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| 1 | +using Avalonia.Media; |
| 2 | +using Avalonia.Rendering.SceneGraph; |
| 3 | +using Avalonia.Skia; |
| 4 | +using SkiaSharp; |
| 5 | + |
| 6 | +namespace Arise.Client.Launcher.Controls; |
| 7 | + |
| 8 | +// Taken from: https://gist.github.com/kekekeks/ac06098a74fe87d49a9ff9ea37fa67bc |
| 9 | +// - modified to support rounded corners with different radius per corner |
| 10 | +// - added partial designer support (from the first comment in the gist) |
| 11 | +// - exposed blur radius as a StyledProperty |
| 12 | +public sealed class CustomBlurBehind : Control |
| 13 | +{ |
| 14 | + private static readonly ImmutableExperimentalAcrylicMaterial DefaultAcrylicMaterial = |
| 15 | + (ImmutableExperimentalAcrylicMaterial)new ExperimentalAcrylicMaterial() |
| 16 | + { |
| 17 | + MaterialOpacity = 0.1, |
| 18 | + TintColor = Colors.White, |
| 19 | + TintOpacity = 0, |
| 20 | + PlatformTransparencyCompensationLevel = 0, |
| 21 | + }.ToImmutable(); |
| 22 | + |
| 23 | + public static readonly StyledProperty<ExperimentalAcrylicMaterial> MaterialProperty = |
| 24 | + AvaloniaProperty.Register<CustomBlurBehind, ExperimentalAcrylicMaterial>(nameof(Material)); |
| 25 | + |
| 26 | + public static readonly StyledProperty<CornerRadius> CornerRadiusProperty = |
| 27 | + AvaloniaProperty.Register<CustomBlurBehind, CornerRadius>(nameof(CornerRadius)); |
| 28 | + |
| 29 | + public static readonly StyledProperty<float> BlurRadiusProperty = |
| 30 | + AvaloniaProperty.Register<CustomBlurBehind, float>(nameof(BlurRadius), 7); |
| 31 | + |
| 32 | + private static SKShader? _acrylicNoiseShader; |
| 33 | + |
| 34 | + public ExperimentalAcrylicMaterial Material |
| 35 | + { |
| 36 | + get => GetValue(MaterialProperty); |
| 37 | + set => SetValue(MaterialProperty, value); |
| 38 | + } |
| 39 | + |
| 40 | + public CornerRadius CornerRadius |
| 41 | + { |
| 42 | + get => GetValue(CornerRadiusProperty); |
| 43 | + set => SetValue(CornerRadiusProperty, value); |
| 44 | + } |
| 45 | + |
| 46 | + public float BlurRadius |
| 47 | + { |
| 48 | + get => GetValue(BlurRadiusProperty); |
| 49 | + set => SetValue(BlurRadiusProperty, value); |
| 50 | + } |
| 51 | + |
| 52 | + static CustomBlurBehind() |
| 53 | + { |
| 54 | + AffectsRender<CustomBlurBehind>(MaterialProperty); |
| 55 | + } |
| 56 | + |
| 57 | + public override void Render(DrawingContext context) |
| 58 | + { |
| 59 | + var mat = Material != null |
| 60 | + ? (ImmutableExperimentalAcrylicMaterial)Material.ToImmutable() |
| 61 | + : DefaultAcrylicMaterial; |
| 62 | +#pragma warning disable CA2000 // todo: handle this |
| 63 | + context.Custom(new BlurBehindRenderOperation( |
| 64 | + mat, |
| 65 | + new RoundedRect( |
| 66 | + new Rect(default, Bounds.Size), |
| 67 | + CornerRadius.TopLeft, |
| 68 | + CornerRadius.TopRight, |
| 69 | + CornerRadius.BottomRight, |
| 70 | + CornerRadius.BottomLeft), |
| 71 | + BlurRadius)); |
