil {
writeErrMessage(mt, err)
return
}
// Resend signal to peer
log.Printf("resend %s to %s", s.Signal, s.Peer)
conn, ok := sig.getPeer(s.Peer)
if !ok {
err := errors.New("peer " + s.Peer + " does not connected")
writeErrMessage(mt, err)
continue
}
s.Peer = address
message, err = json.Marshal(s)
if err != nil {
log.Println("can't marshal")
return
}
conn.WriteMessage(mt, message)
continue
}
// Send answer
err = c.WriteMessage(mt, message)
if err != nil {
log.Println("write message error:", err)
return
}
}
}
func (sig *Signal) hello(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "text/plain")
w.Write([]byte("This is teonet webrtc signal server.\n"))
}
func (sig *Signal) home(w http.ResponseWriter, r *http.Request) {
homeTemplate.Execute(w, "wss://"+r.Host+"/signal")
}
var homeTemplate = template.Must(template.New("").Parse(`
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script>
window.addEventListener("load", function(evt) {
var output = document.getElementById("output");
var input = document.getElementById("input");
var ws;
var print = function(message) {
var d = document.createElement("div");
d.textContent = message;
output.appendChild(d);
output.scroll(0, output.scrollHeight);
};
document.getElementById("open").onclick = function(evt) {
if (ws) {
return false;
}
ws = new WebSocket("{{.}}");
ws.onopen = function(evt) {
print("OPEN");
}
ws.onclose = function(evt) {
print("CLOSE");
ws = null;
}
ws.onmessage = function(evt) {
print("RESPONSE: " + evt.data);
}
ws.onerror = function(evt) {
print("ERROR: " + evt.data);
}
return false;
};
document.getElementById("send").onclick = function(evt) {
if (!ws) {
return false;
}
print("SEND: " + input.value);
ws.send(input.value);
return false;
};
document.getElementById("close").onclick = function(evt) {
if (!ws) {
return false;
}
ws.close();
return false;
};
});
</script>
</head>
<body>
<table>
<tr><td valign="top" width="50%">
<h1>Signal server test</h1>
<p>Click "Open" to create a connection to the server,
"Send" to send a message to the server and "Close" to close the connection.
You can change the message and send multiple times.
<p>
<form>
<button id="open">Open</button>
<button id="close">Close</button>
<p><input id="input" type="text" value="Hello world!">
<button id="send">Send</button>
</form>
</td><td valign="top" width="50%">
<div id="output" style="max-height: 70vh;overflow-y: scroll;"></div>
</td></tr></table>
</body>
</html>
`))