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GLframe.plg
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<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: GLframe - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\GOLDEN~1\LOCALS~1\Temp\RSP18.tmp" with contents
[
/nologo /MDd /W3 /Gm /GX /ZI /Od /I "c:\lib\sdl\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "FULLSCREEN_ASK" /FR"Debug/" /Fp"Debug/GLframe.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"D:\Development\Game\OpenGL\Hyper Terrain\app.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\camera.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\error.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\main.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\skybox.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\dpatch.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\glFontRenderer.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\quadstack.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\quadtritree.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\refcntptr.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\timer.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\utility.cpp"
"D:\Development\Game\OpenGL\Hyper Terrain\wtimer.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\GOLDEN~1\LOCALS~1\Temp\RSP18.tmp"
Creating temporary file "C:\DOCUME~1\GOLDEN~1\LOCALS~1\Temp\RSP19.tmp" with contents
[
opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/GLframe.pdb" /debug /machine:I386 /out:"Debug/GLframe.exe" /pdbtype:sept /libpath:"c:\lib\sdl\lib"
".\Debug\app.obj"
".\Debug\camera.obj"
".\Debug\error.obj"
".\Debug\main.obj"
".\Debug\skybox.obj"
".\Debug\dpatch.obj"
".\Debug\glFontRenderer.obj"
".\Debug\quadstack.obj"
".\Debug\quadtritree.obj"
".\Debug\refcntptr.obj"
".\Debug\timer.obj"
".\Debug\utility.obj"
".\Debug\wtimer.obj"
]
Creating command line "link.exe @C:\DOCUME~1\GOLDEN~1\LOCALS~1\Temp\RSP19.tmp"
<h3>Output Window</h3>
Compiling...
app.cpp
d:\development\game\opengl\hyper terrain\refcntptr.h(119) : warning C4522: 'RefCntPtr<struct vertex>' : multiple assignment operators specified
d:\development\game\opengl\hyper terrain\vertexmorph.h(15) : see reference to class template instantiation 'RefCntPtr<struct vertex>' being compiled
d:\development\game\opengl\hyper terrain\app.cpp(78) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
d:\development\game\opengl\hyper terrain\app.cpp(243) : warning C4305: 'argument' : truncation from 'const double' to 'float'
d:\development\game\opengl\hyper terrain\app.cpp(362) : warning C4305: '-=' : truncation from 'const double' to 'float'
d:\development\game\opengl\hyper terrain\app.cpp(370) : warning C4305: '+=' : truncation from 'const double' to 'float'
d:\development\game\opengl\hyper terrain\app.cpp(377) : warning C4305: '-=' : truncation from 'const double' to 'float'
d:\development\game\opengl\hyper terrain\app.cpp(384) : warning C4305: '+=' : truncation from 'const double' to 'float'
camera.cpp
error.cpp
main.cpp
skybox.cpp
d:\development\game\opengl\hyper terrain\skybox.cpp(352) : warning C4305: 'argument' : truncation from 'const double' to 'float'
d:\development\game\opengl\hyper terrain\skybox.cpp(352) : warning C4305: 'argument' : truncation from 'const double' to 'float'
d:\development\game\opengl\hyper terrain\skybox.cpp(352) : warning C4305: 'argument' : truncation from 'const double' to 'float'
dpatch.cpp
d:\development\game\opengl\hyper terrain\refcntptr.h(119) : warning C4522: 'RefCntPtr<struct vertex>' : multiple assignment operators specified
d:\development\game\opengl\hyper terrain\vertexmorph.h(15) : see reference to class template instantiation 'RefCntPtr<struct vertex>' being compiled
d:\development\game\opengl\hyper terrain\dpatch.cpp(505) : warning C4101: 'endpoint' : unreferenced local variable
d:\development\game\opengl\hyper terrain\dpatch.cpp(505) : warning C4101: 'centerpoint' : unreferenced local variable
d:\development\game\opengl\hyper terrain\dpatch.cpp(503) : warning C4101: 'vector' : unreferenced local variable
d:\development\game\opengl\hyper terrain\dpatch.cpp(502) : warning C4101: 'height' : unreferenced local variable
d:\development\game\opengl\hyper terrain\dpatch.cpp(1237) : warning C4305: '+=' : truncation from 'const double' to 'float'
glFontRenderer.cpp
quadstack.cpp
quadtritree.cpp
d:\development\game\opengl\hyper terrain\refcntptr.h(119) : warning C4522: 'RefCntPtr<struct vertex>' : multiple assignment operators specified
d:\development\game\opengl\hyper terrain\vertexmorph.h(15) : see reference to class template instantiation 'RefCntPtr<struct vertex>' being compiled
d:\development\game\opengl\hyper terrain\quadtritree.cpp(379) : warning C4800: 'class QuadTriTree *' : forcing value to bool 'true' or 'false' (performance warning)
refcntptr.cpp
timer.cpp
utility.cpp
wtimer.cpp
Linking...
MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib "msvcrt.lib" conflicts with use of other libs; use /NODEFAULTLIB:library
Creating temporary file "C:\DOCUME~1\GOLDEN~1\LOCALS~1\Temp\RSP1B.tmp" with contents
[
/nologo /o"Debug/GLframe.bsc"
".\Debug\app.sbr"
".\Debug\camera.sbr"
".\Debug\error.sbr"
".\Debug\main.sbr"
".\Debug\skybox.sbr"
".\Debug\dpatch.sbr"
".\Debug\glFontRenderer.sbr"
".\Debug\quadstack.sbr"
".\Debug\quadtritree.sbr"
".\Debug\refcntptr.sbr"
".\Debug\timer.sbr"
".\Debug\utility.sbr"
".\Debug\wtimer.sbr"]
Creating command line "bscmake.exe @C:\DOCUME~1\GOLDEN~1\LOCALS~1\Temp\RSP1B.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
GLframe.exe - 0 error(s), 19 warning(s)
</pre>
</body>
</html>