| 72 | +#pragma warning restore CA2000 |
| 73 | + } |
| 74 | + |
| 75 | + private sealed class BlurBehindRenderOperation : ICustomDrawOperation |
| 76 | + { |
| 77 | + private readonly ImmutableExperimentalAcrylicMaterial _material; |
| 78 | + private readonly RoundedRect _bounds; |
| 79 | + private readonly float _blurRadius; |
| 80 | + |
| 81 | + public Rect Bounds => _bounds.Rect.Inflate(4); |
| 82 | + |
| 83 | + public BlurBehindRenderOperation(ImmutableExperimentalAcrylicMaterial material, RoundedRect bounds, float blurRadius) |
| 84 | + { |
| 85 | + _material = material; |
| 86 | + _bounds = bounds; |
| 87 | + _blurRadius = blurRadius; |
| 88 | + } |
| 89 | + |
| 90 | + public bool HitTest(Point p) |
| 91 | + { |
| 92 | + return _bounds.ContainsExclusive(p); |
| 93 | + } |
| 94 | + |
| 95 | + private static SKColorFilter CreateAlphaColorFilter(double opacity) |
| 96 | + { |
| 97 | + if (opacity > 1) |
| 98 | + opacity = 1; |
| 99 | + var c = new byte[256]; |
| 100 | + var a = new byte[256]; |
| 101 | + for (var i = 0; i < 256; i++) |
| 102 | + { |
| 103 | + c[i] = (byte)i; |
| 104 | + a[i] = (byte)(i * opacity); |
| 105 | + } |
| 106 | + |
| 107 | + return SKColorFilter.CreateTable(a, c, c, c); |
| 108 | + } |
| 109 | + |
| 110 | + public void Render(ImmediateDrawingContext context) |
| 111 | + { |
| 112 | + var feature = context.TryGetFeature<ISkiaSharpApiLeaseFeature>(); |
| 113 | + if (feature == null) |
| 114 | + return; |
| 115 | + |
| 116 | + using var skia = feature.Lease(); |
| 117 | + |
| 118 | + if (skia == null) |
| 119 | + return; |
| 120 | + |
| 121 | + if (!skia.SkCanvas.TotalMatrix.TryInvert(out var currentInvertedTransform)) |
| 122 | + return; |
| 123 | + |
| 124 | + using var backgroundSnapshot = skia.SkSurface!.Snapshot(); // todo: handle null SkSurface |
| 125 | + using var backdropShader = SKShader.CreateImage( |
| 126 | + backgroundSnapshot, |
| 127 | + SKShaderTileMode.Clamp, |
| 128 | + SKShaderTileMode.Clamp, |
| 129 | + currentInvertedTransform); |
| 130 | + |
| 131 | + using var skrrect = new SKRoundRect(new SKRect(0, 0, (float)_bounds.Rect.Width, (float)_bounds.Rect.Height)); |
| 132 | + skrrect.SetRectRadii(skrrect.Rect, [new SKPoint((float)_bounds.RadiiTopLeft.X, (float)_bounds.RadiiTopLeft.Y), new SKPoint((float)_bounds.RadiiTopRight.X, (float)_bounds.RadiiTopRight.Y), new SKPoint((float)_bounds.RadiiBottomRight.X, (float)_bounds.RadiiBottomRight.Y), new SKPoint((float)_bounds.RadiiBottomLeft.X, (float)_bounds.RadiiBottomLeft.Y)]); |
| 133 | + |
| 134 | + // todo: fix this (it's for designer only) |
| 135 | + if (skia.GrContext == null) |
| 136 | + { |
| 137 | + using var designerFilter = SKImageFilter.CreateBlur(_blurRadius, _blurRadius, SKShaderTileMode.Clamp); |
| 138 | + using var tmp = new SKPaint() |
| 139 | + { |
| 140 | + Shader = backdropShader, |
| 141 | + ImageFilter = designerFilter, |
| 142 | + }; |
| 143 | + skia.SkCanvas.DrawRoundRect(skrrect, tmp); |
| 144 | + |
| 145 | + return; |
