From c782e829dc88135eda73fe8e54cbb8b0b07a5b32 Mon Sep 17 00:00:00 2001 From: Mohamed Date: Fri, 20 Oct 2023 08:23:07 +0400 Subject: [PATCH] todo update --- Classes/AdvZombieHusk.uc | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/Classes/AdvZombieHusk.uc b/Classes/AdvZombieHusk.uc index 9c4069a..301b4e3 100644 --- a/Classes/AdvZombieHusk.uc +++ b/Classes/AdvZombieHusk.uc @@ -16,10 +16,14 @@ class AdvZombieHusk extends AdvZombieHuskBase // NOTE: All Variables are declared in the base class to eliminate hitching //---------------------------------------------------------------------------- -// TODO: Add an avoidmarker so zeds don't walk infront of a Husk(excludes big zeds and bloat) +/* TODO + Add an avoidmarker that stretches out infront of this zed so others don't cross his line of fire(excludes big zeds) + Make immune to self damage from flamethrower + Flamethrower tendril explodes in a larger radius at closer range + Doesn't attack when Fleshpound/Scrake is near players + + */ -// HuskFireProjClass to "AdvHuskFireProjClass" -// Subsequent mentions have been modified as well var class AdvHuskFireProjClass; // New class variable for the flamethrower attack projectile