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It is possible to create your own planet file, however this requires editing the ZeroTire sources and compiling your own world.bin file, and later including it in the .deb, .rpm, ... private package of the ZeroTire distribution.
Here are the steps I used to create my own Planets file.
Edit the mkworld.cpp file. Delete the IP addresses of the ZeroTier controllers and add your own.
In the file identity.public Identity for roots.back().identity = Identity...
vi mkworld.cpp
// Alice
roots.push_back(World::Root());
roots.back().identity = Identity("abXXXXXcd:0:04xxxxxxxxxxxxxxxxxxxxxxxxxxxbc");
roots.back().stableEndpoints.push_back(InetAddress("XX.XX.XX.XX/9993")); // Kyiv
Run
source ./build.sh
If ubuntu bash: c++: command not found
apt-get install gcc g++
Run the mkworld file
./mkworld
A new world.bin file should be created. This will be the file that all your nodes need.
Copy the world.bin file to the ZeroTier-One folder (works on Linux)
It is possible to create your own planet file, however this requires editing the ZeroTire sources and compiling your own
world.bin
file, and later including it in the.deb, .rpm,
... private package of the ZeroTire distribution.Here are the steps I used to create my own Planets file.
Go to the world folder at ZeroTierOne/attic/world
Edit the
mkworld.cpp
file. Delete theIP
addresses of the ZeroTier controllers and add your own.In the file
identity.public
Identity forroots.back().identity = Identity...
Run
If ubuntu bash: c++: command not found
Run the mkworld file
A new
world.bin
file should be created. This will be the file that all your nodes need.Copy the
world.bin
file to the ZeroTier-One folder (works on Linux)Checking Peer to
Restart Zero Tier
Checking Peer After
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