From 271918ce8284835920bf8fd3125c6d16ea15a75d Mon Sep 17 00:00:00 2001 From: alizard <42082829+alizardguy@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:19:18 -0800 Subject: [PATCH] documentation info --- .../Documentation/MMC25/systems/Dialogue System.md | 1 - content/Documentation/MMC25/systems/MMC25 Audio.md | 14 ++++++++++++++ .../Documentation/MMC25/systems/MMC25 Global.md | 10 ++++++++++ 3 files changed, 24 insertions(+), 1 deletion(-) delete mode 100644 content/Documentation/MMC25/systems/Dialogue System.md create mode 100644 content/Documentation/MMC25/systems/MMC25 Audio.md create mode 100644 content/Documentation/MMC25/systems/MMC25 Global.md diff --git a/content/Documentation/MMC25/systems/Dialogue System.md b/content/Documentation/MMC25/systems/Dialogue System.md deleted file mode 100644 index 6d3f665..0000000 --- a/content/Documentation/MMC25/systems/Dialogue System.md +++ /dev/null @@ -1 +0,0 @@ -WIP \ No newline at end of file diff --git a/content/Documentation/MMC25/systems/MMC25 Audio.md b/content/Documentation/MMC25/systems/MMC25 Audio.md new file mode 100644 index 0000000..4d33344 --- /dev/null +++ b/content/Documentation/MMC25/systems/MMC25 Audio.md @@ -0,0 +1,14 @@ +# Ambience +## Vars +### World/ambient_music_volume +**Type: float** +Volume next audio track will play at. +## Dynamic Impulses +### AmbientMusicPlay +**Type: int** +Smoothly change to music track by index int. +### AmbientMusicLoop +**Type: bool** +If ambient music should loop. +### AmbientMusicStop +Stop the ambient music. \ No newline at end of file diff --git a/content/Documentation/MMC25/systems/MMC25 Global.md b/content/Documentation/MMC25/systems/MMC25 Global.md new file mode 100644 index 0000000..23eb66a --- /dev/null +++ b/content/Documentation/MMC25/systems/MMC25 Global.md @@ -0,0 +1,10 @@ +# Vars +## World/debug_mode +**Type: bool** +If local user is currently in debug mode. Useful for debug visuals and systems. (controlled by both edit mode and a global value) +# Dynamic Impulses +## FullReset +**Target: Root** +Signal for rooms and objects to listen to for when to be reset with the world. +## SectionReset +Signal for rooms and objects to listen to for when to be reset with the section.