| 146 | + } |
| 147 | + |
| 148 | + using var blurred = SKSurface.Create(skia.GrContext, false, new SKImageInfo( |
| 149 | + (int)Math.Ceiling(_bounds.Rect.Width), |
| 150 | + (int)Math.Ceiling(_bounds.Rect.Height), |
| 151 | + SKImageInfo.PlatformColorType, |
| 152 | + SKAlphaType.Premul)); |
| 153 | + using var filter = SKImageFilter.CreateBlur(_blurRadius, _blurRadius, SKShaderTileMode.Clamp); |
| 154 | + using var blurPaint = new SKPaint |
| 155 | + { |
| 156 | + Shader = backdropShader, |
| 157 | + ImageFilter = filter, |
| 158 | + }; |
| 159 | + |
| 160 | + blurred.Canvas.DrawRoundRect(skrrect, blurPaint); |
| 161 | + |
| 162 | + using var blurSnap = blurred.Snapshot(); |
| 163 | + using var blurSnapShader = SKShader.CreateImage(blurSnap); |
| 164 | + using var blurSnapPaint = new SKPaint |
| 165 | + { |
| 166 | + Shader = blurSnapShader, |
| 167 | + IsAntialias = true, |
| 168 | + }; |
| 169 | + |
| 170 | + skia.SkCanvas.DrawRoundRect(skrrect, blurSnapPaint); |
| 171 | + |
| 172 | + using var acrylliPaint = new SKPaint(); |
| 173 | + acrylliPaint.IsAntialias = true; |
| 174 | + |
| 175 | + const double noiseOpacity = 0.0225; |
| 176 | + |
| 177 | + var tintColor = _material.TintColor; |
| 178 | + var tint = new SKColor(tintColor.R, tintColor.G, tintColor.B, tintColor.A); |
| 179 | + |
| 180 | + if (_acrylicNoiseShader == null) |
| 181 | + { |
| 182 | + using var stream = typeof(SkiaPlatform).Assembly.GetManifestResourceStream("Avalonia.Skia.Assets.NoiseAsset_256X256_PNG.png"); |
| 183 | + using var bitmap = SKBitmap.Decode(stream); |
| 184 | +#pragma warning disable CA2000 // Elimina gli oggetti prima che siano esterni all'ambito |
| 185 | + _acrylicNoiseShader = SKShader.CreateBitmap( |
| 186 | + bitmap, |
| 187 | + SKShaderTileMode.Repeat, |
| 188 | + SKShaderTileMode.Repeat) |
| 189 | + .WithColorFilter(CreateAlphaColorFilter(noiseOpacity)); |
| 190 | +#pragma warning restore CA2000 // Elimina gli oggetti prima che siano esterni all'ambito |
| 191 | + } |
| 192 | + |
| 193 | + using var backdrop = SKShader.CreateColor(new SKColor(_material.MaterialColor.R, _material.MaterialColor.G, _material.MaterialColor.B, _material.MaterialColor.A)); |
| 194 | + using var tintShader = SKShader.CreateColor(tint); |
| 195 | + using var effectiveTint = SKShader.CreateCompose(backdrop, tintShader); |
| 196 | + using var compose = SKShader.CreateCompose(effectiveTint, _acrylicNoiseShader); |
| 197 | + acrylliPaint.Shader = compose; |
| 198 | + acrylliPaint.IsAntialias = true; |
| 199 | + skia.SkCanvas.DrawRoundRect(skrrect, acrylliPaint); |
| 200 | + } |
| 201 | + |
| 202 | + public bool Equals(ICustomDrawOperation? other) |
| 203 | + { |
| 204 | + return other is BlurBehindRenderOperation op && op._bounds == _bounds && op._material.Equals(_material); |
| 205 | + } |
| 206 | + |
| 207 | + public void Dispose() |
| 208 | + { |
| 209 | + } |
| 210 | + } |
| 211 | +} |
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