-
Notifications
You must be signed in to change notification settings - Fork 0
/
Flashbang45.csproj
119 lines (119 loc) · 7.03 KB
/
Flashbang45.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{15B0B09C-DE11-490A-AB4B-E52B453931A7}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Flashbang45</RootNamespace>
<AssemblyName>Flashbang45</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-Publicized, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\Assembly-CSharp-Publicized.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="CommandSystem.Core, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Exiled.API, Version=8.9.11.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\Exiled.API.dll</HintPath>
</Reference>
<Reference Include="Exiled.CreditTags, Version=8.9.11.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\Exiled.CreditTags.dll</HintPath>
</Reference>
<Reference Include="Exiled.CustomItems, Version=8.9.11.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\Exiled.CustomItems.dll</HintPath>
</Reference>
<Reference Include="Exiled.CustomRoles, Version=8.9.11.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\Exiled.CustomRoles.dll</HintPath>
</Reference>
<Reference Include="Exiled.Events, Version=8.9.11.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\Exiled.Events.dll</HintPath>
</Reference>
<Reference Include="Exiled.Loader, Version=8.9.11.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\Exiled.Loader.dll</HintPath>
</Reference>
<Reference Include="Exiled.Permissions, Version=8.9.11.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\Exiled.Permissions.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib, Version=1.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="PluginAPI, Version=13.1.3.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\PluginAPI.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Management" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="Unity.ProBuilder.KdTree">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Unity.ProBuilder.KdTree.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet, Version=11.0.0.0, Culture=neutral, PublicKeyToken=ec19458f3c15af5e, processorArchitecture=MSIL">
<HintPath>..\packages\EXILED.8.9.11\lib\net48\YamlDotNet.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Flashbang45.cs" />
<Compile Include="Config.cs" />
<Compile Include="EventHandlers.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>