Husk Changes
- Gain a 33% chance to move and shoot their Fireball Launcher.
- Chance to move and shoot increased by 22%, up to a total of 55%.
- If players are within 1~5 yards of a Husk, they will use their Fireball launcher as a Flamethrower, with a 5% chance of moving while using it.
- Chance to move and shoot increased by 30%, up to a total of 85%.
- Chance to use the Flamethrower attack and move increased by 28%, up to a total of 33%.
Stalker Changes
- Flickers every 3 seconds whilst invisible.
- Slight changes to sound radii and volume to prevent them from being too loud whilst far away.
- Harder to see and hear.
- Disorients the player on hit.
- Gains the ability to dodge. Dodging has a 8 second cooldown.
- Dodges away from a dying zed to avoid gunfire.
- Dodges out of the way of a thrown grenade.
- Extremely difficult to see and hear.
- Will dodge to the left/right side when shot if damage dealt is low(WIP).
- Practically impossible to see and hear.
- Gains the ability to leap behind their target if the target is facing towards them. Cannot use this ability if there are other Stalker's nearby. Has 14.5 second cooldown.
- After leaping, cannot disorient the player's view until leap cooldown is restored - unless if it's a backstab.
- Deals armour piercing damage when backstabbing their target.
- Deals double damage on backstabs.