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FEATURES.MD

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Features

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Finished Features

Husk Changes

Hard Difficulty

  • Gain a 33% chance to move and shoot their Fireball Launcher.

Suicidal Difficulty

  • Chance to move and shoot increased by 22%, up to a total of 55%.
  • If players are within 1~5 yards of a Husk, they will use their Fireball launcher as a Flamethrower, with a 5% chance of moving while using it.

Hell on Earth difficulty

  • Chance to move and shoot increased by 30%, up to a total of 85%.
  • Chance to use the Flamethrower attack and move increased by 28%, up to a total of 33%.
Stalker Changes

General Changes

  • Flickers every 3 seconds whilst invisible.
  • Slight changes to sound radii and volume to prevent them from being too loud whilst far away.

Hard Difficulty

  • Harder to see and hear.
  • Disorients the player on hit.
  • Gains the ability to dodge. Dodging has a 8 second cooldown.
  • Dodges away from a dying zed to avoid gunfire.
  • Dodges out of the way of a thrown grenade.

Suicidal Difficulty

  • Extremely difficult to see and hear.
  • Will dodge to the left/right side when shot if damage dealt is low(WIP).

Hell on Earth difficulty

  • Practically impossible to see and hear.
  • Gains the ability to leap behind their target if the target is facing towards them. Cannot use this ability if there are other Stalker's nearby. Has 14.5 second cooldown.
  • After leaping, cannot disorient the player's view until leap cooldown is restored - unless if it's a backstab.
  • Deals armour piercing damage when backstabbing their target.
  • Deals double damage on backstabs.