- C++20 toolchain
- Meson + Ninja
- Windows builds:
DbgHelp(system library; used for crash minidumps + stack symbolization) - Qt 6:
- Core
- Gui
- Network
- Widgets
- OpenGL (Qt OpenGL helpers)
- OpenGLWidgets (model preview: MDL/MD2/MD3/MDC/MD4/MDR/SKB/SKD/MDM/GLM/IQM/MD5/LWO/OBJ)
- Multimedia (audio/video playback via available backend codecs; prefers FFmpeg when available)
- MultimediaWidgets (video output: QVideoWidget)
- Windows:
windeployqt(Qt deployment)- WiX Toolset v3 (
heat,candle,light) for MSI generation
- macOS:
macdeployqt(Qt deployment)pkgbuild(native.pkginstaller generation)
- Linux:
linuxdeployqt(downloaded in CI for AppImage packaging)- AppImage runtime tooling (
APPIMAGE_EXTRACT_AND_RUNflow in CI)
- Vulkan runtime + drivers (enables the Vulkan 3D preview renderer; OpenGL remains the fallback)
- OGG (if not handled by Qt Multimedia on a platform)
- Third-party decoding libraries as needed, scoped to formats that Qt does not cover on all platforms
-
Multimedia playback:
- Qt 6 Multimedia + MultimediaWidgets (codec support depends on backend; prefers FFmpeg when available):
- Audio: WAV, MP3, Ogg Vorbis, BIK, IDWAV (IDWAV is converted to WAV for playback when the embedded codec is supported)
- Video: formats supported by the installed backend (e.g. OGV/Theora/Bink when available on the installed backend)
- Built-in cinematic playback:
- CIN, ROQ
- Qt 6 Multimedia + MultimediaWidgets (codec support depends on backend; prefers FFmpeg when available):
-
Image loaders:
- PNG, JPEG: Qt 6 (QtGui)
- TGA: built-in decoder (uncompressed + RLE; true-color, grayscale, color-mapped)
- PCX: built-in decoder (RLE; 8bpp paletted, 24-bit, 16-color)
- LMP: built-in decoder (Quake QPIC + Half-Life/WAD3 QPIC with embedded palettes + conchars.lmp/colormap.lmp/pop.lmp raw lumps; palette.lmp preview; external
gfx/palette.lmpused when no embedded palette is present) - MIP: built-in decoder (Quake/GoldSrc MIPTEX plus raw conchars-style indexed payloads; requires a 256-color Quake palette via
gfx/palette.lmpor a WADpalettelump) - WAL: built-in decoder (Quake II; requires
pics/colormap.pcxpalette; previews all mip levels) - SWL: built-in decoder (SiN texture; embedded palette; previews mip levels)
- DDS: built-in decoder (uncompressed masks + BC1/BC2/BC3/BC4/BC5, including DX10 headers)
-
Archive support:
- PAK/SIN: built-in reader/writer (Quake/Quake II and SiN SPAK variant)
- WAD: built-in reader/writer (WAD2), reader/extractor (WAD3), reader/extractor (classic Doom IWAD/PWAD including Doom 3 BFG packaged WADs), Doom-family map/BSP-lump insights (
E#M#/MAP##) - PK3/PK4/PKZ/ZIP: built-in reader/writer via vendored miniz
- RESOURCES (
*.resources): built-in reader/extractor (Doom 3 BFG / DOOM 3 2019 resource container parser) - Quake Live Beta encrypted PK3: built-in decrypt/encrypt (XOR) loader/writer
-
Model loaders:
- MDC: built-in loader (RtCW/Enemy Territory compressed mesh)
- MD4: built-in loader (RtCW/Enemy Territory skeletal mesh; frame-0 weighted reconstruction)
- MDR: built-in loader (Raven skeletal mesh used by Elite Force/JK2-family games; frame-0 weighted reconstruction)
- SKB/SKD: built-in loader (FAKK2/MOHAA/Elite Force skeletal meshes; weighted static reconstruction)
- MDM: built-in loader (Enemy Territory skeletal mesh; companion
.mdxskeletal data) - GLM: built-in loader (Ghoul2 mesh; companion
.glabase pose when available)
-
Cinematics (built-in decoders; used for thumbnails + playback widget):
- CIN: id Quake II cinematic (PAL8 + optional PCM audio)
- ROQ: id RoQ (vector quantized video + optional RoQ DPCM audio)
-
idTech asset inspectors (built-in metadata parsers):
- SPR: Quake/idTech2 sprite decode + animated preview + metadata/frame table summary
- SP2 / SPR2: Quake II sprite frame references resolve to animated preview + metadata/frame table summary
- DM2: Quake II demo packet stream summary
- AAS: Quake III bot navigation header + lump summary
- QVM: Quake III VM bytecode header + segment summary
- progs.dat: QuakeC VM bytecode header + section/function-table summary
- TAG / MDX / MDS: RtCW/Enemy Territory tag tables + skeletal metadata summaries
- SKB / SKD: FAKK2/MOHAA skeletal mesh header + surface-table summary
- SKC / SKA: FAKK2/MOHAA skeletal animation header + frame-layout summary
-
Font inspectors:
- TTF / OTF: built-in Insights specimen preview + family/style metadata (Qt font engine via in-memory font loading)
-
Text/script preview:
- Includes Quake/idTech script/config assets such as
cfg,config,rc,arena,bot,skin,shaderlist,shader,menu,vdf,tik,anim,cam,camera,char,voice,gui,bgui,efx,guide,lipsync,viseme,def,mtr,sndshd,af,pd,decl,ent,map,qc,sab,siege,veh,npc,jts,bset,weap,ammo, andcampaign
- Includes Quake/idTech script/config assets such as