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Your writing is good. This below is what I mean when I say “show, don’t tell” in a roleplaying game:
Heroes are often thought of as paragons of strength, wisdom, or virtue who always seem to figure out what to do, or always get the specific help they need when they get stuck. They seem to never face hopelessness or loss for too long, or only for long enough to turn those into yet another form of power.
So they stride across the land, stomping over every challenge in their path, destroying everything that opposes them, and disregarding all folk, magic, or nature that happen to be in their way.
Too bad that you then state “The tales told here are not about them”. I would prefer if you talked about your game, and not other games. It’s easier to describe a pear by stating it’s “a pear” instead of “not an apple”. I’ve made this mistake myself for my first games.
The text was updated successfully, but these errors were encountered:
Your writing is good. This below is what I mean when I say “show, don’t tell” in a roleplaying game:
Heroes are often thought of as paragons of strength, wisdom, or virtue who always seem to figure out what to do, or always get the specific help they need when they get stuck. They seem to never face hopelessness or loss for too long, or only for long enough to turn those into yet another form of power.
So they stride across the land, stomping over every challenge in their path, destroying everything that opposes them, and disregarding all folk, magic, or nature that happen to be in their way.
Too bad that you then state “The tales told here are not about them”. I would prefer if you talked about your game, and not other games. It’s easier to describe a pear by stating it’s “a pear” instead of “not an apple”. I’ve made this mistake myself for my first games.
The text was updated successfully, but these errors were encountered: